Merge pull request #5234 from lioncash/tuple
RenderBase: Return tuples from CalculateTargetScale and ConvertStereoRectangle instead of using out parameters
This commit is contained in:
commit
4e90c5da8b
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@ -9,6 +9,7 @@
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#include <memory>
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#include <string>
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#include <strsafe.h>
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#include <tuple>
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#include <unordered_map>
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#include "Common/CommonTypes.h"
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@ -1173,7 +1174,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
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if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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TargetRectangle leftRc, rightRc;
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ConvertStereoRectangle(dst, leftRc, rightRc);
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std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
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D3D11_VIEWPORT leftVp = CD3D11_VIEWPORT((float)leftRc.left, (float)leftRc.top,
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(float)leftRc.GetWidth(), (float)leftRc.GetHeight());
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@ -9,6 +9,7 @@
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#include <memory>
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#include <string>
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#include <strsafe.h>
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#include <tuple>
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#include <unordered_map>
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#include "Common/Align.h"
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@ -1203,7 +1204,7 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, D3DTexture2D
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if (g_ActiveConfig.iStereoMode == STEREO_SBS || g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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TargetRectangle left_rc, right_rc;
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ConvertStereoRectangle(dst, left_rc, right_rc);
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std::tie(left_rc, right_rc) = ConvertStereoRectangle(dst);
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// Swap chain backbuffer is never multisampled..
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@ -10,6 +10,7 @@
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#include <cstdio>
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#include <memory>
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#include <string>
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#include <tuple>
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#include <vector>
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#include "Common/Atomic.h"
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@ -1181,9 +1182,9 @@ void Renderer::BlitScreen(TargetRectangle src, TargetRectangle dst, GLuint src_t
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// Top-and-Bottom mode needs to compensate for inverted vertical screen coordinates.
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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ConvertStereoRectangle(dst, rightRc, leftRc);
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std::tie(rightRc, leftRc) = ConvertStereoRectangle(dst);
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else
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ConvertStereoRectangle(dst, leftRc, rightRc);
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std::tie(leftRc, rightRc) = ConvertStereoRectangle(dst);
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m_post_processor->BlitFromTexture(src, leftRc, src_texture, src_width, src_height, 0);
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m_post_processor->BlitFromTexture(src, rightRc, src_texture, src_width, src_height, 1);
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@ -8,6 +8,7 @@
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#include <cstdio>
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#include <limits>
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#include <string>
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#include <tuple>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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@ -907,7 +908,7 @@ void Renderer::BlitScreen(VkRenderPass render_pass, const TargetRectangle& dst_r
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{
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TargetRectangle left_rect;
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TargetRectangle right_rect;
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ConvertStereoRectangle(dst_rect, left_rect, right_rect);
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std::tie(left_rect, right_rect) = ConvertStereoRectangle(dst_rect);
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draw.DrawQuad(left_rect.left, left_rect.top, left_rect.GetWidth(), left_rect.GetHeight(),
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src_rect.left, src_rect.top, 0, src_rect.GetWidth(), src_rect.GetHeight(),
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@ -163,49 +163,52 @@ float Renderer::EFBToScaledYf(float y) const
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return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT);
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}
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void Renderer::CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const
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std::tuple<int, int> Renderer::CalculateTargetScale(int x, int y) const
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{
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if (g_ActiveConfig.iEFBScale == SCALE_AUTO || g_ActiveConfig.iEFBScale == SCALE_AUTO_INTEGRAL)
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{
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*scaledX = x;
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*scaledY = y;
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}
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else
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{
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*scaledX = x * (int)m_efb_scale_numeratorX / (int)m_efb_scale_denominatorX;
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*scaledY = y * (int)m_efb_scale_numeratorY / (int)m_efb_scale_denominatorY;
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return std::make_tuple(x, y);
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}
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const int scaled_x =
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x * static_cast<int>(m_efb_scale_numeratorX) / static_cast<int>(m_efb_scale_denominatorX);
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const int scaled_y =
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y * static_cast<int>(m_efb_scale_numeratorY) / static_cast<int>(m_efb_scale_denominatorY);
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return std::make_tuple(scaled_x, scaled_y);
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}
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// return true if target size changed
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bool Renderer::CalculateTargetSize()
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{
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int newEFBWidth, newEFBHeight;
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newEFBWidth = newEFBHeight = 0;
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m_last_efb_scale = g_ActiveConfig.iEFBScale;
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int new_efb_width = 0;
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int new_efb_height = 0;
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// TODO: Ugly. Clean up
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switch (m_last_efb_scale)
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{
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case SCALE_AUTO:
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case SCALE_AUTO_INTEGRAL:
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newEFBWidth = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, m_target_rectangle);
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newEFBHeight = FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, m_target_rectangle);
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new_efb_width = FramebufferManagerBase::ScaleToVirtualXfbWidth(EFB_WIDTH, m_target_rectangle);
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new_efb_height =
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FramebufferManagerBase::ScaleToVirtualXfbHeight(EFB_HEIGHT, m_target_rectangle);
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if (m_last_efb_scale == SCALE_AUTO_INTEGRAL)
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{
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m_efb_scale_numeratorX = m_efb_scale_numeratorY =
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std::max((newEFBWidth - 1) / EFB_WIDTH + 1, (newEFBHeight - 1) / EFB_HEIGHT + 1);
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std::max((new_efb_width - 1) / EFB_WIDTH + 1, (new_efb_height - 1) / EFB_HEIGHT + 1);
