ControllerEmu: Convert Translatability to enum class
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@ -81,31 +81,33 @@ enum GyroButtons
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FreeLookController::FreeLookController(const unsigned int index) : m_index(index)
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{
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using Translatability = ControllerEmu::Translatability;
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groups.emplace_back(m_move_buttons = new ControllerEmu::Buttons(_trans("Move")));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Up"));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Down"));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Left"));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Right"));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Forward"));
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m_move_buttons->AddInput(ControllerEmu::Translate, _trans("Backward"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Up"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Down"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Left"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Right"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Forward"));
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m_move_buttons->AddInput(Translatability::Translate, _trans("Backward"));
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groups.emplace_back(m_speed_buttons = new ControllerEmu::Buttons(_trans("Speed")));
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m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease"));
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m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Increase"));
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m_speed_buttons->AddInput(ControllerEmu::Translate, _trans("Reset"));
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m_speed_buttons->AddInput(Translatability::Translate, _trans("Decrease"));
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m_speed_buttons->AddInput(Translatability::Translate, _trans("Increase"));
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m_speed_buttons->AddInput(Translatability::Translate, _trans("Reset"));
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groups.emplace_back(m_other_buttons = new ControllerEmu::Buttons(_trans("Other")));
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m_other_buttons->AddInput(ControllerEmu::Translate, _trans("Reset View"));
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m_other_buttons->AddInput(Translatability::Translate, _trans("Reset View"));
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groups.emplace_back(m_fov_buttons = new ControllerEmu::Buttons(_trans("Field of View")));
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m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase X"));
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m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease X"));
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m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Increase Y"));
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m_fov_buttons->AddInput(ControllerEmu::Translate, _trans("Decrease Y"));
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m_fov_buttons->AddInput(Translatability::Translate, _trans("Increase X"));
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m_fov_buttons->AddInput(Translatability::Translate, _trans("Decrease X"));
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m_fov_buttons->AddInput(Translatability::Translate, _trans("Increase Y"));
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m_fov_buttons->AddInput(Translatability::Translate, _trans("Decrease Y"));
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groups.emplace_back(m_rotation_gyro = new ControllerEmu::IMUGyroscope(
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_trans("Incremental Rotation"), _trans("Incremental Rotation")));
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@ -17,22 +17,24 @@ static const u16 button_bitmasks[] = {PAD_BUTTON_B, PAD_BUTTON_A, PAD_TRIGGER_
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GBAPad::GBAPad(const unsigned int index) : m_reset_pending(false), m_index(index)
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{
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using Translatability = ControllerEmu::Translatability;
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// Buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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for (const char* named_button : {B_BUTTON, A_BUTTON, L_BUTTON, R_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
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m_buttons->AddInput(Translatability::DoNotTranslate, named_button);
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}
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for (const char* named_button : {SELECT_BUTTON, START_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::Translate, named_button);
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m_buttons->AddInput(Translatability::Translate, named_button);
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}
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// DPad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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m_dpad->AddInput(Translatability::Translate, named_direction);
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}
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}
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@ -51,30 +51,32 @@ static const char* const named_keys5[] = {"LEFT", "DOWN", "UP", "RIGHT", "ENTER"
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GCKeyboard::GCKeyboard(const unsigned int index) : m_index(index)
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{
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using Translatability = ControllerEmu::Translatability;
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// buttons
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groups.emplace_back(m_keys0x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys0)
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m_keys0x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys0x->AddInput(Translatability::DoNotTranslate, key);
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groups.emplace_back(m_keys1x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys1)
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m_keys1x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys1x->AddInput(Translatability::DoNotTranslate, key);
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groups.emplace_back(m_keys2x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys2)
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m_keys2x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys2x->AddInput(Translatability::DoNotTranslate, key);
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groups.emplace_back(m_keys3x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys3)
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m_keys3x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys3x->AddInput(Translatability::DoNotTranslate, key);
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groups.emplace_back(m_keys4x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys4)
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m_keys4x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys4x->AddInput(Translatability::DoNotTranslate, key);
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groups.emplace_back(m_keys5x = new ControllerEmu::Buttons(_trans("Keys")));
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for (const char* key : named_keys5)
