Added lock guards around the DSP LLE cycle count updating.

Changed the isRunning flag to a Common::Flag.
This commit is contained in:
skidau 2014-12-22 16:40:01 +11:00
parent 9b2909357b
commit 4ede885702
2 changed files with 31 additions and 21 deletions

View File

@ -35,8 +35,11 @@
DSPLLE::DSPLLE()
{
m_bIsRunning = false;
m_bIsRunning.Clear();
{
std::lock_guard<std::mutex> lk(m_csDSPCycleCountActive);
m_cycle_count = 0;
}
}
static Common::Event dspEvent;
@ -88,9 +91,14 @@ void DSPLLE::dsp_thread(DSPLLE *dsp_lle)
{
Common::SetCurrentThreadName("DSP thread");
while (dsp_lle->m_bIsRunning)
while (dsp_lle->m_bIsRunning.IsSet())
{
int cycles = (int)dsp_lle->m_cycle_count;
int cycles = 0;
{
std::lock_guard<std::mutex> lk(dsp_lle->m_csDSPCycleCountActive);
cycles = (int)dsp_lle->m_cycle_count;
}
if (cycles > 0)
{
std::lock_guard<std::mutex> lk(dsp_lle->m_csDSPThreadActive);
@ -102,7 +110,10 @@ void DSPLLE::dsp_thread(DSPLLE *dsp_lle)
{
DSPInterpreter::RunCyclesThread(cycles);
}
Common::AtomicStore(dsp_lle->m_cycle_count, 0);
{
std::lock_guard<std::mutex> lk(dsp_lle->m_csDSPCycleCountActive);
dsp_lle->m_cycle_count = 0;
}
}
else
{
@ -163,7 +174,7 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
{
m_bWii = bWii;
m_bDSPThread = true;
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || Core::g_want_determinism || !bDSPThread)
if (NetPlay::IsNetPlayRunning() || Movie::IsMovieActive() || Core::g_want_determinism || !bDSPThread || !dspjit)
m_bDSPThread = false;
requestDisableThread = false;
@ -177,12 +188,13 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
g_dsp.cpu_ram = Memory::base;
DSPCore_Reset();
m_bIsRunning = true;
InitInstructionTable();
if (m_bDSPThread)
{
m_bIsRunning.Set(true);
m_hDSPThread = std::thread(dsp_thread, this);
}
Host_RefreshDSPDebuggerWindow();
@ -192,9 +204,9 @@ bool DSPLLE::Initialize(bool bWii, bool bDSPThread)
void DSPLLE::DSP_StopSoundStream()
{
DSPInterpreter::Stop();
m_bIsRunning = false;
if (m_bDSPThread)
{
m_bIsRunning.Clear();
ppcEvent.Set();
dspEvent.Set();
m_hDSPThread.join();
@ -210,17 +222,8 @@ u16 DSPLLE::DSP_WriteControlRegister(u16 _uFlag)
{
DSPInterpreter::WriteCR(_uFlag);
// Check if the CPU has set an external interrupt (CR_EXTERNAL_INT)
// and immediately process it, if it has.
if (_uFlag & 2)
{
if (m_bDSPThread)
{
// External interrupt pending: this is the zelda ucode.
// Disable the DSP thread because there is no performance gain.
requestDisableThread = true;
}
if (!m_bDSPThread)
{
DSPCore_CheckExternalInterrupt();
@ -228,6 +231,10 @@ u16 DSPLLE::DSP_WriteControlRegister(u16 _uFlag)
}
else
{
// External interrupt pending: this is the zelda ucode.
// Disable the DSP thread because there is no performance gain.
requestDisableThread = true;
DSPCore_SetExternalInterrupt(true);
}
@ -338,9 +345,11 @@ void DSPLLE::DSP_Update(int cycles)
{
// Wait for dsp thread to complete its cycle. Note: this logic should be thought through.
ppcEvent.Wait();
Common::AtomicStore(m_cycle_count, dsp_cycles);
{
std::lock_guard<std::mutex> lk(m_csDSPCycleCountActive);
m_cycle_count += dsp_cycles;
}
dspEvent.Set();
}
}

View File

@ -36,8 +36,9 @@ private:
std::thread m_hDSPThread;
std::mutex m_csDSPThreadActive;
std::mutex m_csDSPCycleCountActive;
bool m_bWii;
bool m_bDSPThread;
bool m_bIsRunning;
volatile u32 m_cycle_count;
Common::Flag m_bIsRunning;
u32 m_cycle_count;
};