Config: Add an option to skip saving texture cache to save state
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@ -91,6 +91,8 @@ const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS{
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{System::GFX, "Settings", "ShaderCompilerThreads"}, 1};
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const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS{
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{System::GFX, "Settings", "ShaderPrecompilerThreads"}, 1};
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const ConfigInfo<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE{
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{System::GFX, "Settings", "SaveTextureCacheToState"}, true};
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const ConfigInfo<bool> GFX_SW_ZCOMPLOC{{System::GFX, "Settings", "SWZComploc"}, true};
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const ConfigInfo<bool> GFX_SW_ZFREEZE{{System::GFX, "Settings", "SWZFreeze"}, true};
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@ -67,6 +67,7 @@ extern const ConfigInfo<bool> GFX_WAIT_FOR_SHADERS_BEFORE_STARTING;
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extern const ConfigInfo<ShaderCompilationMode> GFX_SHADER_COMPILATION_MODE;
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extern const ConfigInfo<int> GFX_SHADER_COMPILER_THREADS;
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extern const ConfigInfo<int> GFX_SHADER_PRECOMPILER_THREADS;
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extern const ConfigInfo<bool> GFX_SAVE_TEXTURE_CACHE_TO_STATE;
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extern const ConfigInfo<bool> GFX_SW_ZCOMPLOC;
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extern const ConfigInfo<bool> GFX_SW_ZFREEZE;
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@ -90,6 +90,7 @@ bool IsSettingSaveable(const Config::ConfigLocation& config_location)
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Config::GFX_SHADER_COMPILATION_MODE.location,
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Config::GFX_SHADER_COMPILER_THREADS.location,
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Config::GFX_SHADER_PRECOMPILER_THREADS.location,
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Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE.location,
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Config::GFX_SW_ZCOMPLOC.location,
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Config::GFX_SW_ZFREEZE.location,
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@ -100,10 +100,13 @@ void HacksWidget::CreateWidgets()
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m_disable_bounding_box =
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new GraphicsBool(tr("Disable Bounding Box"), Config::GFX_HACK_BBOX_ENABLE, true);
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m_vertex_rounding = new GraphicsBool(tr("Vertex Rounding"), Config::GFX_HACK_VERTEX_ROUDING);
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m_save_texture_cache_state =
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new GraphicsBool(tr("Save Texture Cache to State"), Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
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other_layout->addWidget(m_fast_depth_calculation, 0, 0);
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other_layout->addWidget(m_disable_bounding_box, 0, 1);
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other_layout->addWidget(m_vertex_rounding, 1, 0);
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other_layout->addWidget(m_save_texture_cache_state, 1, 1);
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main_layout->addWidget(efb_box);
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main_layout->addWidget(texture_cache_box);
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@ -244,6 +247,10 @@ void HacksWidget::AddDescriptions()
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static const char TR_DISABLE_BOUNDINGBOX_DESCRIPTION[] =
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QT_TR_NOOP("Disables bounding box emulation.\n\nThis may improve GPU performance "
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"significantly, but some games will break.\n\nIf unsure, leave this checked.");
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static const char TR_SAVE_TEXTURE_CACHE_TO_STATE_DESCRIPTION[] = QT_TR_NOOP(
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"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB copies "
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"in save states. Fixes missing and/or non-upscaled textures/objects when loading "
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"states at the cost of additional save/load time.\n\nIf unsure, leave this checked.");
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static const char TR_VERTEX_ROUNDING_DESCRIPTION[] =
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QT_TR_NOOP("Rounds 2D vertices to whole pixels.\n\nFixes graphical problems in some games at "
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"higher internal resolutions. This setting has no effect when native internal "
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@ -259,6 +266,7 @@ void HacksWidget::AddDescriptions()
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AddDescription(m_gpu_texture_decoding, TR_GPU_DECODING_DESCRIPTION);
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AddDescription(m_fast_depth_calculation, TR_FAST_DEPTH_CALC_DESCRIPTION);
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AddDescription(m_disable_bounding_box, TR_DISABLE_BOUNDINGBOX_DESCRIPTION);
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AddDescription(m_save_texture_cache_state, TR_SAVE_TEXTURE_CACHE_TO_STATE_DESCRIPTION);
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AddDescription(m_vertex_rounding, TR_VERTEX_ROUNDING_DESCRIPTION);
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}
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@ -42,6 +42,7 @@ private:
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QCheckBox* m_fast_depth_calculation;
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QCheckBox* m_disable_bounding_box;
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QCheckBox* m_vertex_rounding;
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QCheckBox* m_save_texture_cache_state;
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QCheckBox* m_defer_efb_copies;
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void CreateWidgets();
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@ -10,6 +10,7 @@
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#include "Common/ChunkFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "VideoCommon/AbstractFramebuffer.h"
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#include "VideoCommon/AbstractPipeline.h"
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#include "VideoCommon/AbstractShader.h"
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@ -862,6 +863,11 @@ void FramebufferManager::DoState(PointerWrap& p)
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{
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FlushEFBPokes();
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bool save_efb_state = Config::Get(Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE);
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p.Do(save_efb_state);
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if (!save_efb_state)
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return;
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if (p.GetMode() == PointerWrap::MODE_WRITE || p.GetMode() == PointerWrap::MODE_MEASURE)
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DoSaveState(p);
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else
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@ -24,6 +24,7 @@
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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@ -469,7 +470,7 @@ std::optional<TextureCacheBase::TexPoolEntry> TextureCacheBase::DeserializeTextu
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std::vector<u8> texture_data;
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p.Do(texture_data);
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if (p.GetMode() != PointerWrap::MODE_READ)
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if (p.GetMode() != PointerWrap::MODE_READ || texture_data.empty())
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return std::nullopt;
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auto tex = AllocateTexture(config);
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@ -546,6 +547,8 @@ void TextureCacheBase::DoSaveState(PointerWrap& p)
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// of address/hash to entry ID.
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std::vector<std::pair<u32, u32>> textures_by_address_list;
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std::vector<std::pair<u64, u32>> textures_by_hash_list;
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if (Config::Get(Config::GFX_SAVE_TEXTURE_CACHE_TO_STATE))
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{
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for (const auto& it : textures_by_address)
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{
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if (ShouldSaveEntry(it.second))
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@ -562,6 +565,7 @@ void TextureCacheBase::DoSaveState(PointerWrap& p)
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textures_by_hash_list.push_back(std::make_pair(it.first, id));
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}
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}
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}
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// Save the texture cache entries out in the order the were referenced.
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u32 size = static_cast<u32>(entries_to_save.size());
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