Merge pull request #7774 from spycrab/docs_rp
docs: Add ResourcePacks.md
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# Dolphin Resource Pack Specification v2
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This document is to be used as a reference when creating resource packs or writing programs that are to be capable of handling them.
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## Format
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Dolphin Resource Packs are ``zip`` archives with the following file structure:
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```
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resource-pack.zip
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\__ manifest.json
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\__ logo.png (optional)
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\__ textures (Directory)
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\__ GAMEID (Directory)
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\___ TEXTURES GO HERE
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```
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**If you intend to use v1:** Your zip file may not be compressed or else **your pack will not load** (You can create uncompressed zips with software like 7-Zip).
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(This is to ensure that loading textures *directly* from resource packs remains a viable option in the future)
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**v2:** Supports compressed texture packs if ``compressed`` is ``true``.
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``GAMEID`` can be one or multiple directories which are named after:
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* a complete Game ID (e.g. ``SMNE01`` for "New Super Mario Bros. Wii (NTSC)")
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* one without a region (e.g. ``SMN`` for "New Super Mario Bros. Wii (All regions)").
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### logo.png
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The logo you provide has to be in ``PNG`` format and should not exceed dimensions of ``256x256`` pixels.
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The alpha channel is supported so your logo can be partially transparent.
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### manifest.json
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The ``manifest.json`` file contains metadata that helps users identify your resource pack and is therefore mandatory.
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#### Available fields
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|Identifier |Function |Required | Since |
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|---------------|-----------------------------------------|---------|-------|
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|``name`` | Name of your texture pack | **Yes** | v1 |
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|``id`` | Alphanumeric identifier for your pack | **Yes** | v1 |
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|``version`` | Version (any string) | **Yes** | v1 |
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|``description``| Description | No | v1 |
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|``authors`` | List of authors | No | v1 |
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|``website`` | Link to your website(with protocol!) | No | v1 |
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|``compressed`` | Allows you to compress your textures (1)| No | v2 |
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* (1) This will have the side effect that if Dolphin implements loading textures from the texture pack directly, your pack *might* not be supported
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If your manifest doesn't contain all required fields, **it won't load**.
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#### Example
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Here's an example ``manifest.json`` that contains all supported fields:
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```js
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{
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"name": "My Texture Pack!",
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"id" : "my-texture-pack-by-doe",
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"version": "2",
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"authors": ["John Doe", "Jane Doe"],
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"website": "https://example.com/my-texture-pack",
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"description": "A cool texture pack made by me!"
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}
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```
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## Conflicts
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If there are conflicts (two texture packs providing the same file), they are resolved using the user-assigned order in which the higher entry in the list always overrides the ones that come afterwards.
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## Installation
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Resource packs are loaded from ``$DOLPHIN_USER_FOLDER/ResourcePacks``.
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## Removal
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Please remove the resource packs via the resource pack manager instead of just deleting them so they don't remain permanently activated.
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## Activation
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The actual installation process (*Activation*) just copies the contents of the pack's ``textures`` directory into ``$DOLPHIN_USER_FOLDER/Load/Textures``.
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## Deactivation
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Texture packs will be removed (*Deactivated*) by removing their files from ``$DOLPHIN_USER_FOLDER/Load/Textures``.
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If there's an *active higher priority texture pack* that provides the same file as a lower priority one, Dolphin won't remove this file as it has already been overriden.
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## Migration
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If a user performs a migration, *pre-resource-pack files* that cannot be assigned to any particular pack *are combined into a ``legacy.zip``* so they can be managed like any other resource pack.
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