VideoCommon: fix variable types fed to Write() function
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@ -184,7 +184,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
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out.Write("//Pixel Shader for TEV stages\n");
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out.Write("//Pixel Shader for TEV stages\n");
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out.Write("//%i TEV stages, %i texgens, %i IND stages\n",
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out.Write("//%i TEV stages, %i texgens, %i IND stages\n",
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numStages, numTexgen, bpmem.genMode.numindstages);
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numStages, numTexgen, bpmem.genMode.numindstages.Value());
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uid_data->dstAlphaMode = dstAlphaMode;
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uid_data->dstAlphaMode = dstAlphaMode;
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uid_data->genMode_numindstages = bpmem.genMode.numindstages;
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uid_data->genMode_numindstages = bpmem.genMode.numindstages;
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@ -83,11 +83,11 @@ static inline void GenerateVertexShader(T& out, u32 components, API_TYPE api_typ
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else
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else
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{
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{
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// Let's set up attributes
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// Let's set up attributes
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for (size_t i = 0; i < 8; ++i)
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for (u32 i = 0; i < 8; ++i)
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{
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{
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if (i < xfmem.numTexGen.numTexGens)
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if (i < xfmem.numTexGen.numTexGens)
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{
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{
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out.Write("%s out float3 uv%d;\n", GetInterpolationQualifier(api_type), i);
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out.Write("%s out float3 uv%u;\n", GetInterpolationQualifier(api_type), i);
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}
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}
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}
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}
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out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
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out.Write("%s out float4 clipPos;\n", GetInterpolationQualifier(api_type));
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