More multi-byte display fix
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4750 8ced0084-cf51-0410-be5f-012b33b47a6e
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03c45646b4
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50139a394b
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@ -48,7 +48,7 @@ void CARCodeAddEdit::CreateGUIControls(int _selection)
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}
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}
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else
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else
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{
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{
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currentName = wxString::FromAscii(arCodes.at(_selection).name.c_str());
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currentName = wxString(arCodes.at(_selection).name.c_str(), *wxConvCurrent);
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tempEntries = arCodes.at(_selection);
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tempEntries = arCodes.at(_selection);
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}
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}
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@ -94,7 +94,7 @@ void CARCodeAddEdit::OnClose(wxCloseEvent& WXUNUSED (event))
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void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
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void CARCodeAddEdit::ChangeEntry(wxSpinEvent& event)
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{
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{
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ActionReplay::ARCode currentCode = arCodes.at((int)arCodes.size() - event.GetPosition());
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ActionReplay::ARCode currentCode = arCodes.at((int)arCodes.size() - event.GetPosition());
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EditCheatName->SetValue(wxString::FromAscii(currentCode.name.c_str()));
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EditCheatName->SetValue(wxString(currentCode.name.c_str(), *wxConvCurrent));
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UpdateTextCtrl(currentCode);
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UpdateTextCtrl(currentCode);
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}
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}
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@ -147,7 +147,7 @@ void wxCheatsWindow::Load_ARCodes()
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{
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{
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ARCode code = GetARCode(i);
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ARCode code = GetARCode(i);
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ARCodeIndex ind;
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ARCodeIndex ind;
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u32 index = m_CheckListBox_CheatsList->Append(wxString::FromAscii(code.name.c_str()));
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u32 index = m_CheckListBox_CheatsList->Append(wxString(code.name.c_str(), *wxConvCurrent));
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m_CheckListBox_CheatsList->Check(index, code.active);
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m_CheckListBox_CheatsList->Check(index, code.active);
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ind.index = i;
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ind.index = i;
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ind.uiIndex = index;
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ind.uiIndex = index;
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@ -162,7 +162,7 @@ void wxCheatsWindow::OnEvent_CheatsList_ItemSelected(wxCommandEvent& WXUNUSED (e
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if ((int)indexList[i].uiIndex == index)
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if ((int)indexList[i].uiIndex == index)
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{
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{
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ARCode code = GetARCode(i);
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ARCode code = GetARCode(i);
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m_Label_Codename->SetLabel(wxT("Name: ") + wxString::FromAscii(code.name.c_str()));
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m_Label_Codename->SetLabel(wxT("Name: ") + wxString(code.name.c_str(), *wxConvCurrent));
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char text[CHAR_MAX];
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char text[CHAR_MAX];
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char* numcodes = text;
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char* numcodes = text;
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sprintf(numcodes, "Number of Codes: %lu", (unsigned long)code.ops.size());
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sprintf(numcodes, "Number of Codes: %lu", (unsigned long)code.ops.size());
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@ -499,7 +499,7 @@ void CGameListCtrl::ScanForISOs()
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wxString msg;
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wxString msg;
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char tempstring[128];
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char tempstring[128];
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sprintf(tempstring,"Scanning %s", FileName.c_str());
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sprintf(tempstring,"Scanning %s", FileName.c_str());
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msg = wxString::FromAscii(tempstring);
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msg = wxString(tempstring, *wxConvCurrent);
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// Update with the progress (i) and the message (msg)
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// Update with the progress (i) and the message (msg)
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bool Cont = dialog.Update(i, msg);
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bool Cont = dialog.Update(i, msg);
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@ -763,7 +763,7 @@ void CGameListCtrl::OnMouseMotion(wxMouseEvent& event)
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{
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{
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char temp[2048];
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char temp[2048];
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sprintf(temp, "^ %s%s%s", emuState[nState -1].c_str(), issues.size() > 0 ? " :\n" : "", issues.c_str());
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sprintf(temp, "^ %s%s%s", emuState[nState -1].c_str(), issues.size() > 0 ? " :\n" : "", issues.c_str());
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toolTip = new wxEmuStateTip(this, wxString::FromAscii(temp), &toolTip);
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toolTip = new wxEmuStateTip(this, wxString(temp, *wxConvCurrent), &toolTip);
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}
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}
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else
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else
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toolTip = new wxEmuStateTip(this, wxT("Not Set"), &toolTip);
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toolTip = new wxEmuStateTip(this, wxT("Not Set"), &toolTip);
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@ -1050,7 +1050,7 @@ void CGameListCtrl::CompressSelection(bool _compress)
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void CGameListCtrl::CompressCB(const char* text, float percent, void* arg)
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void CGameListCtrl::CompressCB(const char* text, float percent, void* arg)
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{
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{
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((wxProgressDialog*)arg)->Update((int)(percent*1000), wxString::FromAscii(text));
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((wxProgressDialog*)arg)->Update((int)(percent*1000), wxString(text, *wxConvCurrent));
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}
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}
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void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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@ -1068,7 +1068,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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{
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{
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path = wxFileSelector(
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path = wxFileSelector(
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_T("Save decompressed ISO"),
