Check for sampler object support, just to be nice.
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@ -248,6 +248,12 @@ Renderer::Renderer()
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bSuccess = false;
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}
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if (!GLEW_ARB_sampler_objects)
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{
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ERROR_LOG(VIDEO, "GPU: OGL ERROR: Need GL_ARB_sampler_objects.");
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bSuccess = false;
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}
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s_bHaveCoverageMSAA = GLEW_NV_framebuffer_multisample_coverage;
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g_Config.backend_info.bSupportsDualSourceBlend = GLEW_ARB_blend_func_extended;
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