Add nag dialog to get users to explain why they still use DolphinWX

This commit is contained in:
Shawn Hoffman 2018-06-23 19:02:54 -07:00
parent b3fa5a4f2e
commit 553ac7e7cd
2 changed files with 79 additions and 0 deletions

View File

@ -176,6 +176,8 @@ private:
wxString m_aui_fullscreen_perspective; wxString m_aui_fullscreen_perspective;
wxString m_aui_current_perspective; wxString m_aui_current_perspective;
bool m_qt_nag_shown = false;
#ifdef __WXGTK__ #ifdef __WXGTK__
std::recursive_mutex m_keystate_lock; std::recursive_mutex m_keystate_lock;
#endif #endif

View File

@ -17,10 +17,12 @@
#include <wx/bitmap.h> #include <wx/bitmap.h>
#include <wx/filedlg.h> #include <wx/filedlg.h>
#include <wx/filefn.h> #include <wx/filefn.h>
#include <wx/hyperlink.h>
#include <wx/menu.h> #include <wx/menu.h>
#include <wx/msgdlg.h> #include <wx/msgdlg.h>
#include <wx/panel.h> #include <wx/panel.h>
#include <wx/progdlg.h> #include <wx/progdlg.h>
#include <wx/stattext.h>
#include <wx/statusbr.h> #include <wx/statusbr.h>
#include <wx/toolbar.h> #include <wx/toolbar.h>
#include <wx/toplevel.h> #include <wx/toplevel.h>
@ -297,6 +299,72 @@ void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
// Menu items // Menu items
class QtFeedback : public wxDialog
{
public:
QtFeedback(wxWindow* parent)
: wxDialog(parent, wxID_ANY, _("Feedback Request"), wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE & ~wxCLOSE_BOX)
{
const wxString text = _("You are currently running the wxWidgets version of Dolphin.\n"
"Dolphin will soon complete the move to the Qt-based user "
"interface, and this wxWidgets version will be removed.\n"
"\n"
"Please use the Qt version in the future.\n"
"\n"
"If you're purposefully not using the Qt version for any reason, "
"please let us know why at this forum thread:");
wxStaticText* const text_window = new wxStaticText(this, wxID_ANY, text);
wxHyperlinkCtrl* const thread_link =
new wxHyperlinkCtrl(this, wxID_ANY, _("Qt Feedback Thread"),
"https://forums.dolphin-emu.org/"
"Thread-feedback-required-what-benefits-are-there-"
"to-the-wxwidgets-gui");
m_dismiss = new wxButton(this, wxID_CLOSE);
m_dismiss->Bind(wxEVT_BUTTON, &QtFeedback::OnCloseClicked, this);
m_dismiss->Disable();
const int space20 = FromDIP(20);
const int space40 = FromDIP(40);
wxStdDialogButtonSizer* buttons = new wxStdDialogButtonSizer();
buttons->AddButton(m_dismiss);
buttons->Realize();
wxBoxSizer* const message_sizer = new wxBoxSizer(wxVERTICAL);
message_sizer->Add(text_window, wxSizerFlags().Center());
message_sizer->Add(thread_link, wxSizerFlags().Left());
message_sizer->Add(buttons, 0, wxALIGN_CENTER_HORIZONTAL);
wxBoxSizer* const pad_sizer = new wxBoxSizer(wxHORIZONTAL);
pad_sizer->AddSpacer(space40);
pad_sizer->Add(message_sizer);
pad_sizer->AddSpacer(space40);
wxBoxSizer* const main_sizer = new wxBoxSizer(wxVERTICAL);
main_sizer->AddSpacer(space20);
main_sizer->Add(pad_sizer);
main_sizer->AddSpacer(space20);
SetSizerAndFit(main_sizer);
Center();
SetFocus();
m_dimiss_lock.SetOwner(this);
Bind(wxEVT_TIMER, &QtFeedback::DismissLockExpired, this, m_dimiss_lock.GetId());
m_dimiss_lock.Start(10 * 1000, wxTIMER_ONE_SHOT);
}
private:
void DismissLockExpired(wxTimerEvent&) { m_dismiss->Enable(); }
void OnCloseClicked(wxCommandEvent&) { Close(); }
wxButton* m_dismiss = nullptr;
wxTimer m_dimiss_lock;
};
// Start the game or change the disc. // Start the game or change the disc.
// Boot priority: // Boot priority:
// 1. Show the game list and boot the selected game. // 1. Show the game list and boot the selected game.
@ -310,6 +378,15 @@ void CFrame::BootGame(const std::string& filename, const std::optional<std::stri
if (Core::GetState() != Core::State::Uninitialized) if (Core::GetState() != Core::State::Uninitialized)
return; return;
if (!m_qt_nag_shown)
{
m_qt_nag_shown = true;
QtFeedback feedback(this);
HotkeyManagerEmu::Enable(false);
feedback.ShowModal();
HotkeyManagerEmu::Enable(true);
}
// Start filename if non empty. // Start filename if non empty.
// Start the selected ISO, or try one of the saved paths. // Start the selected ISO, or try one of the saved paths.
// If all that fails, ask to add a dir and don't boot // If all that fails, ask to add a dir and don't boot