Cleaned up, and added some error-checking to the CARCodeAddEdit::SaveCheatData() function which deals with the parsing (and decrypting whenever needed) of lines of codes entered in the Add/Edit AR code dialog.
I believe this makes Dolphin more reliable than GCNcrypt v1.1 which seems to add (prepend) a buggy line when decrypting... - Split lines using SplitString() once more (as done with ' ' and '-' already), instead of relying on find() and substr() and the (size_t)line variable. - Rename some variables, use a for() loop instead of a while() loop. - Apply the StripSpaces() function to each line before attempting to parse them as encrypted/decrypted AR code lines. Without this, lines such as "B1PD-DXRQ-GTRKM " (notice the unexpected space character) would be recognized neither as encrypted nor as decrypted, which could result in badly decrypted codes (a problem I had tried to explain here: http://forums.dolphin-emulator.com/showthread.php?pid=153532#pid153532). - For the sake of error-checking, after pressing OK, throw a warning in the following situations: when a line of code is not in a valid encrypted or decrypted format, and whenever the resulting decrypted code doesn't contain any lines. (did I do any mistakes?) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7569 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -32,7 +32,7 @@ CARCodeAddEdit::CARCodeAddEdit(int _selection, wxWindow* parent, wxWindowID id,
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ActionReplay::ARCode tempEntries;
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wxString currentName = _("Insert name here..");
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if (selection == -1)
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if (selection == wxNOT_FOUND)
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{
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tempEntries.name = "";
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}
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@ -79,58 +79,86 @@ void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
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void CARCodeAddEdit::SaveCheatData(wxCommandEvent& WXUNUSED (event))
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{
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std::vector<ActionReplay::AREntry> tempEntries;
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std::vector<std::string> encryptedLine;
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std::string cheatValues = std::string(EditCheatCode->GetValue().mb_str());
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size_t line = 0;
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std::vector<ActionReplay::AREntry> decryptedLines;
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std::vector<std::string> encryptedLines;
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// there's no newline, or newline is imcomplete, stop here.
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while (line != std::string::npos)
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// Split the entered cheat into lines.
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std::vector<std::string> userInputLines;
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SplitString(std::string(EditCheatCode->GetValue().mb_str()), '\n', userInputLines);
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for (size_t i = 0; i < userInputLines.size(); i++)
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{
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if (line > 0) line++;
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std::vector<std::string> pieces;
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std::string line_str = cheatValues.substr(line, cheatValues.find('\n', line) - line);
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// Make sure to ignore unneeded whitespace characters.
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std::string line_str = StripSpaces(userInputLines[i]);
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if (line_str == "")
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continue;
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// Let's parse the current line. Is it in encrypted or decrypted form?
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std::vector<std::string> pieces;
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SplitString(line_str, ' ', pieces);
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if (pieces.size() == 2 && pieces[0].size() == 8 && pieces[1].size() == 8)
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{
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// Decrypted code line.
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u32 addr = strtoul(pieces[0].c_str(), NULL, 16);
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u32 value = strtoul(pieces[1].c_str(), NULL, 16);
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// Decrypted code
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tempEntries.push_back(ActionReplay::AREntry(addr, value));
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decryptedLines.push_back(ActionReplay::AREntry(addr, value));
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continue;
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}
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else
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else if (pieces.size() == 1)
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{
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SplitString(line_str, '-', pieces);
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if (pieces.size() == 3 && pieces[0].size() == 4 && pieces[1].size() == 4 && pieces[2].size() == 5)
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{
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// Encrypted code
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encryptedLine.push_back(pieces[0]+pieces[1]+pieces[2]);
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// Encrypted code line. We'll have to decode it later.
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encryptedLines.push_back(pieces[0] + pieces[1] + pieces[2]);
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continue;
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}
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}
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if ((line = cheatValues.find('\n', line)) == std::string::npos && encryptedLine.size())
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// If the above-mentioned conditions weren't met, then something went wrong.
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if (!PanicYesNoT("Unable to parse line %u of the entered AR code as a valid "
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"encrypted or decrypted code. Make sure you typed it correctly.\n"
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"Would you like to ignore this line and continue parsing?", i + 1))
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{
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ActionReplay::DecryptARCode(encryptedLine, tempEntries);
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return;
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}
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}
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if (selection == -1)
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// If the entered code was in encrypted form, we decode it here.
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if (encryptedLines.size())
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{
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// TODO: what if both decrypted AND encrypted lines are entered into a single AR code?
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ActionReplay::DecryptARCode(encryptedLines, decryptedLines);
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}
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// Codes with no lines appear to be deleted/hidden from the list. Let's prevent that.
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if (!decryptedLines.size())
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{
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PanicAlertT("The resulting decrypted AR code doesn't contain any lines.");
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return;
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}
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if (selection == wxNOT_FOUND)
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{
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// Add a new AR cheat code.
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ActionReplay::ARCode newCheat;
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newCheat.name = std::string(EditCheatName->GetValue().mb_str());
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newCheat.ops = tempEntries;
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newCheat.ops = decryptedLines;
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newCheat.active = true;
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arCodes.push_back(newCheat);
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}
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else
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{
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// Update the currently-selected AR cheat code.
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arCodes.at(selection).name = std::string(EditCheatName->GetValue().mb_str());
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arCodes.at(selection).ops = tempEntries;
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arCodes.at(selection).ops = decryptedLines;
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}
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AcceptAndClose();
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