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_T("Save decompressed ISO"),
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wxEmptyString, wxString::FromAscii(FileName.c_str()), wxEmptyString,
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wxEmptyString, wxString(FileName.c_str(), *wxConvCurrent), wxEmptyString,
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wxString::Format
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wxString::Format
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(
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(
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_T("All GC/Wii ISO files (gcm)|*.gcm|All files (%s)|%s"),
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_T("All GC/Wii ISO files (gcm)|*.gcm|All files (%s)|%s"),
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@ -1087,7 +1087,7 @@ void CGameListCtrl::OnCompressGCM(wxCommandEvent& WXUNUSED (event))
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{
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{
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path = wxFileSelector(
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path = wxFileSelector(
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_T("Save compressed ISO"),
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_T("Save compressed ISO"),
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wxEmptyString, wxString::FromAscii(FileName.c_str()), wxEmptyString,
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wxEmptyString, wxString(FileName.c_str(), *wxConvCurrent), wxEmptyString,
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wxString::Format
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wxString::Format
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(
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(
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_T("All compressed GC/Wii ISO files (gcz)|*.gcz|All files (%s)|%s"),
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_T("All compressed GC/Wii ISO files (gcz)|*.gcz|All files (%s)|%s"),
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@ -865,7 +865,7 @@ void CISOProperties::LoadGameConfig()
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GameIni.Get("EmuState", "EmulationIssues", &sTemp);
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GameIni.Get("EmuState", "EmulationIssues", &sTemp);
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if (!sTemp.empty())
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if (!sTemp.empty())
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{
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{
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EmuIssues->SetValue(wxString::FromAscii(sTemp.c_str()));
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EmuIssues->SetValue(wxString(sTemp.c_str(), *wxConvCurrent));
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bRefreshList = true;
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bRefreshList = true;
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}
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}
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EmuIssues->Enable(EmuState->GetSelection() != 0);
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EmuIssues->Enable(EmuState->GetSelection() != 0);
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@ -951,7 +951,7 @@ bool CISOProperties::SaveGameConfig()
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else
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else
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GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
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GameIni.Set("EmuState", "EmulationStateId", EmuState->GetSelection());
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GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(wxConvUTF8));
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GameIni.Set("EmuState", "EmulationIssues", (const char*)EmuIssues->GetValue().mb_str(*wxConvCurrent));
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PatchList_Save();
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PatchList_Save();
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ActionReplayList_Save();
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ActionReplayList_Save();
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@ -1024,7 +1024,7 @@ void CISOProperties::PatchList_Load()
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for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
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for (std::vector<PatchEngine::Patch>::const_iterator it = onFrame.begin(); it != onFrame.end(); ++it)
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{
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{
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PatchEngine::Patch p = *it;
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PatchEngine::Patch p = *it;
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Patches->Append(wxString::FromAscii(p.name.c_str()));
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Patches->Append(wxString(p.name.c_str(), *wxConvCurrent));
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Patches->Check(index, p.active);
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Patches->Check(index, p.active);
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++index;
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++index;
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}
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}
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@ -1068,7 +1068,7 @@ void CISOProperties::PatchButtonClicked(wxCommandEvent& event)
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CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
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CPatchAddEdit dlg(-1, this, 1, _("Add Patch"));
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if (dlg.ShowModal() == wxID_OK)
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if (dlg.ShowModal() == wxID_OK)
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{
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{
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Patches->Append(wxString::FromAscii(onFrame.back().name.c_str()));
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Patches->Append(wxString(onFrame.back().name.c_str(), *wxConvCurrent));
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Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
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Patches->Check((unsigned int)(onFrame.size() - 1), onFrame.back().active);
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}
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}
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}
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}
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@ -1097,7 +1097,7 @@ void CISOProperties::ActionReplayList_Load()
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for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
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for (std::vector<ActionReplay::ARCode>::const_iterator it = arCodes.begin(); it != arCodes.end(); ++it)
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{
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{
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ActionReplay::ARCode arCode = *it;
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ActionReplay::ARCode arCode = *it;
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Cheats->Append(wxString::FromAscii(arCode.name.c_str()));
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Cheats->Append(wxString(arCode.name.c_str(), *wxConvCurrent));
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Cheats->Check(index, arCode.active);
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Cheats->Check(index, arCode.active);
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++index;
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++index;
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}
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}
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@ -49,7 +49,7 @@ void CPatchAddEdit::CreateGUIControls(int _selection)
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}
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}
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else
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else
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{
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{
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currentName = wxString::FromAscii(onFrame.at(_selection).name.c_str());
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currentName = wxString(onFrame.at(_selection).name.c_str(), *wxConvCurrent);
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tempEntries = onFrame.at(_selection).entries;
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tempEntries = onFrame.at(_selection).entries;
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}
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}
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