Now OpenAL works, at least.

But Dolphin's sound stream system really needs a rethink.
Because this is the root cause of constant blocking.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4711 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
ayuanx 2009-12-20 02:23:26 +00:00
parent 7b6a0f9b72
commit 51163196d3
4 changed files with 80 additions and 80 deletions

View File

@ -171,3 +171,12 @@ void CMixer::PushSamples(short *samples, int num_stereo_samples, int core_sample
} }
push_sync.Leave(); push_sync.Leave();
} }
int CMixer::GetNumSamples()
{
return m_queueSize / 2;
//int ret = (m_queueSize - queue_minlength) / 2;
//ret = (ret > 0) ? ret : 0;
//return ret;
}

View File

@ -33,7 +33,8 @@ public:
// Called from audio threads // Called from audio threads
virtual int Mix(short *sample, int numSamples); virtual int Mix(short *sample, int numSamples);
virtual int GetNumSamples();
// Called from main thread // Called from main thread
virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate); virtual void PushSamples(short* samples, int num_stereo_samples, int core_sample_rate);
@ -41,8 +42,6 @@ public:
int GetSampleRate() {return m_sampleRate;} int GetSampleRate() {return m_sampleRate;}
int GetDataSize() {return m_queueSize;}
void SetThrottle(bool use) { m_throttle = use;} void SetThrottle(bool use) { m_throttle = use;}
void SetDTKMusic(bool use) { m_EnableDTKMusic = use;} void SetDTKMusic(bool use) { m_EnableDTKMusic = use;}

