Merge pull request #622 from phire/sw-fix-frame-dump

Fixed Frame dumping in VideoSoftware.
This commit is contained in:
Dolphin Bot 2014-07-17 02:04:03 +02:00
commit 51dff5a74e
6 changed files with 26 additions and 33 deletions

View File

@ -11,6 +11,7 @@
#include "VideoBackends/Software/EfbInterface.h" #include "VideoBackends/Software/EfbInterface.h"
#include "VideoBackends/Software/HwRasterizer.h" #include "VideoBackends/Software/HwRasterizer.h"
#include "VideoBackends/Software/SWCommandProcessor.h" #include "VideoBackends/Software/SWCommandProcessor.h"
#include "VideoBackends/Software/SWRenderer.h"
#include "VideoBackends/Software/SWStatistics.h" #include "VideoBackends/Software/SWStatistics.h"
#include "VideoBackends/Software/SWVideoConfig.h" #include "VideoBackends/Software/SWVideoConfig.h"
#include "VideoBackends/Software/TextureSampler.h" #include "VideoBackends/Software/TextureSampler.h"
@ -66,7 +67,7 @@ static void SaveTexture(const std::string& filename, u32 texmap, s32 mip)
GetTextureRGBA(data, texmap, mip, width, height); GetTextureRGBA(data, texmap, mip, width, height);
(void)TextureToPng(data, width*4, filename, width, height, true); TextureToPng(data, width*4, filename, width, height, true);
delete[] data; delete[] data;
} }
@ -150,30 +151,15 @@ static void DumpEfb(const std::string& filename)
} }
} }
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true); TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
delete[] data; delete[] data;
} }
static void DumpDepth(const std::string& filename)
static void DumpColorTexture(const std::string& filename, u32 width, u32 height)
{ {
u8 *data = new u8[EFB_WIDTH * EFB_HEIGHT * 4]; TextureToPng(SWRenderer::getCurrentColorTexture(), width * 4, filename, width, height, true);
u8 *writePtr = data;
for (int y = 0; y < EFB_HEIGHT; y++)
{
for (int x = 0; x < EFB_WIDTH; x++)
{
u32 depth = EfbInterface::GetDepth(x, y);
// depth to rgba
*(writePtr++) = depth & 0xff;
*(writePtr++) = (depth >> 8) & 0xff;
*(writePtr++) = (depth >> 16) & 0xff;
*(writePtr++) = 255;
}
}
(void)TextureToPng(data, EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
delete[] data;
} }
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name) void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name)
@ -252,7 +238,7 @@ void OnObjectEnd()
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), File::GetUserPath(D_DUMPFRAMES_IDX).c_str(),
swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]); swstats.thisFrame.numDrawnObjects, ObjectBufferName[i], i - BufferBase[i]);
(void)TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true); TextureToPng((u8*)ObjectBuffer[i], EFB_WIDTH * 4, filename, EFB_WIDTH, EFB_HEIGHT, true);
memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32)); memset(ObjectBuffer[i], 0, EFB_WIDTH * EFB_HEIGHT * sizeof(u32));
} }
@ -262,16 +248,15 @@ void OnObjectEnd()
} }
} }
void OnFrameEnd() // If frame dumping is enabled, dump whatever is drawn to the screen.
void OnFrameEnd(u32 width, u32 height)
{ {
if (!g_bSkipCurrentFrame) if (!g_bSkipCurrentFrame)
{ {
if (g_SWVideoConfig.bDumpFrames) if (g_SWVideoConfig.bDumpFrames)
{ {
DumpEfb(StringFromFormat("%sframe%i_color.png", DumpColorTexture(StringFromFormat("%sframe%i_color.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount)); File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount), width, height);
DumpDepth(StringFromFormat("%sframe%i_depth.png",
File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), swstats.frameCount));
} }
} }
} }

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@ -16,7 +16,7 @@ namespace DebugUtil
void OnObjectBegin(); void OnObjectBegin();
void OnObjectEnd(); void OnObjectEnd();
void OnFrameEnd(); void OnFrameEnd(u32 width, u32 height);
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name); void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);

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@ -44,7 +44,7 @@ namespace EfbCopy
else else
{ {
// Ask SWRenderer for the next color texture // Ask SWRenderer for the next color texture
u8 *colorTexture = SWRenderer::getColorTexture(); u8 *colorTexture = SWRenderer::getNextColorTexture();
EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma); EfbInterface::BypassXFB(colorTexture, fbWidth, fbHeight, sourceRc, Gamma);

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@ -152,10 +152,14 @@ void SWRenderer::DrawDebugText()
SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00); SWRenderer::RenderText(debugtext.c_str(), 20, 20, 0xFFFFFF00);
} }
u8* SWRenderer::getColorTexture() { u8* SWRenderer::getNextColorTexture() {
return s_xfbColorTexture[!s_currentColorTexture]; return s_xfbColorTexture[!s_currentColorTexture];
} }
u8* SWRenderer::getCurrentColorTexture() {
return s_xfbColorTexture[s_currentColorTexture];
}
void SWRenderer::swapColorTexture() { void SWRenderer::swapColorTexture() {
s_currentColorTexture = !s_currentColorTexture; s_currentColorTexture = !s_currentColorTexture;
} }
@ -168,7 +172,7 @@ void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidt
} }
u32 offset = 0; u32 offset = 0;
u8 *TexturePointer = getColorTexture(); u8 *TexturePointer = getNextColorTexture();
for (u16 y = 0; y < fbHeight; y++) for (u16 y = 0; y < fbHeight; y++)
{ {
@ -202,7 +206,7 @@ void SWRenderer::Swap(u32 fbWidth, u32 fbHeight)
{ {
GLInterface->Update(); // just updates the render window position and the backbuffer size GLInterface->Update(); // just updates the render window position and the backbuffer size
if (!g_SWVideoConfig.bHwRasterizer) if (!g_SWVideoConfig.bHwRasterizer)
SWRenderer::DrawTexture(s_xfbColorTexture[s_currentColorTexture], fbWidth, fbHeight); SWRenderer::DrawTexture(getCurrentColorTexture(), fbWidth, fbHeight);
swstats.frameCount++; swstats.frameCount++;
SWRenderer::SwapBuffer(); SWRenderer::SwapBuffer();

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@ -18,7 +18,8 @@ namespace SWRenderer
void RenderText(const char* pstr, int left, int top, u32 color); void RenderText(const char* pstr, int left, int top, u32 color);
void DrawDebugText(); void DrawDebugText();
u8* getColorTexture(); u8* getNextColorTexture();
u8* getCurrentColorTexture();
void swapColorTexture(); void swapColorTexture();
void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight); void UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight);
void DrawTexture(u8 *texture, int width, int height); void DrawTexture(u8 *texture, int width, int height);

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@ -232,6 +232,9 @@ void VideoSoftware::Video_EndField()
} }
} }
// Dump frame if needed
DebugUtil::OnFrameEnd(s_beginFieldArgs.fbWidth, s_beginFieldArgs.fbHeight);
// Ideally we would just move all the OpenGL context stuff to the CPU thread, // Ideally we would just move all the OpenGL context stuff to the CPU thread,
// but this gets messy when the hardware rasterizer is enabled. // but this gets messy when the hardware rasterizer is enabled.
// And neobrain loves his hardware rasterizer. // And neobrain loves his hardware rasterizer.