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m_keys5x->AddInput(ControllerEmu::DoNotTranslate, key);
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m_keys5x->AddInput(Translatability::DoNotTranslate, key);
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}
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std::string GCKeyboard::GetName() const
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@ -38,14 +38,16 @@ static const u16 dpad_bitmasks[] = {PAD_BUTTON_UP, PAD_BUTTON_DOWN, PAD_BUTTON_L
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GCPad::GCPad(const unsigned int index) : m_index(index)
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{
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using Translatability = ControllerEmu::Translatability;
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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for (const char* named_button : {A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, Z_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
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m_buttons->AddInput(Translatability::DoNotTranslate, named_button);
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}
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// i18n: The START/PAUSE button on GameCube controllers
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m_buttons->AddInput(ControllerEmu::Translate, START_BUTTON, _trans("START"));
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m_buttons->AddInput(Translatability::Translate, START_BUTTON, _trans("START"));
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// sticks
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groups.emplace_back(m_main_stick = new ControllerEmu::OctagonAnalogStick(
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@ -57,23 +59,23 @@ GCPad::GCPad(const unsigned int index) : m_index(index)
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP));
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for (const char* named_trigger : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG})
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{
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m_triggers->AddInput(ControllerEmu::Translate, named_trigger);
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m_triggers->AddInput(Translatability::Translate, named_trigger);
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}
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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m_dpad->AddInput(Translatability::Translate, named_direction);
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}
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// Microphone
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groups.emplace_back(m_mic = new ControllerEmu::Buttons(MIC_GROUP));
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m_mic->AddInput(ControllerEmu::Translate, _trans("Button"));
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m_mic->AddInput(Translatability::Translate, _trans("Button"));
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// rumble
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groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(RUMBLE_GROUP));
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m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
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m_rumble->AddOutput(Translatability::Translate, _trans("Motor"));
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// options
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groups.emplace_back(m_options = new ControllerEmu::ControlGroup(OPTIONS_GROUP));
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@ -53,14 +53,16 @@ constexpr std::array<u16, 4> classic_dpad_bitmasks{{
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Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
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{
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using Translatability = ControllerEmu::Translatability;
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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for (auto& button_name :
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{A_BUTTON, B_BUTTON, X_BUTTON, Y_BUTTON, ZL_BUTTON, ZR_BUTTON, MINUS_BUTTON, PLUS_BUTTON})
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{
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, button_name);
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m_buttons->AddInput(Translatability::DoNotTranslate, button_name);
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}
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME");
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m_buttons->AddInput(Translatability::DoNotTranslate, HOME_BUTTON, "HOME");
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// sticks
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / CAL_STICK_RADIUS;
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@ -73,14 +75,14 @@ Classic::Classic() : Extension1stParty("Classic", _trans("Classic Controller"))
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groups.emplace_back(m_triggers = new ControllerEmu::MixedTriggers(TRIGGERS_GROUP));
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for (const char* trigger_name : {L_DIGITAL, R_DIGITAL, L_ANALOG, R_ANALOG})
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{
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m_triggers->AddInput(ControllerEmu::Translate, trigger_name);
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m_triggers->AddInput(Translatability::Translate, trigger_name);
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}
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// dpad
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groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
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for (const char* named_direction : named_directions)
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{
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m_dpad->AddInput(ControllerEmu::Translate, named_direction);
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m_dpad->AddInput(Translatability::Translate, named_direction);
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}
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}
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@ -30,8 +30,9 @@ DrawsomeTablet::DrawsomeTablet() : Extension3rdParty("Drawsome", _trans("Drawsom
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// Touch
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groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
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m_touch->AddInput(ControllerEmu::Translate, _trans("Lift"));
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using Translatability = ControllerEmu::Translatability;
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m_touch->AddInput(Translatability::Translate, _trans("Pressure"));
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m_touch->AddInput(Translatability::Translate, _trans("Lift"));
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}
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void DrawsomeTablet::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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@ -55,11 +55,13 @@ constexpr std::array<u8, 2> drum_button_bitmasks{{
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Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
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{
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using Translatability = ControllerEmu::Translatability;
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// Pads.
