correct some register initializations in IPL HLE. (Just setup global pointers so apploaders don't complain)
I only know that it makes Luigi's Mansion's apploader stop complaining, and didn't break any games I tested. :) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4367 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -68,7 +68,8 @@ void CBoot::EmulatedBIOS(bool _bDebug)
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Memory::Write_U32(0x4c000064, 0x80000300); // write default DFI Handler: rfi
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Memory::Write_U32(0x4c000064, 0x80000800); // write default FPU Handler: rfi
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Memory::Write_U32(0x4c000064, 0x80000C00); // write default Syscall Handler: rfi
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Memory::Write_U32(0xc2339f3d, 0x8000001C); // game disc
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Memory::Write_U32(0xc2339f3d, 0x8000001C); // gamecube game disc magic number
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Memory::Write_U32(0x0D15EA5E, 0x80000020); // booted from bootrom. 0xE5207C22 = booted from jtag
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Memory::Write_U32(0x01800000, 0x80000028); // Physical Memory Size
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@ -84,7 +85,20 @@ void CBoot::EmulatedBIOS(bool _bDebug)
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// Load Apploader to Memory - The apploader is hardcoded to begin at byte 9 280 on the disc,
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// but it seems like the size can be variable. Compare with yagcd chap 13.
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PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bNTSC)
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{
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DEBUG_LOG(MASTER_LOG, "Call bNTSC");
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PowerPC::ppcState.gpr[1] = 0x81566550; // StackPointer, used to be set to 0x816ffff0
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PowerPC::ppcState.gpr[2] = 0x81465cc0; // global pointer to Small Data Area 2 Base (haven't seen anything use it...meh)
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PowerPC::ppcState.gpr[13] = 0x81465320; // global pointer to Small Data Area Base (Luigi's Mansion's apploader uses it)
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}
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else
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{
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DEBUG_LOG(MASTER_LOG, "Call PAL");
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PowerPC::ppcState.gpr[1] = 0x815edca8;
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PowerPC::ppcState.gpr[2] = 0x814b5b20;
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PowerPC::ppcState.gpr[13] = 0x814b4fc0;
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}
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u32 iAppLoaderOffset = 0x2440; // 0x1c40 - 2MB lower...perhaps used on early GCMs? MYSTERY OLD COMMENT
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u32 iAppLoaderEntry = VolumeHandler::Read32(iAppLoaderOffset + 0x10);
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u32 iAppLoaderSize = VolumeHandler::Read32(iAppLoaderOffset + 0x14);
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