Added NVIDIA 3D Vision support. Patch by Uhyve.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6347 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
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eb167e3ca8
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@ -710,6 +710,14 @@
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RelativePath=".\Src\Render.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Render3dVision.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\Render3dVision.h"
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>
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</File>
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<File
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RelativePath=".\Src\TextureCache.cpp"
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>
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@ -20,6 +20,7 @@
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#include "Render.h"
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#include "XFStructs.h"
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#include "StringUtil.h"
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#include "Render3dVision.h"
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// D3DX
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HINSTANCE hD3DXDll = NULL;
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@ -139,7 +140,7 @@ void InitPP(int adapter, int f, int aa_mode, D3DPRESENT_PARAMETERS *pp)
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yres = pp->BackBufferHeight = client.bottom - client.top;
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pp->SwapEffect = D3DSWAPEFFECT_DISCARD;
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pp->PresentationInterval = g_Config.bVSync ? D3DPRESENT_INTERVAL_DEFAULT : D3DPRESENT_INTERVAL_IMMEDIATE;
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pp->Windowed = TRUE;
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pp->Windowed = !Render3dVision::isEnable3dVision();
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}
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void Enumerate()
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@ -31,6 +31,7 @@
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#include "VideoConfig.h"
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#include "TextureCache.h"
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#include "Render3dVision.h"
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BEGIN_EVENT_TABLE(GFXConfigDialogDX,wxDialog)
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@ -56,11 +57,11 @@ BEGIN_EVENT_TABLE(GFXConfigDialogDX,wxDialog)
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EVT_CHECKBOX(ID_LOADHIRESTEXTURES, GFXConfigDialogDX::EnhancementsSettingsChanged)
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EVT_CHECKBOX(ID_EFBSCALEDCOPY, GFXConfigDialogDX::EnhancementsSettingsChanged)
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EVT_CHECKBOX(ID_PIXELLIGHTING, GFXConfigDialogDX::EnhancementsSettingsChanged)
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EVT_CHECKBOX(ID_ENABLE_3DVISION, GFXConfigDialogDX::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_ANAGLYPH, GFXConfigDialogDX::EnhancementsSettingsChanged)
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EVT_SLIDER(ID_ANAGLYPHSEPARATION, GFXConfigDialogDX::EnhancementsSettingsChanged)
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EVT_SLIDER(ID_ANAGLYPHFOCALANGLE, GFXConfigDialogDX::EnhancementsSettingsChanged)
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//Advanced Tab
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EVT_CHECKBOX(ID_DISABLEFOG, GFXConfigDialogDX::AdvancedSettingsChanged)
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EVT_CHECKBOX(ID_OVERLAYFPS, GFXConfigDialogDX::AdvancedSettingsChanged)
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@ -153,6 +154,7 @@ void GFXConfigDialogDX::InitializeGUIValues()
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m_EnableXFB->SetValue(g_Config.bUseXFB);
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m_EnableRealXFB->SetValue(g_Config.bUseRealXFB);
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m_UseNativeMips->SetValue(g_Config.bUseNativeMips);
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m_Enable3dVision->SetValue(Render3dVision::isEnable3dVision());
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m_DumpTextures->SetValue(g_Config.bDumpTextures);
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m_DumpFrames->SetValue(g_Config.bDumpFrames);
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@ -269,14 +271,15 @@ void GFXConfigDialogDX::CreateGUIControls()
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wxStaticBoxSizer* sbTextureFilter;
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sbTextureFilter = new wxStaticBoxSizer( new wxStaticBox( m_PageEnhancements, wxID_ANY, wxT("Texture filtering") ), wxVERTICAL );
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m_ForceFiltering = new wxCheckBox( m_PageEnhancements, ID_FORCEFILTERING, wxT("Force bi/trilinear filtering (breaks video in several Wii games)"), wxDefaultPosition, wxDefaultSize, 0 );
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m_MaxAnisotropy = new wxCheckBox( m_PageEnhancements, ID_FORCEANISOTROPY, wxT("Enable 16x anisotropic filtering"), wxDefaultPosition, wxDefaultSize, 0 );
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m_HiresTextures = new wxCheckBox( m_PageEnhancements, ID_LOADHIRESTEXTURES, wxT("Enable hires texture loading"), wxDefaultPosition, wxDefaultSize, 0 );
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m_MaxAnisotropy = new wxCheckBox( m_PageEnhancements, ID_FORCEANISOTROPY, wxT("16x anisotropic filtering"), wxDefaultPosition, wxDefaultSize, 0 );
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m_HiresTextures = new wxCheckBox( m_PageEnhancements, ID_LOADHIRESTEXTURES, wxT("Hires texture loading"), wxDefaultPosition, wxDefaultSize, 0 );
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wxStaticBoxSizer* sbEFBHacks;
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sbEFBHacks = new wxStaticBoxSizer( new wxStaticBox( m_PageEnhancements, wxID_ANY, wxT("EFB hacks") ), wxVERTICAL );
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m_EFBScaledCopy = new wxCheckBox( m_PageEnhancements, ID_EFBSCALEDCOPY, wxT("EFB scaled copy"), wxDefaultPosition, wxDefaultSize, 0 );
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m_Anaglyph = new wxCheckBox( m_PageEnhancements, ID_ANAGLYPH, wxT("Enable Anaglyph Stereo"), wxDefaultPosition, wxDefaultSize, 0 );
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m_PixelLighting = new wxCheckBox( m_PageEnhancements, ID_PIXELLIGHTING, wxT("Enable Pixel Lighting"), wxDefaultPosition, wxDefaultSize, 0 );
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m_Enable3dVision = new wxCheckBox( m_PageEnhancements, ID_ENABLE_3DVISION, wxT("NVIDIA 3D Vision support (Note: fullscreen must be enabled)"), wxDefaultPosition, wxDefaultSize, 0 );
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m_PixelLighting = new wxCheckBox( m_PageEnhancements, ID_PIXELLIGHTING, wxT("Pixel Lighting"), wxDefaultPosition, wxDefaultSize, 0 );
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m_Anaglyph = new wxCheckBox( m_PageEnhancements, ID_ANAGLYPH, wxT("Anaglyph Stereo"), wxDefaultPosition, wxDefaultSize, 0 );
