Merge pull request #12935 from AdmiralCurtiss/achievements-default-badges

AchievementManager: Improve player/game badge handling and fix crash when no badge is loaded
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OatmealDome 2024-07-15 16:40:51 -04:00 committed by GitHub
commit 505fe5cc0e
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GPG Key ID: B5690EEEBB952194
2 changed files with 18 additions and 14 deletions

View File

@ -440,7 +440,7 @@ u32 AchievementManager::GetPlayerScore() const
const AchievementManager::Badge& AchievementManager::GetPlayerBadge() const
{
return m_player_badge;
return m_player_badge.data.empty() ? m_default_player_badge : m_player_badge;
}
std::string_view AchievementManager::GetGameDisplayName() const
@ -460,7 +460,7 @@ rc_api_fetch_game_data_response_t* AchievementManager::GetGameData()
const AchievementManager::Badge& AchievementManager::GetGameBadge() const
{
return m_game_badge;
return m_game_badge.data.empty() ? m_default_game_badge : m_game_badge;
}
const AchievementManager::Badge& AchievementManager::GetAchievementBadge(AchievementId id,
@ -696,7 +696,6 @@ void AchievementManager::LoadDefaultBadges()
DEFAULT_PLAYER_BADGE_FILENAME);
}
}
m_player_badge = m_default_player_badge;
if (m_default_game_badge.data.empty())
{
@ -707,7 +706,6 @@ void AchievementManager::LoadDefaultBadges()
DEFAULT_GAME_BADGE_FILENAME);
}
}
m_game_badge = m_default_game_badge;
if (m_default_unlocked_badge.data.empty())
{
@ -888,7 +886,7 @@ void AchievementManager::DisplayWelcomeMessage()
const u32 color =
rc_client_get_hardcore_enabled(m_client) ? OSD::Color::YELLOW : OSD::Color::CYAN;
OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN, &m_game_badge);
OSD::AddMessage("", OSD::Duration::VERY_LONG, OSD::Color::GREEN, &GetGameBadge());
auto info = rc_client_get_game_info(m_client);
if (!info)
{
@ -1033,7 +1031,7 @@ void AchievementManager::HandleGameCompletedEvent(const rc_client_event_t* clien
OSD::AddMessage(fmt::format("Congratulations! {} has {} {}", user_info->display_name,
hardcore ? "mastered" : "completed", game_info->title),
OSD::Duration::VERY_LONG, hardcore ? OSD::Color::YELLOW : OSD::Color::CYAN,
&AchievementManager::GetInstance().m_game_badge);
&AchievementManager::GetInstance().GetGameBadge());
}
void AchievementManager::HandleResetEvent(const rc_client_event_t* client_event)

View File

@ -84,10 +84,13 @@ void AchievementHeaderWidget::UpdateData()
m_user_icon->setVisible(false);
m_user_icon->clear();
m_user_icon->setText({});
QImage i_user_icon(&player_badge.data.front(), player_badge.width, player_badge.height,
QImage::Format_RGBA8888);
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
if (!player_badge.data.empty())
{
QImage i_user_icon(player_badge.data.data(), player_badge.width, player_badge.height,
QImage::Format_RGBA8888);
m_user_icon->setPixmap(QPixmap::fromImage(i_user_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
}
m_user_icon->adjustSize();
m_user_icon->setStyleSheet(QStringLiteral("border: 4px solid transparent"));
m_user_icon->setVisible(true);
@ -100,10 +103,13 @@ void AchievementHeaderWidget::UpdateData()
{
rc_client_user_game_summary_t game_summary;
rc_client_get_user_game_summary(instance.GetClient(), &game_summary);
QImage i_game_icon(&game_badge.data.front(), game_badge.width, game_badge.height,
QImage::Format_RGBA8888);
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
if (game_badge.data.empty())
{
QImage i_game_icon(game_badge.data.data(), game_badge.width, game_badge.height,
QImage::Format_RGBA8888);
m_game_icon->setPixmap(QPixmap::fromImage(i_game_icon)
.scaled(64, 64, Qt::KeepAspectRatio, Qt::SmoothTransformation));
}
m_game_icon->adjustSize();
std::string_view color = AchievementManager::GRAY;
if (game_summary.num_core_achievements == game_summary.num_unlocked_achievements)