From bb1ed46753420b725afef05f148b2fe4f456d5b8 Mon Sep 17 00:00:00 2001 From: JosJuice Date: Sun, 5 May 2019 10:35:45 +0200 Subject: [PATCH] Use [[fallthrough]] in DiscExtractor This was missed in PR 6273 because the fallthrough was added to DiscExtractor after that PR was created. --- Source/Core/DiscIO/DiscExtractor.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/Core/DiscIO/DiscExtractor.cpp b/Source/Core/DiscIO/DiscExtractor.cpp index 057a22378d..0bc987a035 100644 --- a/Source/Core/DiscIO/DiscExtractor.cpp +++ b/Source/Core/DiscIO/DiscExtractor.cpp @@ -33,7 +33,7 @@ std::string NameForPartitionType(u32 partition_type, bool include_prefix) // wit doesn't recognize the name "INSTALL", so we can't use it when naming partition folders if (!include_prefix) return "INSTALL"; - // [[fallthrough]] + [[fallthrough]]; default: const std::string type_as_game_id{static_cast((partition_type >> 24) & 0xFF), static_cast((partition_type >> 16) & 0xFF),