Merge pull request #1534 from FioraAeterna/fixd3dtex1x1

D3D: fix issues with multi-level 1x1 textures on D3D
This commit is contained in:
Matthew Parlane 2014-11-21 19:12:58 +13:00
commit 4ef0ab2731
1 changed files with 1 additions and 1 deletions

View File

@ -410,7 +410,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain // D3D doesn't like when the specified mipmap count would require more than one 1x1-sized LOD in the mipmap chain
// e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there // e.g. 64x64 with 7 LODs would have the mipmap chain 64x64,32x32,16x16,8x8,4x4,2x2,1x1,1x1, so we limit the mipmap count to 6 there
while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(expandedWidth, expandedHeight) >> maxlevel == 0) while (g_ActiveConfig.backend_info.bUseMinimalMipCount && std::max(width, height) >> maxlevel == 0)
--maxlevel; --maxlevel;
TCacheEntryBase *entry = textures[texID]; TCacheEntryBase *entry = textures[texID];