Merge branch 'GLSL-master' of https://code.google.com/p/dolphin-emu into GLSL-master

This commit is contained in:
Ryan Houdek 2011-12-09 17:30:50 -06:00
commit 4fe9792760
2 changed files with 8 additions and 0 deletions

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@ -202,6 +202,7 @@
<ClCompile Include="Src\NativeVertexFormat.cpp" /> <ClCompile Include="Src\NativeVertexFormat.cpp" />
<ClCompile Include="Src\PixelShaderCache.cpp" /> <ClCompile Include="Src\PixelShaderCache.cpp" />
<ClCompile Include="Src\PostProcessing.cpp" /> <ClCompile Include="Src\PostProcessing.cpp" />
<ClCompile Include="Src\ProgramShaderCache.cpp" />
<ClCompile Include="Src\RasterFont.cpp" /> <ClCompile Include="Src\RasterFont.cpp" />
<ClCompile Include="Src\Render.cpp" /> <ClCompile Include="Src\Render.cpp" />
<ClCompile Include="Src\stdafx.cpp"> <ClCompile Include="Src\stdafx.cpp">
@ -224,6 +225,7 @@
<ClInclude Include="Src\main.h" /> <ClInclude Include="Src\main.h" />
<ClInclude Include="Src\PixelShaderCache.h" /> <ClInclude Include="Src\PixelShaderCache.h" />
<ClInclude Include="Src\PostProcessing.h" /> <ClInclude Include="Src\PostProcessing.h" />
<ClInclude Include="Src\ProgramShaderCache.h" />
<ClInclude Include="Src\RasterFont.h" /> <ClInclude Include="Src\RasterFont.h" />
<ClInclude Include="Src\Render.h" /> <ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\stdafx.h" /> <ClInclude Include="Src\stdafx.h" />

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@ -27,6 +27,9 @@
<ClCompile Include="Src\PostProcessing.cpp"> <ClCompile Include="Src\PostProcessing.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="Src\ProgramShaderCache.cpp">
<Filter>Render</Filter>
</ClCompile>
<ClCompile Include="Src\Render.cpp"> <ClCompile Include="Src\Render.cpp">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClCompile> </ClCompile>
@ -63,6 +66,9 @@
<ClInclude Include="Src\PostProcessing.h"> <ClInclude Include="Src\PostProcessing.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="Src\ProgramShaderCache.h">
<Filter>Render</Filter>
</ClInclude>
<ClInclude Include="Src\Render.h"> <ClInclude Include="Src\Render.h">
<Filter>Render</Filter> <Filter>Render</Filter>
</ClInclude> </ClInclude>