Refactor CP array constants slightly
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c915b780cf
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51de3d0fd1
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@ -224,7 +224,7 @@ u32 AnalyzeCommand(const u8* data, DecodeMode mode)
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// Determine offset of each element that might be a vertex array
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// The first 9 elements are never vertex arrays so we just accumulate their sizes.
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int offset = std::accumulate(sizes.begin(), sizes.begin() + 9, 0u);
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std::array<int, 12> offsets;
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std::array<int, NUM_VERTEX_COMPONENT_ARRAYS> offsets;
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for (size_t i = 0; i < offsets.size(); ++i)
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{
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offsets[i] = offset;
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@ -50,8 +50,8 @@ void FifoRecordAnalyzer::WriteVertexArray(int arrayIndex, const u8* vertexData,
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arrayType = s_CpMem.vtxDesc.low.Position;
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else if (arrayIndex == ARRAY_NORMAL)
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arrayType = s_CpMem.vtxDesc.low.Normal;
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else if (arrayIndex == ARRAY_COLOR || arrayIndex == ARRAY_COLOR2)
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arrayType = s_CpMem.vtxDesc.low.Color[arrayIndex - ARRAY_COLOR];
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else if (arrayIndex >= ARRAY_COLOR0 && arrayIndex < ARRAY_COLOR0 + NUM_COLOR_ARRAYS)
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arrayType = s_CpMem.vtxDesc.low.Color[arrayIndex - ARRAY_COLOR0];
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else if (arrayIndex >= ARRAY_POSITION && arrayIndex < ARRAY_POSITION + 8)
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arrayType = s_CpMem.vtxDesc.high.TexCoord[arrayIndex - ARRAY_POSITION];
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else
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@ -51,9 +51,14 @@ enum
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{
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ARRAY_POSITION = 0,
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ARRAY_NORMAL = 1,
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ARRAY_COLOR = 2,
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ARRAY_COLOR2 = 3,
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ARRAY_COLOR0 = 2,
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NUM_COLOR_ARRAYS = 2,
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ARRAY_TEXCOORD0 = 4,
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NUM_TEXCOORD_ARRAYS = 8,
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// Number of arrays related to vertex components (position, normal, color, tex coord)
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// Excludes the 4 arrays used for indexed XF loads
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NUM_VERTEX_COMPONENT_ARRAYS = 12,
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};
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// Vertex components
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@ -497,7 +497,7 @@ void VertexLoaderARM64::GenerateVertexLoader()
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m_VtxAttr.color[i].Comp == ColorFormat::RGBA4444)
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align = 2;
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s32 offset = GetAddressImm(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i],
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s32 offset = GetAddressImm(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i],
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EncodeRegTo64(scratch1_reg), align);
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ReadColor(m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp, offset);
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m_native_components |= VB_HAS_COL0 << i;
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@ -47,7 +47,7 @@ static std::mutex s_vertex_loader_map_lock;
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static VertexLoaderMap s_vertex_loader_map;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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u8* cached_arraybases[12];
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u8* cached_arraybases[NUM_VERTEX_COMPONENT_ARRAYS];
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void Init()
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{
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@ -88,8 +88,8 @@ void UpdateVertexArrayPointers()
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for (size_t i = 0; i < g_main_cp_state.vtx_desc.low.Color.Size(); i++)
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{
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if (IsIndexed(g_main_cp_state.vtx_desc.low.Color[i]))
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cached_arraybases[ARRAY_COLOR + i] =
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Memory::GetPointer(g_main_cp_state.array_bases[ARRAY_COLOR + i]);
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cached_arraybases[ARRAY_COLOR0 + i] =
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Memory::GetPointer(g_main_cp_state.array_bases[ARRAY_COLOR0 + i]);
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}
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for (size_t i = 0; i < g_main_cp_state.vtx_desc.high.TexCoord.Size(); i++)
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@ -9,6 +9,7 @@
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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class DataReader;
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class NativeVertexFormat;
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@ -43,7 +44,7 @@ std::string VertexLoadersToString();
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NativeVertexFormat* GetCurrentVertexFormat();
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// Resolved pointers to array bases. Used by vertex loaders.
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extern u8* cached_arraybases[12];
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extern u8* cached_arraybases[NUM_VERTEX_COMPONENT_ARRAYS];
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void UpdateVertexArrayPointers();
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// Position cache for zfreeze (3 vertices, 4 floats each to allow SIMD overwrite).
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@ -469,7 +469,7 @@ void VertexLoaderX64::GenerateVertexLoader()
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{
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if (m_VtxDesc.low.Color[i] != VertexComponentFormat::NotPresent)
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{
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data = GetVertexAddr(ARRAY_COLOR + int(i), m_VtxDesc.low.Color[i]);
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data = GetVertexAddr(ARRAY_COLOR0 + int(i), m_VtxDesc.low.Color[i]);
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ReadColor(data, m_VtxDesc.low.Color[i], m_VtxAttr.color[i].Comp);
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m_native_components |= VB_HAS_COL0 << i;
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m_native_vtx_decl.colors[i].components = 4;
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@ -77,8 +77,8 @@ void Color_ReadIndex_16b_565(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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@ -90,8 +90,8 @@ template <typename I>
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void Color_ReadIndex_24b_888(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]);
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SetCol(loader, Read24(address));
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}
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@ -99,8 +99,8 @@ template <typename I>
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void Color_ReadIndex_32b_888x(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]);
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SetCol(loader, Read24(address));
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}
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@ -109,8 +109,8 @@ void Color_ReadIndex_16b_4444(VertexLoader* loader)
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{
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auto const index = DataRead<I>();
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const u8* const address =
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]);
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u16 value;
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std::memcpy(&value, address, sizeof(u16));
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@ -122,8 +122,8 @@ template <typename I>
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void Color_ReadIndex_24b_6666(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* data = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]) - 1;
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const u8* data = VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]) - 1;
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const u32 val = Common::swap32(data);
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SetCol6666(loader, val);
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}
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@ -132,8 +132,8 @@ template <typename I>
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void Color_ReadIndex_32b_8888(VertexLoader* loader)
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{
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const auto index = DataRead<I>();
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR + loader->m_colIndex]);
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const u8* address = VertexLoaderManager::cached_arraybases[ARRAY_COLOR0 + loader->m_colIndex] +
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(index * g_main_cp_state.array_strides[ARRAY_COLOR0 + loader->m_colIndex]);
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SetCol(loader, Read32(address));
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}
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} // Anonymous namespace
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@ -352,7 +352,7 @@ TEST_F(VertexLoaderTest, LargeFloatVertexSpeed)
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CreateAndCheckSizes(33, 156);
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for (int i = 0; i < 12; i++)
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for (int i = 0; i < NUM_VERTEX_COMPONENT_ARRAYS; i++)
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{
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VertexLoaderManager::cached_arraybases[i] = m_src.GetPointer();
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g_main_cp_state.array_strides[i] = 129;
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