Assorted warning fixes, small mixer improvement when both DTK and HLE audio are used
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1100 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -14,6 +14,7 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <memory.h>
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#ifdef _WIN32
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@ -92,7 +92,7 @@ public:
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// Store strings.
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void Do(std::string &x)
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{
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int stringLen = x.length() + 1;
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int stringLen = (int)x.length() + 1;
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Do(stringLen);
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switch (mode)
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@ -104,7 +104,7 @@ void PatchFunctions()
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if (symbol > 0)
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{
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u32 HLEPatchValue = (1 & 0x3f) << 26;
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for (size_t addr = symbol->address; addr < symbol->address + symbol->size; addr += 4)
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for (u32 addr = symbol->address; addr < symbol->address + symbol->size; addr += 4)
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Memory::Write_U32(HLEPatchValue | i, addr);
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LOG(HLE,"Patching %s %08x", OSPatches[i].m_szPatchName, symbol->address);
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}
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@ -149,7 +149,7 @@ CWII_IPC_HLE_Device_FileIO::Read(u32 _CommandAddress)
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if (m_pFileHandle != NULL)
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{
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size_t readItems = fread(Memory::GetPointer(Address), 1, Size, m_pFileHandle);
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ReturnValue = readItems;
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ReturnValue = (u32)readItems;
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LOG(WII_IPC_FILEIO, "FileIO reads from %s (Addr=0x%08x Size=0x%x)", GetDeviceName().c_str(), Address, Size);
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}
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else
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@ -181,7 +181,7 @@ bool CompressFileToBlob(const char* infile, const char* outfile, u32 sub_type,
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callback("Files opened, ready to compress.", 0, arg);
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fseek(inf, 0, SEEK_END);
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int insize = ftell(inf);
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s64 insize = ftell(inf);
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fseek(inf, 0, SEEK_SET);
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CompressedBlobHeader header;
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header.magic_cookie = kBlobCookie;
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@ -457,14 +457,14 @@ void CUCode_AX::MixAdd(short* _pBuffer, int _iSize)
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for (int i = 0; i < _iSize; i++)
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{
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// Clamp into 16-bit. Maybe we should add a volume compressor here.
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int left = templbuffer[i];
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int right = temprbuffer[i];
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int left = templbuffer[i] + _pBuffer[0];
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int right = temprbuffer[i] + _pBuffer[1];
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if (left < -32767) left = -32767;
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if (left > 32767) left = 32767;
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if (right < -32767) right = -32767;
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if (right > 32767) right = 32767;
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*_pBuffer++ += left;
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*_pBuffer++ += right;
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*_pBuffer++ = left;
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*_pBuffer++ = right;
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}
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// write back out pbs
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@ -317,7 +317,6 @@
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AssemblerListingLocation="$(IntDir)\"
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WarningLevel="3"
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WarnAsError="false"
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Detect64BitPortabilityProblems="true"
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DebugInformationFormat="3"
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ForcedIncludeFiles="stdafx.h"
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/>
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@ -664,8 +664,8 @@ void OpenGL_Update()
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{
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MValueX = 1.0f / Max;
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MValueY = 1.0f / Max;
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nXoff = (nBackbufferWidth - (640 * MValueX)) / 2;
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nYoff = (nBackbufferHeight - (480 * MValueY)) / 2;
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nXoff = (int)((nBackbufferWidth - (640 * MValueX)) / 2);
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nYoff = (int)((nBackbufferHeight - (480 * MValueY)) / 2);
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}
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// tell the debugger
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@ -68,13 +68,8 @@ NativeVertexFormat::~NativeVertexFormat()
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inline GLuint VarToGL(VarType t)
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{
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switch (t) {
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case VAR_BYTE: return GL_BYTE;
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case VAR_UNSIGNED_BYTE: return GL_UNSIGNED_BYTE;
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case VAR_SHORT: return GL_SHORT;
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case VAR_UNSIGNED_SHORT: return GL_UNSIGNED_SHORT;
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case VAR_FLOAT: return GL_FLOAT;
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}
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static const GLuint lookup[5] = {GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_FLOAT};
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return lookup[t];
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return 0;
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}
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@ -232,7 +232,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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/*if (width == entry.w && height==entry.h && format==entry.fmt)
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{
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LPDIRECT3DTEXTURE9 tex = entry.texture;
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1; //TexelSizeInNibbles(format)*width*height/16;
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int bs = TexDecoder_GetBlockWidthInTexels(format)-1;
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int expandedWidth = (width+bs) & (~bs);
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D3DFORMAT dfmt = TexDecoder_Decode(temp,ptr,expandedWidth,height,format, tlutaddr, tlutfmt);
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ReplaceTexture2D(tex,temp,width,height,expandedWidth,dfmt);
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@ -247,7 +247,7 @@ TextureMngr::TCacheEntry* TextureMngr::Load(int texstage, u32 address, int width
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}
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}
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int bs = TexDecoder_GetBlockWidthInTexels(format) - 1; //TexelSizeInNibbles(format)*width*height/16;
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int bs = TexDecoder_GetBlockWidthInTexels(format) - 1;
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int expandedWidth = (width + bs) & (~bs);
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PC_TexFormat dfmt = TexDecoder_Decode(temp, ptr, expandedWidth, height, format, tlutaddr, tlutfmt);
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@ -379,7 +379,8 @@ void VertexLoader::CompileVertexTranslator()
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PortableVertexDeclaration vtx_decl;
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// TODO - merge all the below into the ifs and stuff above.
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// Also merge ComputeVertexSize into the result.
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int m_components = m_NativeFmt->m_components;
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const TVtxAttr &vtx_attr = m_VtxAttr;
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@ -445,7 +446,6 @@ void VertexLoader::CompileVertexTranslator()
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// TextureCoord
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for (int i = 0; i < 8; i++) {
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if (tc[i] != NOT_PRESENT || (m_components & (VB_HAS_TEXMTXIDX0 << i))) {
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// TODO : More potential disalignment!
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if (m_components & (VB_HAS_TEXMTXIDX0 << i)) {
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if (tc[i] != NOT_PRESENT) {
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vtx_decl.texcoord_offset[i] = offset;
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