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groups.emplace_back(m_pads = new ControllerEmu::Buttons(_trans("Pads")));
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for (auto& drum_pad_name : drum_pad_names)
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{
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m_pads->AddInput(ControllerEmu::Translate, drum_pad_name);
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m_pads->AddInput(Translatability::Translate, drum_pad_name);
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}
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m_pads->AddSetting(&m_hit_strength_setting,
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@ -71,8 +73,8 @@ Drums::Drums() : Extension1stParty("Drums", _trans("Drum Kit"))
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// Buttons.
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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m_buttons->AddInput(Translatability::DoNotTranslate, "-");
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m_buttons->AddInput(Translatability::DoNotTranslate, "+");
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// Stick.
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groups.emplace_back(m_stick =
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@ -65,22 +65,24 @@ constexpr std::array<u16, 2> guitar_strum_bitmasks{{
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Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
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{
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using Translatability = ControllerEmu::Translatability;
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// frets
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groups.emplace_back(m_frets = new ControllerEmu::Buttons(_trans("Frets")));
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for (auto& guitar_fret_name : guitar_fret_names)
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{
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m_frets->AddInput(ControllerEmu::Translate, guitar_fret_name);
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m_frets->AddInput(Translatability::Translate, guitar_fret_name);
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}
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// strum
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groups.emplace_back(m_strum = new ControllerEmu::Buttons(_trans("Strum")));
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m_strum->AddInput(ControllerEmu::Translate, _trans("Up"));
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m_strum->AddInput(ControllerEmu::Translate, _trans("Down"));
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m_strum->AddInput(Translatability::Translate, _trans("Up"));
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m_strum->AddInput(Translatability::Translate, _trans("Down"));
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
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m_buttons->AddInput(Translatability::DoNotTranslate, "-");
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m_buttons->AddInput(Translatability::DoNotTranslate, "+");
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// stick
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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@ -89,7 +91,7 @@ Guitar::Guitar() : Extension1stParty(_trans("Guitar"))
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// whammy
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groups.emplace_back(m_whammy = new ControllerEmu::Triggers(_trans("Whammy")));
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m_whammy->AddInput(ControllerEmu::Translate, _trans("Bar"));
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m_whammy->AddInput(Translatability::Translate, _trans("Bar"));
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// slider bar
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groups.emplace_back(m_slider_bar = new ControllerEmu::Slider(_trans("Slider Bar")));
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@ -38,8 +38,9 @@ Nunchuk::Nunchuk() : Extension1stParty(_trans("Nunchuk"))
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{
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// buttons
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, C_BUTTON);
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, Z_BUTTON);
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using Translatability = ControllerEmu::Translatability;
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m_buttons->AddInput(Translatability::DoNotTranslate, C_BUTTON);
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m_buttons->AddInput(Translatability::DoNotTranslate, Z_BUTTON);
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// stick
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constexpr auto gate_radius = ControlState(STICK_GATE_RADIUS) / STICK_RADIUS;
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@ -22,6 +22,8 @@ constexpr std::array<u8, 6> shinkansen_id{{0x00, 0x00, 0xa4, 0x20, 0x01, 0x10}};
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Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Controller"))
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{
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using Translatability = ControllerEmu::Translatability;
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// Button layout on the controller:
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//
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// Up Select Start D
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@ -29,28 +31,28 @@ Shinkansen::Shinkansen() : Extension3rdParty("Shinkansen", _trans("Shinkansen Co
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// Down B
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//
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groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Up"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Down"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Left"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("Right"));
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "A");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "B");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "C");
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m_buttons->AddInput(ControllerEmu::DoNotTranslate, "D");
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m_buttons->AddInput(ControllerEmu::Translate, _trans("SELECT"));
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m_buttons->AddInput(ControllerEmu::Translate, _trans("START"));
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m_buttons->AddInput(Translatability::Translate, _trans("Up"));
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m_buttons->AddInput(Translatability::Translate, _trans("Down"));
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m_buttons->AddInput(Translatability::Translate, _trans("Left"));
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m_buttons->AddInput(Translatability::Translate, _trans("Right"));
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m_buttons->AddInput(Translatability::DoNotTranslate, "A");
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m_buttons->AddInput(Translatability::DoNotTranslate, "B");
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m_buttons->AddInput(Translatability::DoNotTranslate, "C");
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m_buttons->AddInput(Translatability::DoNotTranslate, "D");
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m_buttons->AddInput(Translatability::Translate, _trans("SELECT"));
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m_buttons->AddInput(Translatability::Translate, _trans("START"));
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// For easier axis mapping the right lever is inverted in Dolphin,
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// so that the train coasts when no trigger is squeezed.
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groups.emplace_back(m_levers = new ControllerEmu::Triggers(_trans("Levers")));
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m_levers->AddInput(ControllerEmu::Translate, _trans("L"));
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m_levers->AddInput(ControllerEmu::Translate, _trans("R"));
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m_levers->AddInput(Translatability::Translate, _trans("L"));
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m_levers->AddInput(Translatability::Translate, _trans("R"));
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// i18n: Noun. This is used as a label for a control group that represents lights on controllers.
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groups.emplace_back(m_led = new ControllerEmu::ControlGroup(_trans("Light")));
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// i18n: A light on the Shinkansen controller that lights up when the train doors are locked.
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// Labeled 戸じめ (in Japanese) on the actual controller.
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m_led->AddOutput(ControllerEmu::Translate, _trans("Doors Locked"));
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m_led->AddOutput(Translatability::Translate, _trans("Doors Locked"));
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}
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void Shinkansen::BuildDesiredExtensionState(DesiredExtensionState* target_state)
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@ -39,15 +39,17 @@ constexpr std::array<const char*, 2> position_names{{
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// i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
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TaTaCon::TaTaCon() : Extension3rdParty("TaTaCon", _trans("Taiko Drum"))
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{
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using Translatability = ControllerEmu::Translatability;
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// i18n: Refers to the "center" of a TaTaCon drum.
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groups.emplace_back(m_center = new ControllerEmu::Buttons(_trans("Center")));
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for (auto& name : position_names)
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m_center->AddInput(ControllerEmu::Translate, name);
|
||||
m_center->AddInput(Translatability::Translate, name);
|
||||
|
||||
// i18n: Refers to the "rim" of a TaTaCon drum.
|
||||
groups.emplace_back(m_rim = new ControllerEmu::Buttons(_trans("Rim")));
|
||||
for (auto& name : position_names)
|
||||
m_rim->AddInput(ControllerEmu::Translate, name);
|
||||
m_rim->AddInput(Translatability::Translate, name);
|
||||
}
|
||||
|
||||
void TaTaCon::BuildDesiredExtensionState(DesiredExtensionState* target_state)
|
||||
|
|
|
@ -48,18 +48,20 @@ constexpr std::array<const char*, 6> turntable_button_names{{
|
|||
|
||||
Turntable::Turntable() : Extension1stParty("Turntable", _trans("DJ Turntable"))
|
||||
{
|
||||
using Translatability = ControllerEmu::Translatability;
|
||||
|
||||
// buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (auto& turntable_button_name : turntable_button_names)
|
||||
{
|
||||
m_buttons->AddInput(ControllerEmu::Translate, turntable_button_name);
|
||||
m_buttons->AddInput(Translatability::Translate, turntable_button_name);
|
||||
}
|
||||
|
||||
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "-");
|
||||
m_buttons->AddInput(ControllerEmu::DoNotTranslate, "+");
|
||||
m_buttons->AddInput(Translatability::DoNotTranslate, "-");
|
||||
m_buttons->AddInput(Translatability::DoNotTranslate, "+");
|
||||
|
||||
// i18n: This button name refers to a gameplay element in DJ Hero
|
||||
m_buttons->AddInput(ControllerEmu::Translate, _trans("Euphoria"));
|
||||
m_buttons->AddInput(Translatability::Translate, _trans("Euphoria"));
|
||||
|
||||
// turntables
|
||||
// i18n: "Table" refers to a turntable
|
||||
|
|
|
@ -34,11 +34,13 @@ constexpr std::array<const char*, 2> udraw_tablet_button_names{{
|
|||
|
||||
UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet"))
|
||||
{
|
||||
using Translatability = ControllerEmu::Translatability;
|
||||
|
||||
// Buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(_trans("Buttons")));
|
||||
for (auto& button_name : udraw_tablet_button_names)
|
||||
{
|
||||
m_buttons->AddInput(ControllerEmu::Translate, button_name);
|
||||
m_buttons->AddInput(Translatability::Translate, button_name);
|
||||
}
|
||||
|
||||
// Stylus
|
||||
|
@ -47,8 +49,8 @@ UDrawTablet::UDrawTablet() : Extension3rdParty("uDraw", _trans("uDraw GameTablet
|
|||
|
||||
// Touch
|
||||
groups.emplace_back(m_touch = new ControllerEmu::Triggers(_trans("Touch")));
|
||||
m_touch->AddInput(ControllerEmu::Translate, _trans("Pressure"));
|
||||
m_touch->AddInput(ControllerEmu::Translate, _trans("Lift"));
|
||||
m_touch->AddInput(Translatability::Translate, _trans("Pressure"));
|
||||
m_touch->AddInput(Translatability::Translate, _trans("Lift"));
|
||||
}
|
||||
|
||||
void UDrawTablet::BuildDesiredExtensionState(DesiredExtensionState* target_state)
|
||||
|
|
|
@ -206,19 +206,21 @@ void Wiimote::Reset()
|
|||
|
||||
Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(index)
|
||||
{
|
||||
using Translatability = ControllerEmu::Translatability;
|
||||
|
||||
// Buttons
|
||||
groups.emplace_back(m_buttons = new ControllerEmu::Buttons(BUTTONS_GROUP));
|
||||
for (auto& named_button : {A_BUTTON, B_BUTTON, ONE_BUTTON, TWO_BUTTON, MINUS_BUTTON, PLUS_BUTTON})
|
||||
{
|
||||
m_buttons->AddInput(ControllerEmu::DoNotTranslate, named_button);
|
||||
m_buttons->AddInput(Translatability::DoNotTranslate, named_button);
|
||||
}
|
||||
m_buttons->AddInput(ControllerEmu::DoNotTranslate, HOME_BUTTON, "HOME");
|
||||
m_buttons->AddInput(Translatability::DoNotTranslate, HOME_BUTTON, "HOME");
|
||||
|
||||
// D-Pad
|
||||
groups.emplace_back(m_dpad = new ControllerEmu::Buttons(DPAD_GROUP));
|
||||
for (const char* named_direction : named_directions)
|
||||
{
|
||||
m_dpad->AddInput(ControllerEmu::Translate, named_direction);
|
||||
m_dpad->AddInput(Translatability::Translate, named_direction);
|
||||
}
|
||||
|
||||
// i18n: "Point" refers to the action of pointing a Wii Remote.
|
||||
|
@ -279,7 +281,7 @@ Wiimote::Wiimote(const unsigned int index) : m_index(index), m_bt_device_index(i
|
|||
|
||||
// Rumble
|
||||
groups.emplace_back(m_rumble = new ControllerEmu::ControlGroup(_trans("Rumble")));
|
||||
m_rumble->AddOutput(ControllerEmu::Translate, _trans("Motor"));
|
||||
m_rumble->AddOutput(Translatability::Translate, _trans("Motor"));
|
||||
|
||||
// Options
|
||||
groups.emplace_back(m_options = new ControllerEmu::ControlGroup(_trans("Options")));
|
||||
|
|
|
@ -369,7 +369,7 @@ HotkeyManager::HotkeyManager()
|
|||
groups.emplace_back(m_hotkey_groups[group]);
|
||||
for (int key = s_groups_info[group].first; key <= s_groups_info[group].last; key++)
|
||||
{
|
||||
m_keys[group]->AddInput(ControllerEmu::Translate, s_hotkey_labels[key]);
|
||||
m_keys[group]->AddInput(ControllerEmu::Translatability::Translate, s_hotkey_labels[key]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -281,7 +281,7 @@ void MappingWidget::CreateControl(const ControllerEmu::Control* control, QFormLa
|
|||
|
||||
button->setMinimumWidth(100);
|
||||
button->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed);
|
||||
const bool translate = control->translate == ControllerEmu::Translate;
|
||||
const bool translate = control->translate == ControllerEmu::Translatability::Translate;
|
||||
const QString translated_name =
|
||||
translate ? tr(control->ui_name.c_str()) : QString::fromStdString(control->ui_name);
|
||||
layout->addRow(translated_name, button);
|
||||
|
|
|
@ -10,7 +10,7 @@
|
|||
|
||||
namespace ControllerEmu
|
||||
{
|
||||
enum Translatability
|
||||
enum class Translatability
|
||||
