Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
XTra.KrazzY 2009-07-11 21:36:31 +00:00
parent e2f57b6f6c
commit 52ccfa36a1
1 changed files with 3 additions and 2 deletions

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@ -424,7 +424,8 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
// These are more "synth" formats - square wave, saw wave etc. // These are more "synth" formats - square wave, saw wave etc.
case 0x0002: case 0x0002:
case 0x000c: // Appears in yellow force-field in Temple of the Gods, ZWW case 0x0006: // Example: Second time in "Hyrule", in the king's room, when fighting the two knights (in ZWW, of course)
case 0x000c: // Example: beam of death/yellow force-field in Temple of the Gods, ZWW
WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format); WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format);
break; break;