Merge pull request #9591 from blaahaj/sonic-epsilon

VertexShaderGen: Sonic epsilon hack for OpenGL ES
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JMC47 2021-04-02 14:16:36 -04:00 committed by GitHub
commit 5513d5f4f7
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@ -498,6 +498,12 @@ ShaderCode GenerateVertexShaderCode(APIType api_type, const ShaderHostConfig& ho
"o.clipDist1 = clipDist1;\n");
}
}
else
{
// Same depth adjustment for Sonic. Without depth clamping, it unfortunately
// affects non-clipping uses of depth too.
out.Write("o.pos.z = o.pos.z * (1.0 - 1e-7);\n");
}
// Write the true depth value. If the game uses depth textures, then the pixel shader will
// override it with the correct values if not then early z culling will improve speed.