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m_AnaglyphSeparation = new wxSlider( m_PageEnhancements, ID_ANAGLYPHSEPARATION,2000,1,10000, wxDefaultPosition, wxDefaultSize, wxHORIZONTAL,wxDefaultValidator, wxT("Stereo separation") );
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m_AnaglyphFocalAngle = new wxSlider( m_PageEnhancements, ID_ANAGLYPHFOCALANGLE,0,-1000,1000, wxDefaultPosition, wxDefaultSize, wxHORIZONTAL,wxDefaultValidator, wxT("Stereo Focal Angle") );
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m_AnaglyphSeparationText = new wxStaticText( m_PageEnhancements, wxID_ANY, wxT("Stereo Separation:"), wxDefaultPosition, wxDefaultSize, 0 );
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@ -309,12 +312,13 @@ void GFXConfigDialogDX::CreateGUIControls()
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sImprovements = new wxGridBagSizer( 0, 0 );
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sImprovements->SetFlexibleDirection( wxBOTH );
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sImprovements->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
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sImprovements->Add( m_Anaglyph, wxGBPosition( 0, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphSeparationText, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphFocalAngleText, wxGBPosition( 1, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphSeparation, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphFocalAngle, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_PixelLighting, wxGBPosition( 3, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_Enable3dVision, wxGBPosition( 0, 0 ), wxGBSpan( 1, 2 ), wxALL, 5 );
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sImprovements->Add( m_Anaglyph, wxGBPosition( 1, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphSeparationText, wxGBPosition( 2, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphFocalAngleText, wxGBPosition( 2, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphSeparation, wxGBPosition( 3, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_AnaglyphFocalAngle, wxGBPosition( 3, 1 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sImprovements->Add( m_PixelLighting, wxGBPosition( 4, 0 ), wxGBSpan( 1, 1 ), wxALL, 5 );
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sbImprovements->Add( sImprovements, 1, wxEXPAND, 5 );
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sEnhancements->Add( sbImprovements, 0, wxEXPAND|wxALL, 5 );
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@ -549,6 +553,9 @@ void GFXConfigDialogDX::AdvancedSettingsChanged(wxCommandEvent& event)
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case ID_TEXFMT_CENTER:
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g_Config.bTexFmtOverlayCenter = m_TexfmtCenter->IsChecked();
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break;
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case ID_ENABLE_3DVISION:
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Render3dVision::setEnable3dVision(m_Enable3dVision->IsChecked());
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break;
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}
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UpdateGUI();
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}
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@ -557,6 +564,7 @@ void GFXConfigDialogDX::CloseWindow()
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{
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// Save the config to INI
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g_Config.Save((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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Render3dVision::saveConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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EndModal(1);
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}
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@ -130,6 +130,7 @@ class GFXConfigDialogDX : public wxDialog
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wxCheckBox *m_ShaderErrors;
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wxCheckBox *m_TexfmtOverlay;
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wxCheckBox *m_TexfmtCenter;
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wxCheckBox *m_Enable3dVision;
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enum
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{
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@ -183,6 +184,7 @@ class GFXConfigDialogDX : public wxDialog
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ID_ANAGLYPH,
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ID_ANAGLYPHSEPARATION,
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ID_ANAGLYPHFOCALANGLE,
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ID_ENABLE_3DVISION,
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};
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void InitializeAdapters();
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void OnClose(wxCloseEvent& event);
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@ -22,6 +22,7 @@
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#include "EmuWindow.h"
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#include "D3DBase.h"
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#include "Fifo.h"
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#include "Render3dVision.h"
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int OSDChoice = 0 , OSDTime = 0, OSDInternalW = 0, OSDInternalH = 0;
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@ -197,7 +198,7 @@ HWND OpenWindow(HWND parent, HINSTANCE hInstance, int width, int height, const T
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m_hParent = parent;
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m_hWnd = CreateWindow(m_szClassName, title, WS_CHILD,
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m_hWnd = CreateWindow(m_szClassName, title, Render3dVision::isEnable3dVision() ? WS_EX_TOPMOST | WS_POPUP : WS_CHILD,
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0, 0, width, height, m_hParent, NULL, hInstance, NULL);
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return m_hWnd;
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@ -52,6 +52,8 @@
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#include "debugger/debugger.h"
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#include "Render3dVision.h"
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static int s_fps = 0;
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static bool WindowResized;
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@ -1318,10 +1320,19 @@ void Renderer::Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,cons
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yScale = 1.0f;
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}
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else
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{
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if(Render3dVision::isEnable3dVision())
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{
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// This works, yet the version in the else doesn't. No idea why.
