NetPlay host input authority mode

Currently, each player buffers their own inputs and sends them to the
host. The host then relays those inputs to everyone else. Every player
waits on inputs from all players to be buffered before continuing. What
this means is all clients run in lockstep, and the total latency of
inputs cannot be lower than the sum of the 2 highest client ping times
in the game (in 3+ player sessions with people across the world, the
latency can be very high).

Host input authority mode changes it so players no longer buffer their
own inputs, and only send them to the host. The host stores only the
most recent input received from a player. The host then sends inputs
for all pads at the SI poll interval, similar to the existing code. If
a player sends inputs to slowly, their last received input is simply
sent again. If they send too quickly, inputs are dropped. This means
that the host has full control over what inputs are actually read by
the game, hence the name of the mode. Also, because the rate at which
inputs are received by SI is decoupled from the rate at which players
are sending inputs, clients are no longer dependent on each other. They
only care what the host is doing. This means that they can set their
buffer individually based on their latency to the host, rather than the
highest latency between any 2 players, allowing someone with lower ping
to the host to have less latency than someone else.

This is a catch to this: as a necessity of how the host's input sending
works, the host has 0 latency. There isn't a good way to fix this, as
input delay is now solely dependent on the real latency to the host's
server. Having differing latency between players would be considered
unfair for competitive play, but for casual play we don't really care.
For this reason though, combined with the potential for a few inputs to
be dropped on a bad connection, the old mode will remain and this new
mode is entirely optional.
This commit is contained in:
Techjar 2018-08-24 04:17:18 -04:00
parent e92443e467
commit 5519efa66e
9 changed files with 367 additions and 51 deletions

View File

@ -372,6 +372,8 @@ bool BootCore(std::unique_ptr<BootParameters> boot)
StartUp.bMMU = netplay_settings.m_MMU;
StartUp.bFastmem = netplay_settings.m_Fastmem;
StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL;
if (netplay_settings.m_HostInputAuthority && !netplay_settings.m_IsHosting)
config_cache.bSetEmulationSpeed = true;
}
else
{

View File

@ -595,6 +595,10 @@ void ChangeDeviceDeterministic(SIDevices device, int channel)
void UpdateDevices()
{
// Hinting NetPlay that all controllers will be polled in
// succession, in order to optimize networking
NetPlay::SetSIPollBatching(true);
// Update inputs at the rate of SI
// Typically 120hz but is variable
g_controller_interface.UpdateInput();
@ -610,6 +614,9 @@ void UpdateDevices()
!!s_channel[3].device->GetData(s_channel[3].in_hi.hex, s_channel[3].in_lo.hex);
UpdateInterrupts();
// Polling finished
NetPlay::SetSIPollBatching(false);
}
SIDevices GetDeviceType(int channel)

