Merge pull request #9546 from Miksel12/ini-changes5

INI Changes
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JMC47 2021-03-03 14:02:59 -05:00 committed by GitHub
commit 5342c40d55
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10 changed files with 33 additions and 0 deletions

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[Video_Hacks]
EFBToTextureEnable = False
DeferEFBCopies = False

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# PM4E01 - Mario Kart: Double Dash‼ Bonus Disc
[Core]
MMU = True
FPRF = True

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[Video_Hacks]
EFBToTextureEnable = False
DeferEFBCopies = False

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# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
#EFBToTextureEnable = False
# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled.
DeferEFBCopies = False

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# RFPE01, RFPJ01, RFPR01, RFPP01, RFPK01, RFPW01 - Wii Fit Plus and Wii Fit Plus Channel
[Core]
# Dualcore causes hangs in the Rhythm Parade mini game.
CPUThread = False
[Video_Hacks]
# The Wii Fit Plus Channel shows Mii faces and a graph; however, EFBToTextureEnable must be disabled for this to work.
# Since both the channel and the main game update these images, it must be disabled for both. (They both have the same GameID, though.)
# However, this has a performance impact, so if the Wii Fit Channel is not going to be used, this does not need to be disabled.
#EFBToTextureEnable = False
# Having EFBToTextureEnable disabled causes hangs in mini games if DeferEFBCopies is enabled.
DeferEFBCopies = False

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[Video_Settings]
SuggestedAspectRatio = 2
[Video_Hacks]
XFBToTextureEnable = False

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# RKFEH4, RKFKZA, RKFP7U - The King of Fighters Collection: The Orochi Saga
[Core]
CPUThread = False
[Video_Settings]
SuggestedAspectRatio = 2

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# RNCEH4, RNCPH4 - SNK Arcade Classics Volume 1
[Core]
CPUThread = False
[Video_Settings]
SuggestedAspectRatio = 2

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# SGXP41, SGXE41 - Battle of Giants: Dinosaurs Strike
[Video_Hacks]
EFBToTextureEnable = False

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# STNE41, STNP41 - The Adventures of Tintin: The Game
[Video_Settings]
# Fixes glitching in opening credits.
SafeTextureCacheColorSamples = 512