Merge pull request #2120 from JosJuice/show-default-gameini

ISOProperties: Allow opening region-free INIs with "Show Defaults" button
This commit is contained in:
Markus Wick 2015-02-27 17:58:42 +01:00
commit 4f9fcbaba9
4 changed files with 49 additions and 34 deletions

View File

@ -375,58 +375,59 @@ void SCoreStartupParameter::CheckMemcardPath(std::string& memcardPath, std::stri
IniFile SCoreStartupParameter::LoadDefaultGameIni() const
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
return game_ini;
return LoadDefaultGameIni(GetUniqueID(), m_revision);
}
IniFile SCoreStartupParameter::LoadLocalGameIni() const
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
return game_ini;
return LoadLocalGameIni(GetUniqueID(), m_revision);
}
IniFile SCoreStartupParameter::LoadGameIni() const
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, GetUniqueID(), m_revision);
LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), GetUniqueID(), m_revision);
return game_ini;
return LoadGameIni(GetUniqueID(), m_revision);
}
IniFile SCoreStartupParameter::LoadDefaultGameIni(const std::string& id, int revision)
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
return game_ini;
}
IniFile SCoreStartupParameter::LoadLocalGameIni(const std::string& id, int revision)
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
IniFile SCoreStartupParameter::LoadGameIni(const std::string& id, int revision)
{
IniFile game_ini;
LoadGameIni(&game_ini, File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP, id, revision);
LoadGameIni(&game_ini, File::GetUserPath(D_GAMESETTINGS_IDX), id, revision);
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename, true);
for (const std::string& filename : GetGameIniFilenames(id, revision))
game_ini.Load(File::GetUserPath(D_GAMESETTINGS_IDX) + filename, true);
return game_ini;
}
void SCoreStartupParameter::LoadGameIni(IniFile* game_ini, const std::string& path,
const std::string& id, int revision)
// Returns all possible filenames in ascending order of priority
std::vector<std::string> SCoreStartupParameter::GetGameIniFilenames(const std::string& id, int revision)
{
std::vector<std::string> filenames;
// INIs that match all regions
if (id.size() >= 4)
game_ini->Load(path + id.substr(0, 3) + ".ini", true);
filenames.push_back(id.substr(0, 3) + ".ini");
// Regular INIs
game_ini->Load(path + id + ".ini", true);
filenames.push_back(id + ".ini");
// INIs with specific revisions
game_ini->Load(path + id + StringFromFormat("r%d", revision) + ".ini", true);
filenames.push_back(id + StringFromFormat("r%d", revision) + ".ini");
return filenames;
}

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@ -257,6 +257,5 @@ struct SCoreStartupParameter
static IniFile LoadLocalGameIni(const std::string& id, int revision);
static IniFile LoadGameIni(const std::string& id, int revision);
private:
static void LoadGameIni(IniFile* game_ini, const std::string& path, const std::string& id, int revision);
static std::vector<std::string> GetGameIniFilenames(const std::string& id, int revision);
};

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@ -149,22 +149,21 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
}
}
// Is it really necessary to use GetTitleID in case GetUniqueID fails?
std::string _iniFilename = OpenISO->GetUniqueID();
if (_iniFilename.empty())
// TODO: Is it really necessary to use GetTitleID in case GetUniqueID fails?
game_id = OpenISO->GetUniqueID();
if (game_id.empty())
{
u8 title_id[8];
if (OpenISO->GetTitleID(title_id))
u8 game_id_bytes[8];
if (OpenISO->GetTitleID(game_id_bytes))
{
_iniFilename = StringFromFormat("%016" PRIx64, Common::swap64(title_id));
game_id = StringFromFormat("%016" PRIx64, Common::swap64(game_id_bytes));
}
}
// Load game INIs
GameIniFileDefault = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + _iniFilename + ".ini";
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + _iniFilename + ".ini";
GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(_iniFilename, OpenISO->GetRevision());
GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(_iniFilename, OpenISO->GetRevision());
GameIniFileLocal = File::GetUserPath(D_GAMESETTINGS_IDX) + game_id + ".ini";
GameIniDefault = SCoreStartupParameter::LoadDefaultGameIni(game_id, OpenISO->GetRevision());
GameIniLocal = SCoreStartupParameter::LoadLocalGameIni(game_id, OpenISO->GetRevision());
// Setup GUI
OpenGameListItem = new GameListItem(fileName);
@ -643,7 +642,16 @@ void CISOProperties::CreateGUIControls(bool IsWad)
sButtons->Add(new wxButton(this, wxID_OK, _("Close")));
// If there is no default gameini, disable the button.
if (!File::Exists(GameIniFileDefault))
bool game_ini_exists = false;
for (const std::string& ini_filename : SCoreStartupParameter::GetGameIniFilenames(game_id, OpenISO->GetRevision()))
{
if (File::Exists(File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + ini_filename))
{
game_ini_exists = true;
break;
}
}
if (!game_ini_exists)
EditConfigDefault->Disable();
// Add notebook and buttons to the dialog
@ -1283,9 +1291,16 @@ void CISOProperties::OnComputeMD5Sum(wxCommandEvent& WXUNUSED (event))
m_MD5Sum->SetValue(output_string);
}
// Opens all pre-defined INIs for the game. If there are multiple ones,
// they will all be opened, but there is usually only one
void CISOProperties::OnShowDefaultConfig(wxCommandEvent& WXUNUSED (event))
{
LaunchExternalEditor(GameIniFileDefault);
for (const std::string& filename : SCoreStartupParameter::GetGameIniFilenames(game_id, OpenISO->GetRevision()))
{
std::string path = File::GetSysDirectory() + GAMESETTINGS_DIR DIR_SEP + filename;
if (File::Exists(path))
LaunchExternalEditor(path);
}
}
void CISOProperties::ListSelectionChanged(wxCommandEvent& event)

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@ -241,8 +241,8 @@ private:
IniFile GameIniDefault;
IniFile GameIniLocal;
std::string GameIniFileDefault;
std::string GameIniFileLocal;
std::string game_id;
std::set<std::string> DefaultPatches;
std::set<std::string> DefaultCheats;