View File

@ -60,6 +60,7 @@ namespace NetPlay
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
static std::unique_ptr<IOS::HLE::FS::FileSystem> s_wii_sync_fs;
static bool s_si_poll_batching;
// called from ---GUI--- thread
NetPlayClient::~NetPlayClient()
@ -407,6 +408,22 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
}
break;
case NP_MSG_PAD_FIRST_RECEIVED:
{
PadMapping map;
packet >> map;
packet >> m_first_pad_status_received[map];
m_first_pad_status_received_event.Set();
}
break;
case NP_MSG_HOST_INPUT_AUTHORITY:
{
packet >> m_host_input_authority;
m_dialog->OnHostInputAuthorityChanged(m_host_input_authority);
}
break;
case NP_MSG_CHANGE_GAME:
{
{
@ -532,7 +549,9 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> m_net_settings.m_SyncSaveData;
packet >> m_net_settings.m_SaveDataRegion;
m_net_settings.m_IsHosting = m_dialog->IsHosting();
m_net_settings.m_IsHosting = m_local_player->IsHost();
m_net_settings.m_HostInputAuthority = m_host_input_authority;
}
m_dialog->OnMsgStartGame();
@ -636,7 +655,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case SYNC_SAVE_DATA_RAW:
{
if (m_dialog->IsHosting())
if (m_local_player->IsHost())
return 0;
bool is_slot_a;
@ -660,7 +679,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case SYNC_SAVE_DATA_GCI:
{
if (m_dialog->IsHosting())
if (m_local_player->IsHost())
return 0;
bool is_slot_a;
@ -696,7 +715,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
case SYNC_SAVE_DATA_WII:
{
if (m_dialog->IsHosting())
if (m_local_player->IsHost())
return 0;
const auto game = m_dialog->FindGameFile(m_selected_game);
@ -1118,6 +1137,8 @@ bool NetPlayClient::StartGame(const std::string& path)
ClearBuffers();
m_first_pad_status_received.fill(false);
if (m_dialog->IsRecording())
{
if (Movie::IsReadOnly())
@ -1366,7 +1387,7 @@ void NetPlayClient::OnConnectFailed(u8 reason)
}
// called from ---CPU--- thread
bool NetPlayClient::GetNetPads(const int pad_nb, GCPadStatus* pad_status)
bool NetPlayClient::GetNetPads(const int pad_nb, const bool batching, GCPadStatus* pad_status)
{
// The interface for this is extremely silly.
//
@ -1385,11 +1406,17 @@ bool NetPlayClient::GetNetPads(const int pad_nb, GCPadStatus* pad_status)
// The slot number is the "local" pad number, and what player
// it actually means is the "in-game" pad number.
// When the 1st in-game pad is polled, we assume the others will
// will be polled as well. To reduce latency, we poll all local
// controllers at once and then send the status to the other
// When the 1st in-game pad is polled and batching is set, the
// others will be polled as well. To reduce latency, we poll all
// local controllers at once and then send the status to the other
// clients.
if (IsFirstInGamePad(pad_nb))
//
// Batching is enabled when polled from VI. If batching is not
// enabled, the poll is probably from MMIO, which can poll any
// specific pad arbitrarily. In this case, we poll just that pad
// and send it.
if (IsFirstInGamePad(pad_nb) && batching)
{
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
@ -1398,34 +1425,44 @@ bool NetPlayClient::GetNetPads(const int pad_nb, GCPadStatus* pad_status)
const int num_local_pads = NumLocalPads();
for (int local_pad = 0; local_pad < num_local_pads; local_pad++)
{
switch (SConfig::GetInstance().m_SIDevice[local_pad])
{
case SerialInterface::SIDEVICE_WIIU_ADAPTER:
*pad_status = GCAdapter::Input(local_pad);
break;
case SerialInterface::SIDEVICE_GC_CONTROLLER:
default:
*pad_status = Pad::GetStatus(local_pad);
break;
}
int ingame_pad = LocalPadToInGamePad(local_pad);
// adjust the buffer either up or down
// inserting multiple padstates or dropping states
while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
{
// add to buffer
m_pad_buffer[ingame_pad].Push(*pad_status);
// add to packet
AddPadStateToPacket(ingame_pad, *pad_status, packet);
send_packet = true;
}
send_packet = PollLocalPad(local_pad, packet) || send_packet;
}
if (send_packet)
SendAsync(std::move(packet));
if (m_host_input_authority)
SendPadHostPoll(-1);
}
if (!batching)
{
