Forced an exception check after an interrupt is generated by the DSP. Changed the timing back to 3ms/5ms periods, fixing the slowdown and garbled AX audio.
Fixed Accurate VBeam emulation when DSP HLE audio is being used.
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@ -647,6 +647,7 @@ void GenerateDSPInterruptFromDSPEmu(DSPInterruptType type, bool _bSet)
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{
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CoreTiming::ScheduleEvent_Threadsafe(
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0, et_GenerateDSPInterrupt, type | (_bSet<<16));
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CoreTiming::ForceExceptionCheck(100);
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}
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// called whenever SystemTimers thinks the dsp deserves a few more cycles
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@ -112,12 +112,6 @@ u8 *CUCode_Zelda::GetARAMPointer(u32 address)
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void CUCode_Zelda::Update(int cycles)
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{
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m_cycles += cycles;
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if (m_cycles >= 243000)
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{
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m_cycles = 0;
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if (!IsLightVersion())
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{
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if (m_rMailHandler.GetNextMail() == DSP_FRAME_END)
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@ -130,7 +124,6 @@ void CUCode_Zelda::Update(int cycles)
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DSP::GenerateDSPInterruptFromDSPEmu(DSP::INT_DSP);
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}
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}
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}
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void CUCode_Zelda::HandleMail(u32 _uMail)
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{
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@ -275,8 +275,6 @@ private:
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u32 m_PBAddress; // The main param block array
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u32 m_PBAddress2; // 4 smaller param blocks
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u32 m_cycles;
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void ExecuteList();
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u8 *GetARAMPointer(u32 address);
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@ -243,6 +243,8 @@ void PreInit()
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void Init()
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{
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const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.bVBeam ? 2 : 1;
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bWii)
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{
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// AyuanX: TO BE TWEAKED
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@ -251,12 +253,19 @@ void Init()
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// FYI, WII_IPC_HLE_Interface::Update is also called in WII_IPCInterface::Write32
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const int freq = 1500;
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const int fields = SConfig::GetInstance().m_LocalCoreStartupParameter.
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bVBeam ? 2 : 1;
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IPC_HLE_PERIOD = GetTicksPerSecond() / (freq * fields);
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}
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DSP_PERIOD = 12500; // TO BE TWEAKED (> 15000 breaks Lost Kingdom II)
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if (DSP::GetDSPEmulator()->IsLLE())
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{
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DSP_PERIOD = 12000; // TO BE TWEAKED
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}
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else
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{
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// AX HLE uses 3ms (Wii) or 5ms (GC) timing period
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int ms_to_process = SConfig::GetInstance().m_LocalCoreStartupParameter.bWii ? 3 : 5;
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DSP_PERIOD = (int)(GetTicksPerSecond() / 1000) * ms_to_process / fields;
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}
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// System internal sample rate is fixed at 32KHz * 4 (16bit Stereo) / 32 bytes DMA
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AUDIO_DMA_PERIOD = CPU_CORE_CLOCK / (AudioInterface::GetAIDSampleRate() * 4 / 32);
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