Added animation reading. It seems to work fine for the first frame, but none of my saves have >1 frames so I can't test the reading of the other frames, which should work fine anyway.
Only missing is DISPLAYING the banner and the animation/icon. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@410 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -193,7 +193,7 @@ void CMemcardManager::ReloadMemcard(const char *fileName, int card)
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#if FALSE
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char t[257];
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sprintf(t,"card%d_%d.bmp",card,index);
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sprintf(t,"card%d_%d.bmp",card,i);
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FILE*f=fopen(t,"wb");
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if(f) {
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const u8 hdr[] = {
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@ -212,6 +212,36 @@ void CMemcardManager::ReloadMemcard(const char *fileName, int card)
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fwrite(ftr,1,2,f);
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fclose(f);
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}
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#endif
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}
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static u8 animDelay[8];
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static u32 animData[32*32*8];
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int numFrames = memoryCard[card]->ReadAnimRGBA8(i,animData,animDelay);
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for(int n=0;n<numFrames;n++)
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{
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// TODO: replace this debug stuff with actually showing the image data in the lists!
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#if FALSE
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char t[257];
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sprintf(t,"card%d_%d_anim%d.bmp",card,i,n);
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FILE*f=fopen(t,"wb");
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if(f) {
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const u8 hdr[] = {
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0x42,0x4D,0x38,0x30,0x00,0x00,0x00,0x00,
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0x00,0x00,0x36,0x00,0x00,0x00,0x28,0x00,
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0x00,0x00,0x20,0x00,0x00,0x00,0x20,0x00,
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0x00,0x00,0x01,0x00,0x20,0x00,0x00,0x00,
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0x00,0x00,0x02,0x30,0x00,0x00,0x12,0x0B,
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0x00,0x00,0x12,0x0B,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00
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};
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const u8 ftr[] = {0,0};
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fwrite(hdr,1,sizeof(hdr),f);
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fwrite(animData+(n*32*32),4,32*32,f); // note BMP "inverts" the image vertically, so it'll look upside-down when exported this way
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fwrite(ftr,1,2,f);
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fclose(f);
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}
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#endif
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}
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}
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@ -394,8 +394,8 @@ bool GCMemcard::ReadBannerRGBA8(u32 index, u32* buffer)
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int flags = dir.Dir[index].BIFlags;
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bool hasBanner = flags&2;
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bool fmtIsCI8 = flags&1; // else RGB5A3 (if bit15 [ RGB5 A=0xFF ] else [ RGB4 A3 ] )
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bool hasBanner = (flags&2)!=0;
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bool fmtIsCI8 = (flags&1)!=0; // else RGB5A3 (if bit15 [ RGB5 A=0xFF ] else [ RGB4 A3 ] )
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if(!hasBanner)
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return false;
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@ -426,6 +426,86 @@ bool GCMemcard::ReadBannerRGBA8(u32 index, u32* buffer)
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return true;
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}
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u32 GCMemcard::ReadAnimRGBA8(u32 index, u32* buffer, u8 *delays)
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{
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if(!mcdFile) return 0;
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int formats = BE16(dir.Dir[index].IconFmt);
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int fdelays = BE16(dir.Dir[index].AnimSpeed);
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int flags = dir.Dir[index].BIFlags;
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bool hasBanner = (flags&2)!=0;
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bool fmtIsCI8 = (flags&1)!=0;
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u32 DataOffset=BE32(dir.Dir[index].ImageOffset);
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u32 DataBlock =BE16(dir.Dir[index].FirstBlock)-5;
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if(DataOffset==0xFFFFFFFF)
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{
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return 0;
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}
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u8* animData=(u8* )(mc_data +(DataBlock*0x2000) + DataOffset);
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if(hasBanner)
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{
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if(fmtIsCI8) animData+=96*32 + 2*256; // image+palette
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else animData+=96*32*2;
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}
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int fmts[8];
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u8* data[8];
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int frames = 0;
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for(int i=0;i<8;i++)
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{
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fmts[i] = formats>>(2*i);
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delays[i] = (fdelays>>(2*i))<<2;
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data[i] = animData;
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switch(fmts[i])
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{
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case 1: // CI8 with shared palette
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animData+=32*32;
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frames++;
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break;
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case 2: // RGB5A3
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animData+=32*32*2;
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frames++;
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break;
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case 3: // CI8 with own palette
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animData+=32*32 + 2*256;
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frames++;
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break;
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}
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}
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u16* sharedPal = (u16*)(animData);
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for(int i=0;i<8;i++)
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{
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switch(fmts[i])
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{
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case 1: // CI8 with shared palette
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decodeCI8image(buffer,data[i],sharedPal,32,32);
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buffer+=32*32;
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break;
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case 2: // RGB5A3
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decode5A3image(buffer,(u16*)(data[i]),32,32);
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break;
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case 3: // CI8 with own palette
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u16 *paldata = (u16*)(data[i]+32*32);
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decodeCI8image(buffer,data[i],paldata,32,32);
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buffer+=32*32;
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break;
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}
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}
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return frames;
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}
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u32 GCMemcard::TestChecksums()
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{
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if(!mcdFile) return 0xFFFFFFFF;
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@ -157,6 +157,9 @@ public:
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// reads the banner image
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bool ReadBannerRGBA8(u32 index, u32* buffer);
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// reads the animation frames
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u32 ReadAnimRGBA8(u32 index, u32* buffer, u8 *delays);
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bool Save();
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};
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