int local_pad = InGamePadToLocalPad(pad_nb);
if (local_pad < 4)
{
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_DATA);
if (PollLocalPad(local_pad, packet))
SendAsync(std::move(packet));
}
if (m_host_input_authority)
SendPadHostPoll(pad_nb);
}
if (m_host_input_authority && !m_local_player->IsHost())
{
const bool buffer_over_target = m_pad_buffer[pad_nb].Size() > m_target_buffer_size + 1;
if (!buffer_over_target)
m_buffer_under_target_last = std::chrono::steady_clock::now();
std::chrono::duration<double> time_diff =
std::chrono::steady_clock::now() - m_buffer_under_target_last;
if (time_diff.count() >= 1.0 || !buffer_over_target)
{
// run fast if the buffer is overfilled, otherwise run normal speed
SConfig::GetInstance().m_EmulationSpeed = buffer_over_target ? 0.0f : 1.0f;
}
}
// Now, we either use the data pushed earlier, or wait for the
@ -1534,6 +1571,86 @@ bool NetPlayClient::WiimoteUpdate(int _number, u8* data, const u8 size, u8 repor
return true;
}
bool NetPlayClient::PollLocalPad(const int local_pad, sf::Packet& packet)
{
GCPadStatus pad_status;
switch (SConfig::GetInstance().m_SIDevice[local_pad])
{
case SerialInterface::SIDEVICE_WIIU_ADAPTER:
pad_status = GCAdapter::Input(local_pad);
break;
case SerialInterface::SIDEVICE_GC_CONTROLLER:
default:
pad_status = Pad::GetStatus(local_pad);
break;
}
const int ingame_pad = LocalPadToInGamePad(local_pad);
bool data_added = false;
if (m_host_input_authority)
{
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
else
{
// adjust the buffer either up or down
// inserting multiple padstates or dropping states
while (m_pad_buffer[ingame_pad].Size() <= m_target_buffer_size)
{
// add to buffer
m_pad_buffer[ingame_pad].Push(pad_status);
// add to packet
AddPadStateToPacket(ingame_pad, pad_status, packet);
data_added = true;
}
}
return data_added;
}
void NetPlayClient::SendPadHostPoll(const PadMapping pad_num)
{
if (!m_local_player->IsHost())
return;
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] <= 0)
continue;
while (!m_first_pad_status_received[i])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
}
}
else if (m_pad_map[pad_num] > 0)
{
while (!m_first_pad_status_received[pad_num])
{
if (!m_is_running.IsSet())
return;
m_first_pad_status_received_event.Wait();
}
}
sf::Packet packet;
packet << static_cast<MessageId>(NP_MSG_PAD_HOST_POLL);
packet << pad_num;
SendAsync(std::move(packet));
}
// called from ---GUI--- thread and ---NETPLAY--- thread (client side)
bool NetPlayClient::StopGame()
{
@ -1542,6 +1659,7 @@ bool NetPlayClient::StopGame()
// stop waiting for input
m_gc_pad_event.Set();
m_wii_pad_event.Set();
m_first_pad_status_received_event.Set();
NetPlay_Disable();
@ -1564,6 +1682,7 @@ void NetPlayClient::Stop()
// stop waiting for input
m_gc_pad_event.Set();
m_wii_pad_event.Set();
m_first_pad_status_received_event.Set();
// Tell the server to stop if we have a pad mapped in game.
if (LocalPlayerHasControllerMapped())
@ -1719,6 +1838,12 @@ const PadMappingArray& NetPlayClient::GetWiimoteMapping() const
return m_wiimote_map;
}
void NetPlayClient::AdjustPadBufferSize(const unsigned int size)
{
m_target_buffer_size = size;
m_dialog->OnPadBufferChanged(size);
}
bool IsNetPlayRunning()
{
return netplay_client != nullptr;
@ -1750,6 +1875,11 @@ void ClearWiiSyncFS()
s_wii_sync_fs.reset();
}
void SetSIPollBatching(bool state)
{
s_si_poll_batching = state;
}
void NetPlay_Enable(NetPlayClient* const np)
{
std::lock_guard<std::mutex> lk(crit_netplay_client);
@ -1767,12 +1897,12 @@ void NetPlay_Disable()
// called from ---CPU--- thread
// Actual Core function which is called on every frame
bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int numPAD, GCPadStatus* PadStatus)
bool SerialInterface::CSIDevice_GCController::NetPlay_GetInput(int pad_num, GCPadStatus* status)
{
std::lock_guard<std::mutex> lk(NetPlay::crit_netplay_client);
if (NetPlay::netplay_client)
return NetPlay::netplay_client->GetNetPads(numPAD, PadStatus);
return NetPlay::netplay_client->GetNetPads(pad_num, NetPlay::s_si_poll_batching, status);
return false;
}

