GeometryShaderGen: Re-emit the first vertex when wireframe mode is enabled.
This commit is contained in:
parent
1b9fe70d7c
commit
531b3941ff
|
@ -26,7 +26,8 @@ static const char* primitives_d3d[] =
|
|||
"triangle"
|
||||
};
|
||||
|
||||
template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType);
|
||||
template<class T> static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex = false);
|
||||
template<class T> static inline void EndPrimitive(T& out, API_TYPE ApiType);
|
||||
|
||||
template<class T>
|
||||
static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE ApiType)
|
||||
|
@ -45,10 +46,13 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
|||
|
||||
uid_data->primitive_type = primitive_type;
|
||||
const unsigned int vertex_in = primitive_type + 1;
|
||||
const unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
|
||||
unsigned int vertex_out = primitive_type == PRIMITIVE_TRIANGLES ? 3 : 4;
|
||||
|
||||
uid_data->wireframe = g_ActiveConfig.bWireFrame;
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
vertex_out++;
|
||||
|
||||
uid_data->stereo = g_ActiveConfig.iStereoMode > 0;
|
||||
uid_data->wireframe = g_ActiveConfig.bWireFrame;
|
||||
if (ApiType == API_OPENGL)
|
||||
{
|
||||
// Insert layout parameters
|
||||
|
@ -178,6 +182,9 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
|||
out.Write("\tfor (int eye = 0; eye < 2; ++eye) {\n");
|
||||
}
|
||||
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
out.Write("\tVS_OUTPUT first;\n");
|
||||
|
||||
out.Write("\tfor (int i = 0; i < %d; ++i) {\n", vertex_in);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
|
@ -221,7 +228,7 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
|||
}
|
||||
out.Write("\t}\n");
|
||||
|
||||
EmitVertex<T>(out, "l", ApiType);
|
||||
EmitVertex<T>(out, "l", ApiType, true);
|
||||
EmitVertex<T>(out, "r", ApiType);
|
||||
}
|
||||
else if (primitive_type == PRIMITIVE_POINTS)
|
||||
|
@ -249,22 +256,19 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
|||
}
|
||||
out.Write("\t}\n");
|
||||
|
||||
EmitVertex<T>(out, "ll", ApiType);
|
||||
EmitVertex<T>(out, "ll", ApiType, true);
|
||||
EmitVertex<T>(out, "lr", ApiType);
|
||||
EmitVertex<T>(out, "ul", ApiType);
|
||||
EmitVertex<T>(out, "ur", ApiType);
|
||||
}
|
||||
else
|
||||
{
|
||||
EmitVertex<T>(out, "f", ApiType);
|
||||
EmitVertex<T>(out, "f", ApiType, true);
|
||||
}
|
||||
|
||||
out.Write("\t}\n");
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
out.Write("\tEndPrimitive();\n");
|
||||
else
|
||||
out.Write("\toutput.RestartStrip();\n");
|
||||
EndPrimitive<T>(out, ApiType);
|
||||
|
||||
if (g_ActiveConfig.iStereoMode > 0 && !g_ActiveConfig.backend_info.bSupportsGSInstancing)
|
||||
out.Write("\t}\n");
|
||||
|
@ -279,8 +283,11 @@ static inline void GenerateGeometryShader(T& out, u32 primitive_type, API_TYPE A
|
|||
}
|
||||
|
||||
template<class T>
|
||||
static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType)
|
||||
static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType, bool first_vertex)
|
||||
{
|
||||
if (g_ActiveConfig.bWireFrame && first_vertex)
|
||||
out.Write("\tif (i == 0) first = %s;\n", vertex);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
out.Write("\tgl_Position = %s.pos;\n", vertex);
|
||||
|
||||
|
@ -291,6 +298,17 @@ static inline void EmitVertex(T& out, const char* vertex, API_TYPE ApiType)
|
|||
else
|
||||
out.Write("\toutput.Append(ps);\n");
|
||||
}
|
||||
template<class T>
|
||||
static inline void EndPrimitive(T& out, API_TYPE ApiType)
|
||||
{
|
||||
if (g_ActiveConfig.bWireFrame)
|
||||
EmitVertex<T>(out, "first", ApiType);
|
||||
|
||||
if (ApiType == API_OPENGL)
|
||||
out.Write("\tEndPrimitive();\n");
|
||||
else
|
||||
out.Write("\toutput.RestartStrip();\n");
|
||||
}
|
||||
|
||||
void GetGeometryShaderUid(GeometryShaderUid& object, u32 primitive_type, API_TYPE ApiType)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue