NetPlay: Allow hosts to stop the game by closing the game window
This commit is contained in:
parent
92f8d79574
commit
5241deaebe
|
@ -1049,6 +1049,7 @@ void CFrame::DoStop()
|
|||
DoRecordingSave();
|
||||
if(Movie::IsPlayingInput() || Movie::IsRecordingInput())
|
||||
Movie::EndPlayInput(false);
|
||||
NetPlay::StopGame();
|
||||
|
||||
wxBeginBusyCursor();
|
||||
BootManager::Stop();
|
||||
|
|
|
@ -432,7 +432,7 @@ void NetPlayDiag::OnStart(wxCommandEvent&)
|
|||
|
||||
void NetPlayDiag::OnStop(wxCommandEvent&)
|
||||
{
|
||||
netplay_server->StopGame();
|
||||
NetPlay::StopGame();
|
||||
}
|
||||
|
||||
void NetPlayDiag::BootGame(const std::string& filename)
|
||||
|
@ -661,3 +661,11 @@ void PadMapDiag::OnAdjust(wxCommandEvent& event)
|
|||
for (unsigned int i=0; i<4; ++i)
|
||||
m_mapping[i] = m_map_cbox[i]->GetSelection() - 1;
|
||||
}
|
||||
|
||||
void NetPlay::StopGame()
|
||||
{
|
||||
if (netplay_server != NULL)
|
||||
netplay_server->StopGame();
|
||||
|
||||
// TODO: allow non-hosting clients to close the window
|
||||
}
|
||||
|
|
|
@ -133,5 +133,10 @@ private:
|
|||
int* const m_mapping;
|
||||
};
|
||||
|
||||
namespace NetPlay
|
||||
{
|
||||
void StopGame();
|
||||
}
|
||||
|
||||
#endif // _NETWINDOW_H_
|
||||
|
||||
|
|
Loading…
Reference in New Issue