View File

@ -6,6 +6,7 @@
#include <SFML/Network/Packet.hpp>
#include <array>
#include <chrono>
#include <map>
#include <memory>
#include <mutex>
@ -43,6 +44,7 @@ public:
virtual void OnMsgStartGame() = 0;
virtual void OnMsgStopGame() = 0;
virtual void OnPadBufferChanged(u32 buffer) = 0;
virtual void OnHostInputAuthorityChanged(bool enabled) = 0;
virtual void OnDesync(u32 frame, const std::string& player) = 0;
virtual void OnConnectionLost() = 0;
virtual void OnConnectionError(const std::string& message) = 0;
@ -74,6 +76,8 @@ public:
std::string revision;
u32 ping;
PlayerGameStatus game_status;
bool IsHost() const { return pid == 1; }
};
class NetPlayClient : public TraversalClientClient
@ -101,7 +105,7 @@ public:
// Send and receive pads values
bool WiimoteUpdate(int _number, u8* data, const u8 size, u8 reporting_mode);
bool GetNetPads(int pad_nb, GCPadStatus* pad_status);
bool GetNetPads(int pad_nb, bool from_vi, GCPadStatus* pad_status);
u64 GetInitialRTCValue() const;
@ -121,6 +125,8 @@ public:
const PadMappingArray& GetPadMapping() const;
const PadMappingArray& GetWiimoteMapping() const;
void AdjustPadBufferSize(unsigned int size);
protected:
void ClearBuffers();
@ -137,6 +143,10 @@ protected:
std::array<Common::SPSCQueue<GCPadStatus>, 4> m_pad_buffer;
std::array<Common::SPSCQueue<NetWiimote>, 4> m_wiimote_buffer;
std::array<bool, 4> m_first_pad_status_received{};
std::chrono::time_point<std::chrono::steady_clock> m_buffer_under_target_last;
NetPlayUI* m_dialog = nullptr;
ENetHost* m_client = nullptr;
@ -148,6 +158,7 @@ protected:
Common::Flag m_do_loop{true};
unsigned int m_target_buffer_size = 20;
bool m_host_input_authority = false;
Player* m_local_player = nullptr;
@ -178,6 +189,9 @@ private:
bool DecompressPacketIntoFile(sf::Packet& packet, const std::string& file_path);
std::optional<std::vector<u8>> DecompressPacketIntoBuffer(sf::Packet& packet);
bool PollLocalPad(int local_pad, sf::Packet& packet);
void SendPadHostPoll(PadMapping pad_num);
void UpdateDevices();
void AddPadStateToPacket(int in_game_pad, const GCPadStatus& np, sf::Packet& packet);
void SendWiimoteState(int in_game_pad, const NetWiimote& nw);
@ -203,6 +217,7 @@ private:
bool m_should_compute_MD5 = false;
Common::Event m_gc_pad_event;
Common::Event m_wii_pad_event;
Common::Event m_first_pad_status_received_event;
u8 m_sync_save_data_count = 0;
u8 m_sync_save_data_success_count = 0;

View File

@ -78,6 +78,7 @@ struct NetSettings
bool m_SyncSaveData;
std::string m_SaveDataRegion;
bool m_IsHosting;
bool m_HostInputAuthority;
};
struct NetTraversalConfig
@ -110,6 +111,8 @@ enum
NP_MSG_PAD_DATA = 0x60,
NP_MSG_PAD_MAPPING = 0x61,
NP_MSG_PAD_BUFFER = 0x62,
NP_MSG_PAD_HOST_POLL = 0x63,
NP_MSG_PAD_FIRST_RECEIVED = 0x64,
NP_MSG_WIIMOTE_DATA = 0x70,
NP_MSG_WIIMOTE_MAPPING = 0x71,
@ -120,6 +123,7 @@ enum
NP_MSG_DISABLE_GAME = 0xA3,
NP_MSG_GAME_STATUS = 0xA4,
NP_MSG_IPL_STATUS = 0xA5,
NP_MSG_HOST_INPUT_AUTHORITY = 0xA6,
NP_MSG_TIMEBASE = 0xB0,
NP_MSG_DESYNC_DETECTED = 0xB1,
@ -175,4 +179,5 @@ const NetSettings& GetNetSettings();
IOS::HLE::FS::FileSystem* GetWiiSyncFS();
void SetWiiSyncFS(std::unique_ptr<IOS::HLE::FS::FileSystem> fs);
void ClearWiiSyncFS();
void SetSIPollBatching(bool state);
} // namespace NetPlay