{
|
||||
DoNotTranslate,
|
||||
Translate
|
||||
|
|
|
@ -27,9 +27,9 @@ AnalogStick::AnalogStick(const char* const name_, const char* const ui_name_,
|
|||
: ReshapableInput(name_, ui_name_, GroupType::Stick), m_stick_gate(std::move(stick_gate))
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
AddInput(Translate, named_direction);
|
||||
AddInput(Translatability::Translate, named_direction);
|
||||
|
||||
AddInput(Translate, _trans("Modifier"));
|
||||
AddInput(Translatability::Translate, _trans("Modifier"));
|
||||
}
|
||||
|
||||
AnalogStick::ReshapeData AnalogStick::GetReshapableState(bool adjusted) const
|
||||
|
|
|
@ -25,12 +25,12 @@ Cursor::Cursor(std::string name_, std::string ui_name_)
|
|||
m_last_update(Clock::now())
|
||||
{
|
||||
for (auto& named_direction : named_directions)
|
||||
AddInput(Translate, named_direction);
|
||||
AddInput(Translatability::Translate, named_direction);
|
||||
|
||||
AddInput(Translate, _trans("Hide"));
|
||||
AddInput(Translate, _trans("Recenter"));
|
||||
AddInput(Translatability::Translate, _trans("Hide"));
|
||||
AddInput(Translatability::Translate, _trans("Recenter"));
|
||||
|
||||
AddInput(Translate, _trans("Relative Input Hold"));
|
||||
AddInput(Translatability::Translate, _trans("Relative Input Hold"));
|
||||
|
||||
// Default values chosen to reach screen edges in most games including the Wii Menu.
|
||||
|
||||
|
|
|
@ -17,12 +17,12 @@ namespace ControllerEmu
|
|||
{
|
||||
Force::Force(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Force)
|
||||
{
|
||||
AddInput(Translate, _trans("Up"));
|
||||
AddInput(Translate, _trans("Down"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
AddInput(Translatability::Translate, _trans("Up"));
|
||||
AddInput(Translatability::Translate, _trans("Down"));
|
||||
AddInput(Translatability::Translate, _trans("Left"));
|
||||
AddInput(Translatability::Translate, _trans("Right"));
|
||||
AddInput(Translatability::Translate, _trans("Forward"));
|
||||
AddInput(Translatability::Translate, _trans("Backward"));
|
||||
|
||||
AddSetting(&m_distance_setting,
|
||||
{_trans("Distance"),
|
||||
|
@ -126,11 +126,11 @@ Shake::Shake(const std::string& name_, ControlState default_intensity_scale)
|
|||
: ControlGroup(name_, name_, GroupType::Shake)
|
||||
{
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
AddInput(ControllerEmu::Translate, _trans("X"));
|
||||
AddInput(Translatability::Translate, _trans("X"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
AddInput(ControllerEmu::Translate, _trans("Y"));
|
||||
AddInput(Translatability::Translate, _trans("Y"));
|
||||
// i18n: Refers to a 3D axis (used when mapping motion controls)
|
||||
AddInput(ControllerEmu::Translate, _trans("Z"));
|
||||
AddInput(Translatability::Translate, _trans("Z"));
|
||||
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
|
||||
|
|
|
@ -15,12 +15,12 @@ namespace ControllerEmu
|
|||
IMUAccelerometer::IMUAccelerometer(std::string name_, std::string ui_name_)
|
||||
: ControlGroup(std::move(name_), std::move(ui_name_), GroupType::IMUAccelerometer)
|
||||
{
|
||||
AddInput(Translate, _trans("Up"));
|
||||
AddInput(Translate, _trans("Down"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
AddInput(Translatability::Translate, _trans("Up"));
|
||||
AddInput(Translatability::Translate, _trans("Down"));
|
||||
AddInput(Translatability::Translate, _trans("Left"));
|
||||
AddInput(Translatability::Translate, _trans("Right"));
|
||||
AddInput(Translatability::Translate, _trans("Forward"));
|
||||
AddInput(Translatability::Translate, _trans("Backward"));
|
||||
}
|
||||
|
||||
bool IMUAccelerometer::AreInputsBound() const
|
||||
|
|
|
@ -26,7 +26,7 @@ IMUCursor::IMUCursor(std::string name_, std::string ui_name_)
|
|||
ControlGroup::DefaultValue::Enabled)
|
||||
#endif
|
||||
{
|
||||
AddInput(Translate, _trans("Recenter"));
|
||||
AddInput(Translatability::Translate, _trans("Recenter"));
|
||||
|
||||
// Default values chosen to reach screen edges in most games including the Wii Menu.
