PixelShaderGen: Remove some dead code.

This commit is contained in:
Tony Wasserka 2014-02-05 13:26:01 +01:00
parent 065919f599
commit 50526ae50a
1 changed files with 25 additions and 73 deletions

View File

@ -138,24 +138,6 @@ static const char *tevCInputTable[] = // CC
"int3(127,127,127)", // HALF
"ikonsttemp.rgb", // KONST
"int3(0,0,0)", // ZERO
///added extra values to map clamped values
"icprev.rgb", // CPREV,
"icprev.aaa", // APREV,
"icc0.rgb", // C0,
"icc0.aaa", // A0,
"icc1.rgb", // C1,
"icc1.aaa", // A1,
"icc2.rgb", // C2,
"icc2.aaa", // A2,
"itextemp.rgb", // TEXC,
"itextemp.aaa", // TEXA,
"icrastemp.rgb", // RASC,
"icrastemp.aaa", // RASA,
"int3(255,255,255)", // ONE
"int3(127,127,127)", // HALF
"ickonsttemp.rgb", // KONST
"int3(0,0,0)", // ZERO
"PADERROR1", "PADERROR2", "PADERROR3", "PADERROR4"
};
static const char *tevAInputTable[] = // CA
@ -168,17 +150,6 @@ static const char *tevAInputTable[] = // CA
"irastemp", // RASA,
"ikonsttemp", // KONST, (hw1 had quarter)
"int4(0,0,0,0)", // ZERO
///added extra values to map clamped values
"icprev", // APREV,
"icc0", // A0,
"icc1", // A1,
"icc2", // A2,
"itextemp", // TEXA,
"icrastemp", // RASA,
"ickonsttemp", // KONST, (hw1 had quarter)
"int4(0,0,0,0)", // ZERO
"PADERROR5", "PADERROR6", "PADERROR7", "PADERROR8",
"PADERROR9", "PADERROR10", "PADERROR11", "PADERROR12",
};
static const char *tevRasTable[] =
@ -193,8 +164,8 @@ static const char *tevRasTable[] =
"int4(0, 0, 0, 0)", // zero
};
static const char *tevCOutputTable[] = { "iprev.rgb", "ic0.rgb", "ic1.rgb", "ic2.rgb", "icprev.rgb", "icc0.rgb", "icc1.rgb", "icc2.rgb", };
static const char *tevAOutputTable[] = { "iprev.a", "ic0.a", "ic1.a", "ic2.a", "icprev.a", "icc0.a", "icc1.a", "icc2.a" };
static const char *tevCOutputTable[] = { "iprev.rgb", "ic0.rgb", "ic1.rgb", "ic2.rgb" };
static const char *tevAOutputTable[] = { "iprev.a", "ic0.a", "ic1.a", "ic2.a" };
static char text[16384];
@ -381,10 +352,7 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
" int3 comp16 = int3(1, 256, 0), comp24 = int3(1, 256, 256*256);\n"
" int alphabump=0;\n"
" int3 tevcoord=int3(0, 0, 0);\n"
" int2 wrappedcoord=int2(0,0); float2 tempcoord=float2(0.0,0.0);\n"
" int4 icc0=int4(0, 0, 0, 0), icc1=int4(0, 0, 0, 0);\n"
" int4 icc2=int4(0, 0, 0, 0), icprev=int4(0, 0, 0, 0);\n"
" int4 icrastemp = int4(0, 0, 0, 0), ickonsttemp = int4(0, 0, 0, 0);\n\n");
" int2 wrappedcoord=int2(0,0); float2 tempcoord=float2(0.0,0.0);\n\n");
if (ApiType == API_OPENGL)
{
@ -610,45 +578,29 @@ static inline void GeneratePixelShader(T& out, DSTALPHA_MODE dstAlphaMode, API_T
//table with the color compare operations
static const char *TEVCMPColorOPTable[16] =
static const char *TEVCMPColorOPTable[] =
{
"float3(0.0, 0.0, 0.0)",//0
"float3(0.0, 0.0, 0.0)",//1
"float3(0.0, 0.0, 0.0)",//2
"float3(0.0, 0.0, 0.0)",//3
"float3(0.0, 0.0, 0.0)",//4
"float3(0.0, 0.0, 0.0)",//5
"float3(0.0, 0.0, 0.0)",//6
"float3(0.0, 0.0, 0.0)",//7
" %s + (((%s.r&255) > %s.r) ? (%s&255): int3(0,0,0))",//#define TEVCMP_R8_GT 8
" %s + (((%s.r&255) == %s.r) ? (%s&255): int3(0,0,0))",//#define TEVCMP_R8_EQ 9
" %s + ((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))",//#define TEVCMP_GR16_GT 10
" %s + ((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))",//#define TEVCMP_GR16_EQ 11
" %s + ((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))",//#define TEVCMP_BGR24_GT 12
" %s + ((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))",//#define TEVCMP_BGR24_EQ 13
" %s + int3(max(sign(int3((%s.rgb&255)) - int3((%s.rgb&255))), int3(0,0,0)) * (%s&255))",//#define TEVCMP_RGB8_GT 14
" %s + int3((int3(255,255,255) - max(sign(abs(int3((%s.rgb&255)) - int3((%s.rgb&255)))), int3(0,0,0))) * (%s&255))"//#define TEVCMP_RGB8_EQ 15
