Merge pull request #1534 from FioraAeterna/fixd3dtex1x1
D3D: fix issues with multi-level 1x1 textures on D3D
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4ef0ab2731
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@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
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// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
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// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
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// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
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while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(expandedWidth, expandedHeight) >> maxlevel == 0)
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while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(width, height) >> maxlevel == 0)
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--maxlevel;
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--maxlevel;
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TCacheEntryBase *entry = textures[texID];
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TCacheEntryBase *entry = textures[texID];
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