View File

@ -307,13 +307,13 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
// send join message to already connected clients
sf::Packet spac;
spac << (MessageId)NP_MSG_PLAYER_JOIN;
spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
spac << player.pid << player.name << player.revision;
SendToClients(spac);
// send new client success message with their id
spac.clear();
spac << (MessageId)0;
spac << static_cast<MessageId>(0);
spac << player.pid;
Send(player.socket, spac);
@ -321,15 +321,24 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
if (m_selected_game != "")
{
spac.clear();
spac << (MessageId)NP_MSG_CHANGE_GAME;
spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
spac << m_selected_game;
Send(player.socket, spac);
}
// send the pad buffer value
if (!m_host_input_authority)
{
// send the pad buffer value
spac.clear();
spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
spac << static_cast<u32>(m_target_buffer_size);
Send(player.socket, spac);
}
// send input authority state
spac.clear();
spac << (MessageId)NP_MSG_PAD_BUFFER;
spac << (u32)m_target_buffer_size;
spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
spac << m_host_input_authority;
Send(player.socket, spac);
// sync GC SRAM with new client
@ -340,7 +349,7 @@ unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
g_SRAM_netplay_initialized = true;
}
spac.clear();
spac << (MessageId)NP_MSG_SYNC_GC_SRAM;
spac << static_cast<MessageId>(NP_MSG_SYNC_GC_SRAM);
for (size_t i = 0; i < sizeof(g_SRAM.p_SRAM); ++i)
{
spac << g_SRAM.p_SRAM[i];
@ -497,6 +506,24 @@ void NetPlayServer::AdjustPadBufferSize(unsigned int size)
SendAsyncToClients(std::move(spac));
}
void NetPlayServer::SetHostInputAuthority(const bool enable)
{
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_host_input_authority = enable;
// tell clients about the new value
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_HOST_INPUT_AUTHORITY);
spac << m_host_input_authority;
SendAsyncToClients(std::move(spac));
// resend pad buffer to clients when disabled
if (!m_host_input_authority)
AdjustPadBufferSize(m_target_buffer_size);
}
void NetPlayServer::SendAsyncToClients(sf::Packet&& packet)
{
{
@ -559,13 +586,59 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
packet >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight >> pad.isConnected;
// Add to packet for relay to clients
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
if (m_host_input_authority)
{
m_last_pad_status[map] = pad;
if (!m_first_pad_status_received[map])
{
m_first_pad_status_received[map] = true;
SendFirstReceivedToHost(map, true);
}
}
else
{
spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
}
if (!m_host_input_authority)
SendToClients(spac, player.pid);
}
break;
case NP_MSG_PAD_HOST_POLL:
{
PadMapping pad_num;
packet >> pad_num;
sf::Packet spac;
spac << static_cast<MessageId>(NP_MSG_PAD_DATA);
if (pad_num < 0)
{
for (size_t i = 0; i < m_pad_map.size(); i++)
{
if (m_pad_map[i] == -1)
continue;
const GCPadStatus& pad = m_last_pad_status[i];
spac << static_cast<PadMapping>(i) << pad.button << pad.analogA << pad.analogB << pad.stickX
<< pad.stickY << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
}
else if (m_pad_map.at(pad_num) != -1)
{
const GCPadStatus& pad = m_last_pad_status[pad_num];
spac << pad_num << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
<< pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight
<< pad.isConnected;
}
SendToClients(spac, player.pid);
SendToClients(spac);
}
break;
@ -911,7 +984,10 @@ bool NetPlayServer::StartGame()
m_current_game = Common::Timer::GetTimeMs();
// no change, just update with clients
AdjustPadBufferSize(m_target_buffer_size);
if (!m_host_input_authority)
AdjustPadBufferSize(m_target_buffer_size);
m_first_pad_status_received.fill(false);
const u64 initial_rtc = GetInitialNetPlayRTC();
@ -1291,6 +1367,15 @@ bool NetPlayServer::CompressBufferIntoPacket(const std::vector<u8>& in_buffer, s
return true;
}
void NetPlayServer::SendFirstReceivedToHost(const PadMapping map, const bool state)
{
sf::Packet pac;
pac << static_cast<MessageId>(NP_MSG_PAD_FIRST_RECEIVED);
pac << map;
pac << state;
Send(m_players.at(1).socket, pac);
}
u64 NetPlayServer::GetInitialNetPlayRTC() const
{
const auto& config = SConfig::GetInstance();