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m_efb_scale_denominatorX = m_efb_scale_denominatorY = 1;
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newEFBWidth = EFBToScaledX(EFB_WIDTH);
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newEFBHeight = EFBToScaledY(EFB_HEIGHT);
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new_efb_width = EFBToScaledX(EFB_WIDTH);
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new_efb_height = EFBToScaledY(EFB_HEIGHT);
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}
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else
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{
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m_efb_scale_numeratorX = newEFBWidth;
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m_efb_scale_numeratorX = new_efb_width;
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m_efb_scale_denominatorX = EFB_WIDTH;
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m_efb_scale_numeratorY = newEFBHeight;
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m_efb_scale_numeratorY = new_efb_height;
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m_efb_scale_denominatorY = EFB_HEIGHT;
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}
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break;
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@ -244,53 +247,56 @@ bool Renderer::CalculateTargetSize()
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break;
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}
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if (m_last_efb_scale > SCALE_AUTO_INTEGRAL)
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CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT, &newEFBWidth, &newEFBHeight);
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std::tie(new_efb_width, new_efb_height) = CalculateTargetScale(EFB_WIDTH, EFB_HEIGHT);
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if (newEFBWidth != m_target_width || newEFBHeight != m_target_height)
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if (new_efb_width != m_target_width || new_efb_height != m_target_height)
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{
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m_target_width = newEFBWidth;
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m_target_height = newEFBHeight;
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m_target_width = new_efb_width;
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m_target_height = new_efb_height;
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PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
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return true;
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}
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return false;
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}
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void Renderer::ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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TargetRectangle& rightRc) const
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std::tuple<TargetRectangle, TargetRectangle>
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Renderer::ConvertStereoRectangle(const TargetRectangle& rc) const
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{
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// Resize target to half its original size
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TargetRectangle drawRc = rc;
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TargetRectangle draw_rc = rc;
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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// The height may be negative due to flipped rectangles
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int height = rc.bottom - rc.top;
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drawRc.top += height / 4;
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drawRc.bottom -= height / 4;
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draw_rc.top += height / 4;
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draw_rc.bottom -= height / 4;
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}
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else
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{
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int width = rc.right - rc.left;
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drawRc.left += width / 4;
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drawRc.right -= width / 4;
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draw_rc.left += width / 4;
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draw_rc.right -= width / 4;
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}
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// Create two target rectangle offset to the sides of the backbuffer
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leftRc = drawRc, rightRc = drawRc;
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TargetRectangle left_rc = draw_rc;
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TargetRectangle right_rc = draw_rc;
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if (g_ActiveConfig.iStereoMode == STEREO_TAB)
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{
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leftRc.top -= m_backbuffer_height / 4;
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leftRc.bottom -= m_backbuffer_height / 4;
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rightRc.top += m_backbuffer_height / 4;
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rightRc.bottom += m_backbuffer_height / 4;
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left_rc.top -= m_backbuffer_height / 4;
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left_rc.bottom -= m_backbuffer_height / 4;
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right_rc.top += m_backbuffer_height / 4;
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right_rc.bottom += m_backbuffer_height / 4;
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}
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else
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{
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leftRc.left -= m_backbuffer_width / 4;
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leftRc.right -= m_backbuffer_width / 4;
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rightRc.left += m_backbuffer_width / 4;
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rightRc.right += m_backbuffer_width / 4;
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left_rc.left -= m_backbuffer_width / 4;
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left_rc.right -= m_backbuffer_width / 4;
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right_rc.left += m_backbuffer_width / 4;
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right_rc.right += m_backbuffer_width / 4;
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}
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return std::make_tuple(left_rc, right_rc);
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}
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void Renderer::SaveScreenshot(const std::string& filename, bool wait_for_completion)
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@ -650,7 +656,7 @@ void Renderer::SetWindowSize(int width, int height)
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height = std::max(height, 1);
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// Scale the window size by the EFB scale.
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CalculateTargetScale(width, height, &width, &height);
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std::tie(width, height) = CalculateTargetScale(width, height);
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float scaled_width, scaled_height;
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std::tie(scaled_width, scaled_height) = ScaleToDisplayAspectRatio(width, height);
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@ -100,8 +100,8 @@ public:
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void UpdateDrawRectangle();
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// Use this to convert a single target rectangle to two stereo rectangles
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void ConvertStereoRectangle(const TargetRectangle& rc, TargetRectangle& leftRc,
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TargetRectangle& rightRc) const;
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std::tuple<TargetRectangle, TargetRectangle>
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ConvertStereoRectangle(const TargetRectangle& rc) const;
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// Use this to upscale native EFB coordinates to IDEAL internal resolution
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int EFBToScaledX(int x) const;
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@ -144,7 +144,7 @@ public:
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bool UseVertexDepthRange() const;
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protected:
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void CalculateTargetScale(int x, int y, int* scaledX, int* scaledY) const;
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std::tuple<int, int> CalculateTargetScale(int x, int y) const;
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bool CalculateTargetSize();
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void CheckFifoRecording();
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