" %s + (((%s.r&255) > %s.r) ? (%s&255): int3(0,0,0))", // TEVCMP_R8_GT
" %s + (((%s.r&255) == %s.r) ? (%s&255): int3(0,0,0))", // TEVCMP_R8_EQ
" %s + ((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))", // TEVCMP_GR16_GT
" %s + ((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s&255): int3(0,0,0))", // TEVCMP_GR16_EQ
" %s + ((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))", // TEVCMP_BGR24_GT
" %s + ((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s&255): int3(0,0,0))", // TEVCMP_BGR24_EQ
" %s + int3(max(sign(int3((%s.rgb&255)) - int3((%s.rgb&255))), int3(0,0,0)) * (%s&255))", // TEVCMP_RGB8_GT
" %s + int3((int3(255,255,255) - max(sign(abs(int3((%s.rgb&255)) - int3((%s.rgb&255)))), int3(0,0,0))) * (%s&255))" // TEVCMP_RGB8_EQ
};
//table with the alpha compare operations
static const char *TEVCMPAlphaOPTable[16] =
static const char *TEVCMPAlphaOPTable[] =
{
"0.0",//0
"0.0",//1
"0.0",//2
"0.0",//3
"0.0",//4
"0.0",//5
"0.0",//6
"0.0",//7
" %s.a + (((%s.r&255) > (%s.r&255)) ? (%s.a&255) : 0)",//#define TEVCMP_R8_GT 8
" %s.a + (((%s.r&255) == (%s.r&255)) ? (%s.a&255) : 0)",//#define TEVCMP_R8_EQ 9
" %s.a + ((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)",//#define TEVCMP_GR16_GT 10
" %s.a + ((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)",//#define TEVCMP_GR16_EQ 11
" %s.a + ((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)",//#define TEVCMP_BGR24_GT 12
" %s.a + ((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)",//#define TEVCMP_BGR24_EQ 13
" %s.a + (((%s.a&255) > (%s.a&255)) ? (%s.a&255) : 0)",//#define TEVCMP_A8_GT 14
" %s.a + (((%s.a&255) == (%s.a&255)) ? (%s.a&255) : 0)" //#define TEVCMP_A8_EQ 15
" %s.a + (((%s.r&255) > (%s.r&255)) ? (%s.a&255) : 0)", // TEVCMP_R8_GT
" %s.a + (((%s.r&255) == (%s.r&255)) ? (%s.a&255) : 0)", // TEVCMP_R8_EQ
" %s.a + ((idot((%s.rgb&255), comp16) > idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)", // TEVCMP_GR16_GT
" %s.a + ((idot((%s.rgb&255), comp16) == idot((%s.rgb&255), comp16)) ? (%s.a&255) : 0)", // TEVCMP_GR16_EQ
" %s.a + ((idot((%s.rgb&255), comp24) > idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)", // TEVCMP_BGR24_GT
" %s.a + ((idot((%s.rgb&255), comp24) == idot((%s.rgb&255), comp24)) ? (%s.a&255) : 0)", // TEVCMP_BGR24_EQ
" %s.a + (((%s.a&255) > (%s.a&255)) ? (%s.a&255) : 0)", // TEVCMP_A8_GT
" %s.a + (((%s.a&255) == (%s.a&255)) ? (%s.a&255) : 0)" // TEVCMP_A8_EQ
};
template<class T>
@ -710,7 +662,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
out.Write("int2 indtevtrans%d = int2(idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d), idot(" I_INDTEXMTX"[%d].xyz, iindtevcrd%d)) >> 3;\n", n, mtxidx, n, mtxidx+1, n);
// TODO: should use a shader uid branch for this..
// TODO: should use a shader uid branch for this for better performance
out.Write("if (" I_INDTEXMTX"[%d].w >= 0) indtevtrans%d = indtevtrans%d >> " I_INDTEXMTX"[%d].w;\n", mtxidx, n, n, mtxidx);
out.Write("else indtevtrans%d = indtevtrans%d << (-" I_INDTEXMTX"[%d].w);\n", n, n, mtxidx);
}
@ -887,7 +839,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
}
else
{
int cmp = (cc.shift<<1)|cc.op|8; // comparemode stored here
int cmp = (cc.shift<<1)|cc.op; // comparemode stored here
out.Write(TEVCMPColorOPTable[cmp],//lookup the function from the op table
tevCInputTable[cc.d],
tevCInputTable[cc.a],
@ -923,7 +875,7 @@ static inline void WriteStage(T& out, pixel_shader_uid_data& uid_data, int n, AP
else
{
//compare alpha combiner goes here
int cmp = (ac.shift<<1)|ac.op|8; // comparemode stored here
int cmp = (ac.shift<<1)|ac.op; // comparemode stored here
out.Write(TEVCMPAlphaOPTable[cmp],
tevAInputTable[ac.d],
tevAInputTable[ac.a],