Copy Wii save for current game for Netplay and TAS
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1f1a232546
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@ -76,6 +76,7 @@
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#define PIPES_DIR "Pipes"
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#define MEMORYWATCHER_DIR "MemoryWatcher"
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#define WFSROOT_DIR "WFS"
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#define BACKUP_DIR "Backup"
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// This one is only used to remove it if it was present
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#define SHADERCACHE_LEGACY_DIR "ShaderCache"
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@ -781,6 +781,7 @@ static void RebuildUserDirectories(unsigned int dir_index)
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s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
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s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
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s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
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s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
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s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
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s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
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s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
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@ -47,6 +47,7 @@ enum
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D_PIPES_IDX,
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D_MEMORYWATCHER_IDX,
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D_WFSROOT_IDX,
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D_BACKUP_IDX,
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F_DOLPHINCONFIG_IDX,
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F_DEBUGGERCONFIG_IDX,
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F_LOGGERCONFIG_IDX,
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@ -354,6 +354,7 @@ bool BootCore(const std::string& _rFilename)
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StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats;
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StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE;
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StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard;
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StartUp.bCopyWiiSaveNetplay = g_NetPlaySettings.m_CopyWiiSave;
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StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore;
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StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage;
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StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage;
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@ -97,6 +97,7 @@ struct SConfig : NonCopyable
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bool bHLE_BS2 = true;
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bool bEnableCheats = false;
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bool bEnableMemcardSdWriting = true;
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bool bCopyWiiSaveNetplay = true;
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bool bDPL2Decoder = false;
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int iLatency = 14;
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@ -22,6 +22,7 @@
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#include "Core/HW/VideoInterface.h"
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#include "Core/HW/WII_IPC.h"
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#include "Core/IOS/IPC.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "Core/WiiRoot.h"
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#include "DiscIO/NANDContentLoader.h"
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@ -58,6 +58,7 @@
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#include "Core/IOS/USB/Bluetooth/BTEmu.h"
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#include "Core/IOS/USB/Bluetooth/WiimoteDevice.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/WiiRoot.h"
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#include "Core/ec_wii.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DiscIO/Volume.h"
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@ -374,6 +374,11 @@ u64 GetTotalLagCount()
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return s_totalLagCount;
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}
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void SetClearSave(bool enabled)
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{
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s_bClearSave = enabled;
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}
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void SignalDiscChange(const std::string& new_path)
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{
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if (Movie::IsRecordingInput())
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@ -129,6 +129,7 @@ u64 GetTotalInputCount();
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u64 GetCurrentLagCount();
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u64 GetTotalLagCount();
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void SetClearSave(bool enabled);
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void SignalDiscChange(const std::string& new_path);
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void SetReset(bool reset);
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@ -411,6 +411,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
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packet >> g_NetPlaySettings.m_DSPEnableJIT;
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packet >> g_NetPlaySettings.m_DSPHLE;
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packet >> g_NetPlaySettings.m_WriteToMemcard;
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packet >> g_NetPlaySettings.m_CopyWiiSave;
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packet >> g_NetPlaySettings.m_OCEnable;
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packet >> g_NetPlaySettings.m_OCFactor;
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@ -21,6 +21,7 @@ struct NetSettings
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bool m_DSPHLE;
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bool m_DSPEnableJIT;
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bool m_WriteToMemcard;
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bool m_CopyWiiSave;
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bool m_OCEnable;
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float m_OCFactor;
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TEXIDevices m_EXIDevice[2];
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@ -807,6 +807,7 @@ bool NetPlayServer::StartGame()
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*spac << m_settings.m_DSPEnableJIT;
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*spac << m_settings.m_DSPHLE;
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*spac << m_settings.m_WriteToMemcard;
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*spac << m_settings.m_CopyWiiSave;
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*spac << m_settings.m_OCEnable;
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*spac << m_settings.m_OCFactor;
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*spac << m_settings.m_EXIDevice[0];
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@ -11,6 +11,7 @@
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#include "Common/SysConf.h"
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#include "Core/ConfigManager.h"
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#include "Core/Movie.h"
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#include "Core/NetPlayClient.h"
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#include "Core/WiiRoot.h"
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#ifdef _WIN32
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@ -25,40 +26,29 @@ static void InitializeDeterministicWiiSaves()
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
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// TODO: Force the game to save to another location, instead of moving the user's save.
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if (Movie::IsPlayingInput() && Movie::IsConfigSaved() && Movie::IsStartingFromClearSave())
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std::string user_save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_CONFIGURED_ROOT);
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if (Movie::IsRecordingInput())
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{
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if (File::Exists(save_path + "banner.bin"))
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if (NetPlay::IsNetPlayRunning() && !SConfig::GetInstance().bCopyWiiSaveNetplay)
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{
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if (File::Exists(save_path + "../backup/"))
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{
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// The last run of this game must have been to play back a movie, so their save is already
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// backed up.