View File

@ -18,6 +18,7 @@
#include "Common/Timer.h"
#include "Common/TraversalClient.h"
#include "Core/NetPlayProto.h"
#include "InputCommon/GCPadStatus.h"
namespace NetPlay
{
@ -51,6 +52,7 @@ public:
void SetWiimoteMapping(const PadMappingArray& mappings);
void AdjustPadBufferSize(unsigned int size);
void SetHostInputAuthority(bool enable);
void KickPlayer(PlayerId player);
@ -79,11 +81,13 @@ private:
Common::QoSSession qos_session;
bool operator==(const Client& other) const { return this == &other; }
bool IsHost() const { return pid == 1; }
};
bool SyncSaveData();
bool CompressFileIntoPacket(const std::string& file_path, sf::Packet& packet);
bool CompressBufferIntoPacket(const std::vector<u8>& in_buffer, sf::Packet& packet);
void SendFirstReceivedToHost(PadMapping map, bool state);
u64 GetInitialNetPlayRTC() const;
@ -113,12 +117,16 @@ private:
PadMappingArray m_wiimote_map;
unsigned int m_save_data_synced_players = 0;
bool m_start_pending = false;
bool m_host_input_authority = false;
std::map<PlayerId, Client> m_players;
std::unordered_map<u32, std::vector<std::pair<PlayerId, u64>>> m_timebase_by_frame;
bool m_desync_detected;
std::array<GCPadStatus, 4> m_last_pad_status{};
std::array<bool, 4> m_first_pad_status_received{};
struct
{
std::recursive_mutex game;