|
||||
|
||||
|
|
|
@ -26,12 +26,12 @@ static constexpr auto WORST_ACCEPTABLE_CALIBRATION_UPDATE_FREQUENCY = 25;
|
|||
IMUGyroscope::IMUGyroscope(std::string name_, std::string ui_name_)
|
||||
: ControlGroup(std::move(name_), std::move(ui_name_), GroupType::IMUGyroscope)
|
||||
{
|
||||
AddInput(Translate, _trans("Pitch Up"));
|
||||
AddInput(Translate, _trans("Pitch Down"));
|
||||
AddInput(Translate, _trans("Roll Left"));
|
||||
AddInput(Translate, _trans("Roll Right"));
|
||||
AddInput(Translate, _trans("Yaw Left"));
|
||||
AddInput(Translate, _trans("Yaw Right"));
|
||||
AddInput(Translatability::Translate, _trans("Pitch Up"));
|
||||
AddInput(Translatability::Translate, _trans("Pitch Down"));
|
||||
AddInput(Translatability::Translate, _trans("Roll Left"));
|
||||
AddInput(Translatability::Translate, _trans("Roll Right"));
|
||||
AddInput(Translatability::Translate, _trans("Yaw Left"));
|
||||
AddInput(Translatability::Translate, _trans("Yaw Right"));
|
||||
|
||||
AddSetting(&m_deadzone_setting,
|
||||
{_trans("Dead Zone"),
|
||||
|
|
|
@ -24,7 +24,7 @@ ModifySettingsButton::ModifySettingsButton(std::string button_name)
|
|||
|
||||
void ModifySettingsButton::AddInput(std::string button_name, bool toggle)
|
||||
{
|
||||
ControlGroup::AddInput(Translate, std::move(button_name));
|
||||
ControlGroup::AddInput(Translatability::Translate, std::move(button_name));
|
||||
m_threshold_exceeded.emplace_back(false);
|
||||
m_associated_settings.emplace_back(false);
|
||||
m_associated_settings_toggle.emplace_back(toggle);
|
||||
|
|
|
@ -18,8 +18,8 @@ namespace ControllerEmu
|
|||
Slider::Slider(const std::string& name_, const std::string& ui_name_)
|
||||
: ControlGroup(name_, ui_name_, GroupType::Slider)
|
||||
{
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translatability::Translate, _trans("Left"));
|
||||
AddInput(Translatability::Translate, _trans("Right"));
|
||||
|
||||
AddDeadzoneSetting(&m_deadzone_setting, 50);
|
||||
}
|
||||
|
|
|
@ -17,12 +17,12 @@ namespace ControllerEmu
|
|||
{
|
||||
Tilt::Tilt(const std::string& name_) : ReshapableInput(name_, name_, GroupType::Tilt)
|
||||
{
|
||||
AddInput(Translate, _trans("Forward"));
|
||||
AddInput(Translate, _trans("Backward"));
|
||||
AddInput(Translate, _trans("Left"));
|
||||
AddInput(Translate, _trans("Right"));
|
||||
AddInput(Translatability::Translate, _trans("Forward"));
|
||||
AddInput(Translatability::Translate, _trans("Backward"));
|
||||
AddInput(Translatability::Translate, _trans("Left"));
|
||||
AddInput(Translatability::Translate, _trans("Right"));
|
||||
|
||||
AddInput(Translate, _trans("Modifier"));
|
||||
AddInput(Translatability::Translate, _trans("Modifier"));
|
||||
|
||||
AddSetting(&m_max_angle_setting,
|
||||
{_trans("Angle"),
|
||||
|
|
Loading…
Reference in New Issue