VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages
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@ -287,10 +287,6 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_Config.backend_info.bSupportsPrimitiveRestart =
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!DriverDetails::HasBug(DriverDetails::BUG_PRIMITIVE_RESTART) &&
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((GLExtensions::Version() >= 310) || GLExtensions::Supports("GL_NV_primitive_restart"));
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsVSLinePointExpand =
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GLExtensions::Supports("GL_ARB_shader_storage_buffer_object");
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g_Config.backend_info.bSupportsGSInstancing = GLExtensions::Supports("GL_ARB_gpu_shader5");
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g_Config.backend_info.bSupportsSSAA = GLExtensions::Supports("GL_ARB_gpu_shader5") &&
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GLExtensions::Supports("GL_ARB_sample_shading");
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@ -351,6 +347,21 @@ bool PopulateConfig(GLContext* m_main_gl_context)
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g_Config.backend_info.bSupportsTextureQueryLevels =
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GLExtensions::Supports("GL_ARB_texture_query_levels") || GLExtensions::Version() >= 430;
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if (GLExtensions::Supports("GL_ARB_shader_storage_buffer_object"))
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{
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GLint fs = 0;
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GLint vs = 0;
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glGetIntegerv(GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, &fs);
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glGetIntegerv(GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, &vs);
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = fs >= 1;
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g_Config.backend_info.bSupportsVSLinePointExpand = vs >= 1;
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}
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else
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{
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g_Config.backend_info.bSupportsFragmentStoresAndAtomics = false;
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g_Config.backend_info.bSupportsVSLinePointExpand = false;
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}
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if (GLExtensions::Supports("GL_EXT_shader_framebuffer_fetch"))
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{
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g_ogl_config.SupportedFramebufferFetch = EsFbFetchType::FbFetchExt;
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