From 54aeec7a8ff6b6e5d050637b6cce8df6d9a8b633 Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Sun, 13 May 2012 17:48:23 +0200 Subject: [PATCH] Dump the redundant "save textures" function. Use TextureCache's dumping feature instead. --- Source/Core/VideoCommon/Src/VertexManagerBase.cpp | 9 --------- Source/Core/VideoCommon/Src/VideoConfig.h | 1 - Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp | 10 ---------- 3 files changed, 20 deletions(-) diff --git a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp index 004b0f3cca..d66da30273 100644 --- a/Source/Core/VideoCommon/Src/VertexManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/VertexManagerBase.cpp @@ -243,15 +243,6 @@ void VertexManager::Flush() { // 0s are probably for no manual wrapping needed. PixelShaderManager::SetTexDims(i, tentry->nativeW, tentry->nativeH, 0, 0); - - // TODO: - //if (g_ActiveConfig.iLog & CONF_SAVETEXTURES) - //{ - // // save the textures - // char strfile[255]; - // sprintf(strfile, "%stex%.3d_%d.tga", File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i); - // SaveTexture(strfile, GL_TEXTURE_2D, tentry->texture, tentry->w, tentry->h); - //} } else ERROR_LOG(VIDEO, "error loading texture"); diff --git a/Source/Core/VideoCommon/Src/VideoConfig.h b/Source/Core/VideoCommon/Src/VideoConfig.h index 7c846676bb..e43aa28981 100644 --- a/Source/Core/VideoCommon/Src/VideoConfig.h +++ b/Source/Core/VideoCommon/Src/VideoConfig.h @@ -34,7 +34,6 @@ // Log in two categories, and save three other options in the same byte #define CONF_LOG 1 #define CONF_PRIMLOG 2 -#define CONF_SAVETEXTURES 4 #define CONF_SAVETARGETS 8 #define CONF_SAVESHADERS 16 diff --git a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp index 455952bcb7..7be31e7b07 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/VertexManager.cpp @@ -162,16 +162,6 @@ void VertexManager::vFlush() { // 0s are probably for no manual wrapping needed. PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height, 0, 0); - - // TODO: Dump this code, it's redundant. - if (g_ActiveConfig.iLog & CONF_SAVETEXTURES) - { - // save the textures - char strfile[255]; - sprintf(strfile, "%stex%.3d_%d.tga", - File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), g_Config.iSaveTargetId, i); - tentry->Save(strfile, 0); - } } else ERROR_LOG(VIDEO, "error loading texture");