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xScale = (float)s_backbuffer_width / (float)s_XFB_width;
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yScale = (float)s_backbuffer_height / (float)s_XFB_height;
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}
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else
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{
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xScale = (float)(dst_rect.right - dst_rect.left) / (float)s_XFB_width;
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yScale = (float)(dst_rect.bottom - dst_rect.top) / (float)s_XFB_height;
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}
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}
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float SupersampleCoeficient = s_LastAA + 1;
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s_LastEFBScale = g_ActiveConfig.iEFBScale;
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@ -0,0 +1,49 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Render3dVision.h"
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#include "IniFile.h"
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bool Render3dVision::enable3dVision = false;
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bool Render3dVision::isEnable3dVision()
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{
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return enable3dVision;
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}
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void Render3dVision::setEnable3dVision(bool value)
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{
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enable3dVision = value;
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}
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void Render3dVision::loadConfig(const char* filename)
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{
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IniFile iniFile;
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iniFile.Load(filename);
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iniFile.Get("Settings", "Enable3dVision", &enable3dVision, false);
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}
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void Render3dVision::saveConfig(const char* filename)
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{
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IniFile iniFile;
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iniFile.Load(filename);
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iniFile.Set("Settings", "Enable3dVision", enable3dVision);
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iniFile.Save(filename);
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}
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@ -0,0 +1,51 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _RENDER3DVISION_H
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#define _RENDER3DVISION_H
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#include "CommonTypes.h"
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#include "VideoCommon.h"
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//3d vision pipline functions and variables.
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//This class provides services needed to run 3d vision.
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//It could be replaced by putting the config settings in the
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//VideoSettings class, but this way the dx9 plugin can stay portable
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//with no reliance on Core being updated. This can be modified if
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//these changes are added to the trunk.
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class Render3dVision
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{
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private:
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static bool enable3dVision;
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public:
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//Check to see if 3d vision compatable rendering should be used.
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static bool isEnable3dVision();
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//Set 3d vision enabled or disabled, used by the config dialog.
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static void setEnable3dVision(bool value);
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//Lod the specified config file and get enable3dVision out of it.
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static void loadConfig(const char* filename);
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//Save the enable3dVision variable to the specified config file.
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static void saveConfig(const char* filename);
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static void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight,const EFBRectangle& rc);
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};
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#endif
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@ -53,6 +53,7 @@ GFXConfigDialogDX *m_ConfigFrame = NULL;
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#include "XFBConvert.h"
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#include "render.h"
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#include "DLCache.h"
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#include "Render3dVision.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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@ -180,6 +181,7 @@ void DllConfig(void *_hParent)
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g_Config.Load((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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g_Config.GameIniLoad(globals->game_ini);
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UpdateActiveConfig();
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Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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#if defined(HAVE_WX) && HAVE_WX
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m_ConfigFrame = new GFXConfigDialogDX((wxWindow *)_hParent);
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@ -204,6 +206,8 @@ void Initialize(void *init)
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UpdateProjectionHack(g_Config.iPhackvalue); // DX9 projection hack could be disabled by commenting out this line
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UpdateActiveConfig();
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Render3dVision::loadConfig((std::string(File::GetUserPath(D_CONFIG_IDX)) + "gfx_dx9.ini").c_str());
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g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, _T("Loading - Please wait."));
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if (g_VideoInitialize.pWindowHandle == NULL)
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{
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