From cb19ddd1d469ec557b165c6df33e8d5a11f32647 Mon Sep 17 00:00:00 2001 From: Stenzek Date: Sat, 17 Mar 2018 00:20:43 +1000 Subject: [PATCH] D3D: Fix broken bounding box --- Source/Core/VideoBackends/D3D/VertexManager.cpp | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/Source/Core/VideoBackends/D3D/VertexManager.cpp b/Source/Core/VideoBackends/D3D/VertexManager.cpp index f9861c08a8..9d37aa8bf5 100644 --- a/Source/Core/VideoBackends/D3D/VertexManager.cpp +++ b/Source/Core/VideoBackends/D3D/VertexManager.cpp @@ -144,6 +144,13 @@ void VertexManager::vFlush() FramebufferManager::SetIntegerEFBRenderTarget( m_current_pipeline_config.blending_state.logicopenable); + if (g_ActiveConfig.backend_info.bSupportsBBox && BoundingBox::active) + { + D3D::context->OMSetRenderTargetsAndUnorderedAccessViews( + D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL, nullptr, nullptr, 2, 1, &BBox::GetUAV(), + nullptr); + } + g_renderer->SetPipeline(m_current_pipeline_object); ID3D11Buffer* vertexConstants = VertexShaderCache::GetConstantBuffer();