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File::DeleteDirRecursively(save_path);
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Movie::SetClearSave(true);
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}
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else
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{
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path).c_str(), UTF8ToTStr(save_path + "../backup/").c_str());
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#else
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File::CopyDir(save_path, save_path + "../backup/");
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File::DeleteDirRecursively(save_path);
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#endif
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// TODO: Check for the actual save data
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Movie::SetClearSave(!File::Exists(user_save_path + "banner.bin"));
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}
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}
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}
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else if (File::Exists(save_path + "../backup/"))
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if ((NetPlay::IsNetPlayRunning() && SConfig::GetInstance().bCopyWiiSaveNetplay) ||
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(Movie::IsMovieActive() && !Movie::IsStartingFromClearSave()))
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{
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// Delete the save made by a previous movie, and copy back the user's save.
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if (File::Exists(save_path + "banner.bin"))
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File::DeleteDirRecursively(save_path);
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#ifdef _WIN32
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MoveFile(UTF8ToTStr(save_path + "../backup/").c_str(), UTF8ToTStr(save_path).c_str());
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#else
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File::CopyDir(save_path + "../backup/", save_path);
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File::DeleteDirRecursively(save_path + "../backup/");
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#endif
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// Copy the current user's save to the Blank NAND
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if (File::Exists(user_save_path + "banner.bin"))
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{
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File::CopyDir(user_save_path, save_path);
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}
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}
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}
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@ -100,6 +90,27 @@ void ShutdownWiiRoot()
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{
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if (!s_temp_wii_root.empty())
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{
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std::string save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_SESSION_ROOT);
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std::string user_save_path =
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Common::GetTitleDataPath(SConfig::GetInstance().m_title_id, Common::FROM_CONFIGURED_ROOT);
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std::string user_backup_path =
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File::GetUserPath(D_BACKUP_IDX) +
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StringFromFormat("%08x/%08x/", static_cast<u32>(SConfig::GetInstance().m_title_id >> 32),
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static_cast<u32>(SConfig::GetInstance().m_title_id));
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if (File::Exists(save_path + "banner.bin") && SConfig::GetInstance().bEnableMemcardSdWriting)
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{
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// Backup the existing save just in case it's still needed.
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if (File::Exists(user_save_path + "banner.bin"))
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{
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if (File::Exists(user_backup_path))
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File::DeleteDirRecursively(user_backup_path);
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File::CopyDir(user_save_path, user_backup_path);
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File::DeleteDirRecursively(user_save_path);
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}
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File::CopyDir(save_path, user_save_path);
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File::DeleteDirRecursively(save_path);
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}
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File::DeleteDirRecursively(s_temp_wii_root);
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s_temp_wii_root.clear();
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}
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@ -256,12 +256,15 @@ wxSizer* NetPlayDialog::CreateBottomGUI(wxWindow* parent)
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padbuf_spin->Bind(wxEVT_SPINCTRL, &NetPlayDialog::OnAdjustBuffer, this);
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padbuf_spin->SetMinSize(WxUtils::GetTextWidgetMinSize(padbuf_spin));
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m_memcard_write = new wxCheckBox(parent, wxID_ANY, _("Write to memory cards/SD"));
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m_memcard_write = new wxCheckBox(parent, wxID_ANY, _("Write save/SD data"));
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m_copy_wii_save = new wxCheckBox(parent, wxID_ANY, _("Copy Wii Save"));
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bottom_szr->Add(m_start_btn, 0, wxALIGN_CENTER_VERTICAL);
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bottom_szr->Add(buffer_lbl, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->Add(padbuf_spin, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->Add(m_memcard_write, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->Add(m_copy_wii_save, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
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bottom_szr->AddSpacer(space5);
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}
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@ -328,6 +331,7 @@ void NetPlayDialog::GetNetSettings(NetSettings& settings)
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settings.m_DSPHLE = instance.bDSPHLE;
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settings.m_DSPEnableJIT = instance.m_DSPEnableJIT;
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settings.m_WriteToMemcard = m_memcard_write->GetValue();
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settings.m_CopyWiiSave = m_copy_wii_save->GetValue();
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settings.m_OCEnable = instance.m_OCEnable;
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settings.m_OCFactor = instance.m_OCFactor;
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settings.m_EXIDevice[0] = instance.m_EXIDevice[0];
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@ -406,6 +410,7 @@ void NetPlayDialog::OnMsgStartGame()
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{
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m_start_btn->Disable();
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m_memcard_write->Disable();
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m_copy_wii_save->Disable();
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m_game_btn->Disable();
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m_player_config_btn->Disable();
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}
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@ -421,6 +426,7 @@ void NetPlayDialog::OnMsgStopGame()
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{
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m_start_btn->Enable();
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m_memcard_write->Enable();
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m_copy_wii_save->Enable();
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m_game_btn->Enable();
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m_player_config_btn->Enable();
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}
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@ -131,6 +131,7 @@ private:
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wxTextCtrl* m_chat_text;
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wxTextCtrl* m_chat_msg_text;
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wxCheckBox* m_memcard_write;
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wxCheckBox* m_copy_wii_save;
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wxCheckBox* m_record_chkbox;
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std::string m_selected_game;
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