Merge pull request #5699 from JosJuice/wx-custom-titles
DolphinWX: Sync custom title changes on game list rescan
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commit
540ee18966
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@ -421,9 +421,15 @@ void GameListCtrl::RefreshList()
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std::unique_lock<std::mutex> lk(m_title_database_mutex);
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for (const auto& drive : cdio_get_devices())
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{
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auto file = std::make_shared<GameListItem>(drive, m_title_database);
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auto file = std::make_shared<GameListItem>(drive);
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if (file->IsValid())
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{
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if (file->EmuStateChanged())
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file->EmuStateCommit();
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if (file->CustomNameChanged(m_title_database))
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file->CustomNameCommit();
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m_shown_files.push_back(file);
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}
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}
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}
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@ -780,7 +786,7 @@ void GameListCtrl::RescanList()
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}
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for (const auto& path : new_paths)
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{
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auto file = std::make_shared<GameListItem>(path, m_title_database);
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auto file = std::make_shared<GameListItem>(path);
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if (file->IsValid())
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{
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cache_changed = true;
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@ -804,7 +810,8 @@ void GameListCtrl::RescanList()
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{
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bool emu_state_changed = file->EmuStateChanged();
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bool banner_changed = file->BannerChanged();
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if (emu_state_changed || banner_changed)
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bool custom_title_changed = file->CustomNameChanged(m_title_database);
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if (emu_state_changed || banner_changed || custom_title_changed)
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{
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cache_changed = refresh_needed = true;
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auto copy = std::make_shared<GameListItem>(*file);
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@ -812,6 +819,8 @@ void GameListCtrl::RescanList()
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copy->EmuStateCommit();
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if (banner_changed)
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copy->BannerCommit();
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if (custom_title_changed)
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copy->CustomNameCommit();
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file = std::move(copy);
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}
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}
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@ -61,7 +61,7 @@ static std::string GetLanguageString(DiscIO::Language language,
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return "";
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}
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GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabase& title_database)
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GameListItem::GameListItem(const std::string& filename)
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: m_file_name(filename), m_region(DiscIO::Region::UNKNOWN_REGION),
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m_country(DiscIO::Country::COUNTRY_UNKNOWN)
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{
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@ -100,14 +100,6 @@ GameListItem::GameListItem(const std::string& filename, const Core::TitleDatabas
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if (m_company.empty() && m_game_id.size() >= 6)
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m_company = DiscIO::GetCompanyFromID(m_game_id.substr(4, 2));
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if (IsValid())
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{
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const auto type = m_platform == DiscIO::Platform::WII_WAD ?
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Core::TitleDatabase::TitleType::Channel :
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Core::TitleDatabase::TitleType::Other;
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m_custom_name = title_database.GetTitleName(m_game_id, type);
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}
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if (!IsValid() && IsElfOrDol())
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{
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m_valid = true;
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@ -147,6 +139,20 @@ bool GameListItem::IsValid() const
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return true;
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}
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bool GameListItem::CustomNameChanged(const Core::TitleDatabase& title_database)
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{
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const auto type = m_platform == DiscIO::Platform::WII_WAD ?
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Core::TitleDatabase::TitleType::Channel :
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Core::TitleDatabase::TitleType::Other;
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m_pending.custom_name = title_database.GetTitleName(m_game_id, type);
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return m_custom_name != m_pending.custom_name;
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}
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void GameListItem::CustomNameCommit()
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{
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m_custom_name = std::move(m_pending.custom_name);
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}
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bool GameListItem::EmuStateChanged()
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{
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IniFile ini = SConfig::LoadGameIni(m_game_id, m_revision);
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@ -157,7 +163,7 @@ bool GameListItem::EmuStateChanged()
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void GameListItem::EmuStateCommit()
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{
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m_emu_state = m_pending.emu_state;
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m_emu_state = std::move(m_pending.emu_state);
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}
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void GameListItem::EmuState::DoState(PointerWrap& p)
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@ -33,7 +33,7 @@ class GameListItem
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{
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public:
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GameListItem() = default;
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GameListItem(const std::string& file_name, const Core::TitleDatabase& title_database);
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explicit GameListItem(const std::string& file_name);
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~GameListItem() = default;
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bool IsValid() const;
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@ -67,6 +67,8 @@ public:
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void BannerCommit();
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bool EmuStateChanged();
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void EmuStateCommit();
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bool CustomNameChanged(const Core::TitleDatabase& title_database);
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void CustomNameCommit();
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private:
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struct EmuState
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@ -132,5 +134,6 @@ private:
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{
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EmuState emu_state;
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Banner banner;
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std::string custom_name;
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} m_pending{};
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};
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