diff --git a/Source/Core/DolphinWX/DolphinWX.vcproj b/Source/Core/DolphinWX/DolphinWX.vcproj index fb3811fa83..566826048b 100644 --- a/Source/Core/DolphinWX/DolphinWX.vcproj +++ b/Source/Core/DolphinWX/DolphinWX.vcproj @@ -172,7 +172,7 @@ EnableIntrinsicFunctions="true" FavorSizeOrSpeed="1" OmitFramePointers="false" - AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc" + AdditionalIncludeDirectories="..\Common\Src;..\Core\Src;..\DebuggerWX\src;..\DiscIO\Src;..\InputCommon\Src;..\..\PluginSpecs;..\..\..\Externals\wxWidgets\Include;..\..\..\Externals\wxWidgets\Include\msvc;..\..\..\Externals\SFML\include" PreprocessorDefinitions="WIN32;__WXMSW__;_WINDOWS;NOPCH;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE" StringPooling="true" RuntimeLibrary="0" @@ -391,7 +391,7 @@ AppendText(error_str); diff --git a/Source/Core/DolphinWX/Src/NetFunctions.cpp b/Source/Core/DolphinWX/Src/NetFunctions.cpp index fd4c65b8f1..4ac111f5e5 100644 --- a/Source/Core/DolphinWX/Src/NetFunctions.cpp +++ b/Source/Core/DolphinWX/Src/NetFunctions.cpp @@ -343,7 +343,7 @@ void NetPlay::ChangeSelectedGame(std::string game) if (game != m_selectedGame) { unsigned char value = 0x35; - int game_size = game.size(); + int game_size = (int)game.size(); // Send command then Game String for (int i=0; i < m_numClients ; i++) diff --git a/Source/Core/DolphinWX/Src/NetSockets.cpp b/Source/Core/DolphinWX/Src/NetSockets.cpp index 03da1f36a4..5cc1ddd38c 100644 --- a/Source/Core/DolphinWX/Src/NetSockets.cpp +++ b/Source/Core/DolphinWX/Src/NetSockets.cpp @@ -156,7 +156,7 @@ void *ServerSide::Entry() // Send disconnected message to all unsigned char send = 0x11; - unsigned int str_size = player_left.size(); + unsigned int str_size = (int)player_left.size(); for (int i=0; i < m_numplayers ; i++) { @@ -384,7 +384,7 @@ void *ClientSide::Entry() bool ClientSide::SyncValues() { - unsigned int buffer_size = m_nick.size(); + unsigned int buffer_size = (int)m_nick.size(); char *buffer = NULL; size_t recv_size; diff --git a/Source/Core/DolphinWX/Src/NetWindow.cpp b/Source/Core/DolphinWX/Src/NetWindow.cpp index 7d58ba79a7..c098ef9fd9 100644 --- a/Source/Core/DolphinWX/Src/NetWindow.cpp +++ b/Source/Core/DolphinWX/Src/NetWindow.cpp @@ -335,7 +335,7 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event) { if (m_numClients > 0) { - int buffer_size = buffer.size(); + int buffer_size = (int)buffer.size(); for (int i=0; i < m_numClients ; i++) { m_sock_server->Write(i, (const char*)&value, 1); @@ -407,7 +407,7 @@ void NetPlay::OnGUIEvent(wxCommandEvent& event) { value = 0x30; wxString chat_str = wxString::Format(wxT("> %s : %s\n"), m_nick.c_str(), m_Chat->GetValue().c_str()); - int chat_size = chat_str.size(); + int chat_size = (int)chat_str.size(); // If there's no distant connection, we write but we don't send if (m_numClients == 0) {