From 531f840720b90ecb22e813d4aa46a593c2669488 Mon Sep 17 00:00:00 2001 From: Ryan Houdek Date: Sun, 24 Nov 2013 07:45:42 +0000 Subject: [PATCH] Fix OpenGL ES 3 in the recent changes. texelFetch doesn't require the lod argument in desktop GLSL versions, but in GLSL ES 3 it is a required argument. --- Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp index 3446a8ee19..cb7fb92e9c 100644 --- a/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp +++ b/Source/Core/VideoBackends/OGL/Src/TextureConverter.cpp @@ -85,7 +85,7 @@ void CreatePrograms() "COLOROUT(ocol0)\n" "void main()\n" "{\n" - " vec4 c0 = texelFetch(samp9, ivec2(uv0));\n" + " vec4 c0 = texelFetch(samp9, ivec2(uv0), 0);\n" " float f = step(0.5, fract(uv0.x));\n" " float y = mix(c0.b, c0.r, f);\n" " float yComp = 1.164 * (y - 0.0625);\n"