Update invertedoutline.glsl
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@ -7,8 +7,8 @@ uniform vec4 resolution;
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void main()
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{
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float4 c0 = texture(samp9, uv0);
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float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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float4 c0 = texture(samp9, uv0);
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float4 c1 = texture(samp9, uv0 + float2(5,5)*resolution.zw);
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ocol0 = c0 - c1;
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ocol0 = c0 - c1;
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}
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