Remove '\n' from OSD messages; they would be converted to '?'
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ea33405feb
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@ -82,7 +82,7 @@ static bool VerifyRoms()
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{
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DSPHost::OSD_AddMessage("You are using a free DSP ROM made by the Dolphin Team.", 8000);
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DSPHost::OSD_AddMessage("All Wii games will work correctly, and most GC games should ", 8000);
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DSPHost::OSD_AddMessage("also work fine, but the GBA/IPL/CARD UCodes will not work.\n", 8000);
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DSPHost::OSD_AddMessage("also work fine, but the GBA/IPL/CARD UCodes will not work.", 8000);
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}
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return true;
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@ -735,7 +735,6 @@ static void SetInputDisplayString(ControllerState padState, int controllerID)
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display_str += Analog1DToString(padState.TriggerR, " R");
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display_str += Analog2DToString(padState.AnalogStickX, padState.AnalogStickY, " ANA");
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display_str += Analog2DToString(padState.CStickX, padState.CStickY, " C");
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display_str += '\n';
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std::lock_guard<std::mutex> guard(s_input_display_lock);
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s_InputDisplay[controllerID] = std::move(display_str);
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@ -859,8 +858,6 @@ static void SetWiiInputDisplayString(int remoteID, u8* const data,
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display_str += Analog2DToString(cc.rx1 | (cc.rx2 << 1) | (cc.rx3 << 3), cc.ry, " R-ANA", 31);
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}
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display_str += '\n';
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std::lock_guard<std::mutex> guard(s_input_display_lock);
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s_InputDisplay[controllerID] = std::move(display_str);
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}
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@ -326,7 +326,7 @@ void Renderer::DrawDebugText()
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if (SConfig::GetInstance().m_ShowLag)
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{
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draw_text(OSD::MessageType::MovieLag,
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StringFromFormat("Lag: %" PRIu64 "\n", Movie::GetCurrentLagCount()));
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StringFromFormat("Lag: %" PRIu64, Movie::GetCurrentLagCount()));
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}
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if (SConfig::GetInstance().m_ShowInputDisplay)
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