View File

@ -20,18 +20,12 @@
#if defined HAVE_OPENAL && HAVE_OPENAL #if defined HAVE_OPENAL && HAVE_OPENAL
#define AUDIO_NUMBUFFERS (4)
//#define AUDIO_SERVICE_UPDATE_PERIOD (20)
bool OpenALStream::Start() bool OpenALStream::Start()
{ {
ALDeviceList *pDeviceList = NULL; ALDeviceList *pDeviceList = NULL;
ALCcontext *pContext = NULL; ALCcontext *pContext = NULL;
ALCdevice *pDevice = NULL; ALCdevice *pDevice = NULL;
bool bReturn = false; bool bReturn = false;
g_uiSource = 0;
g_uiBuffers = NULL;
soundSyncEvent.Init(); soundSyncEvent.Init();
@ -53,13 +47,15 @@ bool OpenALStream::Start()
alcCloseDevice(pDevice); alcCloseDevice(pDevice);
PanicAlert("OpenAL: can't create context for device %s", pDevice); PanicAlert("OpenAL: can't create context for device %s", pDevice);
} }
} else { }
else
{
PanicAlert("OpenAL: can't open device %s", pDevice); PanicAlert("OpenAL: can't open device %s", pDevice);
} }
delete pDeviceList; delete pDeviceList;
} else { }
else
{
PanicAlert("OpenAL: can't find sound devices"); PanicAlert("OpenAL: can't find sound devices");
} }
@ -68,57 +64,52 @@ bool OpenALStream::Start()
void OpenALStream::Stop() void OpenALStream::Stop()
{ {
ALCcontext *pContext;
ALCdevice *pDevice;
threadData = 1; threadData = 1;
// kick the thread if it's waiting // kick the thread if it's waiting
soundSyncEvent.Set(); soundSyncEvent.Set();
soundCriticalSection.Enter(); // AyuanX: Spec says OpenAL1.1 is thread safe already
// soundCriticalSection.Enter();
delete thread; delete thread;
thread = NULL; thread = NULL;
alSourceStop(g_uiSource); alSourceStop(uiSource);
alSourcei(g_uiSource, AL_BUFFER, 0); alSourcei(uiSource, AL_BUFFER, 0);
// Clean up buffers and sources // Clean up buffers and sources
alDeleteSources(1, &g_uiSource); alDeleteSources(1, &uiSource);
alDeleteBuffers(AUDIO_NUMBUFFERS, g_uiBuffers); alDeleteBuffers(OAL_NUM_BUFFERS, uiBuffers);
pContext = alcGetCurrentContext(); ALCcontext *pContext = alcGetCurrentContext();
pDevice = alcGetContextsDevice(pContext); ALCdevice *pDevice = alcGetContextsDevice(pContext);
alcMakeContextCurrent(NULL); alcMakeContextCurrent(NULL);
alcDestroyContext(pContext); alcDestroyContext(pContext);
alcCloseDevice(pDevice); alcCloseDevice(pDevice);
soundCriticalSection.Leave(); // soundCriticalSection.Leave();
soundSyncEvent.Shutdown(); soundSyncEvent.Shutdown();
} }
void OpenALStream::Update() void OpenALStream::Update()
{ {
//if (m_mixer->GetDataSize()) //here need debug soundSyncEvent.Set();
{
soundSyncEvent.Set();
}
} }
void OpenALStream::Clear(bool mute) void OpenALStream::Clear(bool mute)
{ {
m_muted = mute; m_muted = mute;
soundCriticalSection.Enter(); // soundCriticalSection.Enter();
if(m_muted) if(m_muted)
{ {
alSourceStop(g_uiSource); alSourceStop(uiSource);
} }
else else
{ {
alSourcePlay(g_uiSource); alSourcePlay(uiSource);
} }
soundCriticalSection.Leave(); // soundCriticalSection.Leave();
} }
THREAD_RETURN OpenALStream::ThreadFunc(void* args) THREAD_RETURN OpenALStream::ThreadFunc(void* args)
@ -129,64 +120,64 @@ THREAD_RETURN OpenALStream::ThreadFunc(void* args)
void OpenALStream::SoundLoop() void OpenALStream::SoundLoop()
{ {
ALuint uiBuffers[AUDIO_NUMBUFFERS] = {0};
ALuint uiSource = 0;
ALenum err; ALenum err;
u32 ulFrequency = m_mixer->GetSampleRate(); u32 ulFrequency = m_mixer->GetSampleRate();
memset(uiBuffers, 0, OAL_NUM_BUFFERS * sizeof(ALuint));
uiSource = 0;
// Generate some AL Buffers for streaming // Generate some AL Buffers for streaming
alGenBuffers(AUDIO_NUMBUFFERS, (ALuint *)uiBuffers); alGenBuffers(OAL_NUM_BUFFERS, (ALuint *)uiBuffers);
// Generate a Source to playback the Buffers // Generate a Source to playback the Buffers
alGenSources(1, &uiSource); alGenSources(1, &uiSource);
memset(realtimeBuffer, 0, OAL_BUFFER_SIZE * sizeof(short)); memset(realtimeBuffer, 0, OAL_BUFFER_SIZE);
//* for (int i = 0; i < OAL_NUM_BUFFERS; i++)
for (int iLoop = 0; iLoop < AUDIO_NUMBUFFERS; iLoop++) alBufferData(uiBuffers[i], AL_FORMAT_STEREO16, realtimeBuffer, OAL_BUFFER_SIZE, ulFrequency);
{
// pay load fake data
alBufferData(uiBuffers[iLoop], AL_FORMAT_STEREO16, realtimeBuffer, 1024, ulFrequency);
alSourceQueueBuffers(uiSource, 1, &uiBuffers[iLoop]);
}
//*/
g_uiSource = uiSource;
g_uiBuffers = (ALuint *)uiBuffers;
alSourceQueueBuffers(uiSource, OAL_NUM_BUFFERS, uiBuffers);
alSourcePlay(uiSource); alSourcePlay(uiSource);
err = alGetError(); err = alGetError();
// TODO: Error handling
ALint iBuffersFilled = 0;
ALint iBuffersProcessed = 0;
ALuint uiBufferTemp[OAL_NUM_BUFFERS] = {0};
while (!threadData) while (!threadData)
{ {
int numBytesToRender = 32768; //ya, this is a hack, we need real data count // soundCriticalSection.Enter();
/*int numBytesRender =*/ m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2); if (iBuffersProcessed == iBuffersFilled)
//if (numBytesRender) //here need debug
{ {
soundCriticalSection.Enter();
ALint iBuffersProcessed = 0;
alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed); alGetSourcei(uiSource, AL_BUFFERS_PROCESSED, &iBuffersProcessed);
iBuffersFilled = 0;
if (iBuffersProcessed)
{
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
ALuint uiTempBuffer = 0;
alSourceUnqueueBuffers(uiSource, 1, &uiTempBuffer);
/*
soundCriticalSection.Enter();
int numBytesToRender = 32768; //ya, this is a hack, we need real data count
m_mixer->Mix(realtimeBuffer, numBytesToRender >> 2);
soundCriticalSection.Leave();
unsigned long ulBytesWritten = 0;
*/
//if (numBytesRender)
{
alBufferData(uiTempBuffer, AL_FORMAT_STEREO16, realtimeBuffer, numBytesToRender, ulFrequency);
}
alSourceQueueBuffers(uiSource, 1, &uiTempBuffer);
}
soundCriticalSection.Leave();
} }
int numSamples = m_mixer->GetNumSamples();
numSamples &= ~0x400;
if (iBuffersProcessed && numSamples)
{
numSamples = (numSamples > OAL_BUFFER_SIZE / 4) ? OAL_BUFFER_SIZE / 4 : numSamples;
// Remove the Buffer from the Queue. (uiBuffer contains the Buffer ID for the unqueued Buffer)
if (iBuffersFilled == 0)
alSourceUnqueueBuffers(uiSource, iBuffersProcessed, uiBufferTemp);
m_mixer->Mix(realtimeBuffer, numSamples);
alBufferData(uiBufferTemp[iBuffersFilled], AL_FORMAT_STEREO16, realtimeBuffer, numSamples * 4, ulFrequency);
alSourceQueueBuffers(uiSource, 1, &uiBufferTemp[iBuffersFilled]);
iBuffersFilled++;
if (iBuffersFilled == OAL_NUM_BUFFERS)
alSourcePlay(uiSource);
}
else
{
ALint state = 0;
alGetSourcei(uiSource, AL_SOURCE_STATE, &state);
if (state != AL_PLAYING)
alSourcePlay(uiSource);
}
// soundCriticalSection.Leave();
soundSyncEvent.Wait(); soundSyncEvent.Wait();
} }
} }

View File

@ -34,8 +34,9 @@
#include "AL/alc.h" #include "AL/alc.h"
#endif // WIN32 #endif // WIN32
// public use // public use
#define SFX_MAX_SOURCE 1 #define SFX_MAX_SOURCE 1
#define OAL_BUFFER_SIZE 1024*1024 #define OAL_NUM_BUFFERS 2
#define OAL_BUFFER_SIZE (1024 * 8)
#endif #endif
class OpenALStream: public SoundStream class OpenALStream: public SoundStream
@ -60,9 +61,9 @@ private:
Common::CriticalSection soundCriticalSection; Common::CriticalSection soundCriticalSection;
Common::Event soundSyncEvent; Common::Event soundSyncEvent;
short realtimeBuffer[OAL_BUFFER_SIZE]; short realtimeBuffer[OAL_BUFFER_SIZE/sizeof(short)];
ALuint g_uiSource; ALuint uiBuffers[OAL_NUM_BUFFERS];
ALuint *g_uiBuffers; ALuint uiSource;
#else #else
public: public:
OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {} OpenALStream(CMixer *mixer, void *hWnd = NULL): SoundStream(mixer) {}