Turns out that playing ZWW is prolific. Found new 0x0008 voice type in zelda
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3756 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -424,7 +424,8 @@ void CUCode_Zelda::RenderAddVoice(ZeldaVoicePB &PB, s32* _LeftBuffer, s32* _Righ
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// These are more "synth" formats - square wave, saw wave etc.
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// These are more "synth" formats - square wave, saw wave etc.
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case 0x0002:
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case 0x0002:
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case 0x000c: // Appears in yellow force-field in Temple of the Gods, ZWW
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case 0x0006: // Example: Second time in "Hyrule", in the king's room, when fighting the two knights (in ZWW, of course)
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case 0x000c: // Example: beam of death/yellow force-field in Temple of the Gods, ZWW
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WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format);
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WARN_LOG(DSPHLE, "Synthesizing 0x%04x", PB.Format);
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break;
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break;
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