These checks aren't needed when using CG.
This commit is contained in:
parent
e88d35d1c1
commit
5085cebaf3
|
@ -314,7 +314,8 @@ Renderer::Renderer()
|
|||
|
||||
s_bHaveFramebufferBlit = strstr(ptoken, "GL_EXT_framebuffer_blit") != NULL;
|
||||
s_bHaveCoverageMSAA = strstr(ptoken, "GL_NV_framebuffer_multisample_coverage") != NULL;
|
||||
|
||||
if(g_ActiveConfig.bUseGLSL)
|
||||
{
|
||||
// TODO: Switch over to using glew once 1.6/1.7 becomes more mainstream, seems most people are stuck in 1.5
|
||||
if (strstr((const char*)glGetString(GL_EXTENSIONS), "GL_ARB_shading_language_420pack") != NULL)
|
||||
g_Config.backend_info.bSupportsGLSLBinding = true;
|
||||
|
@ -330,6 +331,7 @@ Renderer::Renderer()
|
|||
g_ActiveConfig.backend_info.bSupportsGLSLBinding ? "True" : "False",
|
||||
g_ActiveConfig.backend_info.bSupportsGLSLUBO ? "True" : "False",
|
||||
g_ActiveConfig.backend_info.bSupportsGLSLCache ? "True" : "False").c_str(), 5000);
|
||||
}
|
||||
|
||||
s_LastMultisampleMode = g_ActiveConfig.iMultisampleMode;
|
||||
s_MSAASamples = GetNumMSAASamples(s_LastMultisampleMode);
|
||||
|
@ -441,8 +443,8 @@ Renderer::Renderer()
|
|||
#else
|
||||
// If we don't have Nvidia CG, we HAVE to use GLSL
|
||||
g_Config.bUseGLSL = true;
|
||||
|
||||
UpdateActiveConfig();
|
||||
INFO_LOG(VIDEO, "CG not found, switching to GLSL");
|
||||
#endif // HAVE_CG
|
||||
|
||||
int nenvvertparams, nenvfragparams, naddrregisters[2];
|
||||
|
|
Loading…
Reference in New Issue