View File

@ -19,6 +19,7 @@
#include <QMessageBox>
#include <QProgressDialog>
#include <QPushButton>
#include <QSignalBlocker>
#include <QSpinBox>
#include <QSplitter>
#include <QTableWidget>
@ -99,6 +100,7 @@ void NetPlayDialog::CreateMainLayout()
m_record_input_box = new QCheckBox(tr("Record inputs"));
m_reduce_polling_rate_box = new QCheckBox(tr("Reduce Polling Rate"));
m_strict_settings_sync_box = new QCheckBox(tr("Strict Settings Sync"));
m_host_input_authority_box = new QCheckBox(tr("Host Input Authority"));
m_buffer_label = new QLabel(tr("Buffer:"));
m_quit_button = new QPushButton(tr("Quit"));
m_splitter = new QSplitter(Qt::Horizontal);
@ -142,6 +144,14 @@ void NetPlayDialog::CreateMainLayout()
tr("This will sync additional graphics settings, and force everyone to the same internal "
"resolution.\nMay prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."));
m_host_input_authority_box->setToolTip(
tr("This gives the host control over when inputs are sent to the game, effectively "
"decoupling players from each other in terms of buffering.\nThis allows players to have "
"latency based solely on their connection to the host, rather than everyone's connection. "
"Buffer works differently\nin this mode. The host always has no latency, and the buffer "
"setting serves to prevent stutter, speeding up when the amount of buffered\ninputs "
"exceeds the set limit. Input delay is instead based on ping to the host. This results in "
"smoother gameplay on unstable connections."));
m_main_layout->addWidget(m_game_button, 0, 0);
m_main_layout->addWidget(m_md5_button, 0, 1);
@ -163,6 +173,7 @@ void NetPlayDialog::CreateMainLayout()
options_boxes->addWidget(m_record_input_box);
options_boxes->addWidget(m_reduce_polling_rate_box);
options_boxes->addWidget(m_strict_settings_sync_box);
options_boxes->addWidget(m_host_input_authority_box);
options_widget->addLayout(options_boxes, 0, 3, Qt::AlignTop);
options_widget->setColumnStretch(3, 1000);
@ -261,11 +272,20 @@ void NetPlayDialog::ConnectWidgets()
if (value == m_buffer_size)
return;
auto client = Settings::Instance().GetNetPlayClient();
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->AdjustPadBufferSize(value);
else
client->AdjustPadBufferSize(value);
});
connect(m_host_input_authority_box, &QCheckBox::toggled, [this](bool checked) {
auto server = Settings::Instance().GetNetPlayServer();
if (server)
server->SetHostInputAuthority(checked);
});
connect(m_start_button, &QPushButton::clicked, this, &NetPlayDialog::OnStart);
connect(m_quit_button, &QPushButton::clicked, this, &NetPlayDialog::reject);
@ -447,8 +467,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_sync_save_data_box->setHidden(!is_hosting);
m_reduce_polling_rate_box->setHidden(!is_hosting);
m_strict_settings_sync_box->setHidden(!is_hosting);
m_buffer_size_box->setHidden(!is_hosting);
m_buffer_label->setHidden(!is_hosting);
m_host_input_authority_box->setHidden(!is_hosting);
m_kick_button->setHidden(!is_hosting);
m_assign_ports_button->setHidden(!is_hosting);
m_md5_button->setHidden(!is_hosting);
@ -458,6 +477,8 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
m_game_button->setEnabled(is_hosting);
m_kick_button->setEnabled(false);
m_buffer_label->setText(is_hosting ? tr("Buffer:") : tr("Max Buffer:"));
QDialog::show();
UpdateGUI();
}
@ -720,6 +741,7 @@ void NetPlayDialog::SetOptionsEnabled(bool enabled)
m_assign_ports_button->setEnabled(enabled);
m_reduce_polling_rate_box->setEnabled(enabled);
m_strict_settings_sync_box->setEnabled(enabled);
m_host_input_authority_box->setEnabled(enabled);
}
m_record_input_box->setEnabled(enabled);
@ -744,12 +766,51 @@ void NetPlayDialog::OnMsgStopGame()
void NetPlayDialog::OnPadBufferChanged(u32 buffer)
{
QueueOnObject(this, [this, buffer] { m_buffer_size_box->setValue(buffer); });
DisplayMessage(tr("Buffer size changed to %1").arg(buffer), "");
QueueOnObject(this, [this, buffer] {
const QSignalBlocker blocker(m_buffer_size_box);
m_buffer_size_box->setValue(buffer);
});
DisplayMessage(m_host_input_authority && !IsHosting() ?
tr("Max buffer size changed to %1").arg(buffer) :
tr("Buffer size changed to %1").arg(buffer),
"");
m_buffer_size = static_cast<int>(buffer);
}
void NetPlayDialog::OnHostInputAuthorityChanged(bool enabled)
{
QueueOnObject(this, [this, enabled] {
const bool is_hosting = IsHosting();
const bool enable_buffer = is_hosting != enabled;
if (is_hosting)
{
m_buffer_size_box->setEnabled(enable_buffer);
m_buffer_label->setEnabled(enable_buffer);
m_buffer_size_box->setHidden(false);
m_buffer_label->setHidden(false);
QSignalBlocker blocker(m_host_input_authority_box);
m_host_input_authority_box->setChecked(enabled);
}
else
{
m_buffer_size_box->setEnabled(true);
m_buffer_label->setEnabled(true);
m_buffer_size_box->setHidden(!enable_buffer);
m_buffer_label->setHidden(!enable_buffer);
if (enabled)
m_buffer_size_box->setValue(1);
}
});
DisplayMessage(enabled ? tr("Host input authority enabled") : tr("Host input authority disabled"),
"");
m_host_input_authority = enabled;
}
void NetPlayDialog::OnDesync(u32 frame, const std::string& player)
{
DisplayMessage(tr("Possible desync detected: %1 might have desynced at frame %2")

View File

@ -47,6 +47,7 @@ public:
void OnMsgStartGame() override;
void OnMsgStopGame() override;
void OnPadBufferChanged(u32 buffer) override;
void OnHostInputAuthorityChanged(bool enabled) override;
void OnDesync(u32 frame, const std::string& player) override;
void OnConnectionLost() override;
void OnConnectionError(const std::string& message) override;
@ -108,6 +109,7 @@ private:
QCheckBox* m_record_input_box;
QCheckBox* m_reduce_polling_rate_box;
QCheckBox* m_strict_settings_sync_box;
QCheckBox* m_host_input_authority_box;
QPushButton* m_quit_button;
QSplitter* m_splitter;
@ -124,4 +126,5 @@ private:
int m_buffer_size = 0;
int m_player_count = 0;
int m_old_player_count = 0;
bool m_host_input_authority = false;
};