WiimoteReal: Fix device handles not being closed

fail.

I have no idea how this didn't cause issues for more people.
This commit is contained in:
Léo Lam 2017-08-23 23:05:29 +02:00
parent 4ee85a3e07
commit 52f26d462e
1 changed files with 3 additions and 0 deletions

View File

@ -25,6 +25,7 @@
#include "Common/CommonFuncs.h"
#include "Common/CommonTypes.h"
#include "Common/Logging/Log.h"
#include "Common/ScopeGuard.h"
#include "Common/Thread.h"
#include "Core/HW/WiimoteCommon/WiimoteConstants.h"
#include "Core/HW/WiimoteReal/IOWin.h"
@ -366,6 +367,8 @@ static bool IsWiimote(const std::basic_string<TCHAR>& device_path, WinWriteMetho
if (dev_handle == INVALID_HANDLE_VALUE)
return false;
Common::ScopeGuard handle_guard{[&dev_handle] { CloseHandle(dev_handle); }};
u8 buf[MAX_PAYLOAD];
u8 const req_status_report[] = {WR_SET_REPORT | BT_OUTPUT, RT_REQUEST_STATUS, 0};
int invalid_report_count = 0;