Merge pull request #7800 from JosJuice/string-fixes
Minor fixes to translatable strings
This commit is contained in:
commit
51e741ed86
|
@ -1439,7 +1439,7 @@ void NetPlayClient::SyncCodeResponse(const bool success)
|
||||||
// If something failed, immediately report back that code sync failed
|
// If something failed, immediately report back that code sync failed
|
||||||
if (!success)
|
if (!success)
|
||||||
{
|
{
|
||||||
m_dialog->AppendChat(GetStringT("Error processing Codes."));
|
m_dialog->AppendChat(GetStringT("Error processing codes."));
|
||||||
|
|
||||||
sf::Packet response_packet;
|
sf::Packet response_packet;
|
||||||
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
response_packet << static_cast<MessageId>(NP_MSG_SYNC_CODES);
|
||||||
|
|
|
@ -1115,7 +1115,7 @@ bool NetPlayServer::RequestStartGame()
|
||||||
m_start_pending = true;
|
m_start_pending = true;
|
||||||
if (!SyncCodes())
|
if (!SyncCodes())
|
||||||
{
|
{
|
||||||
PanicAlertT("Error synchronizing save gecko codes!");
|
PanicAlertT("Error synchronizing cheat codes!");
|
||||||
m_start_pending = false;
|
m_start_pending = false;
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue