Merge pull request #4981 from leoetlino/es-title-handling

IOS/ES: Proper active title tracking (+ neat accidental fixes)
This commit is contained in:
Anthony 2017-03-02 11:55:29 -08:00 committed by GitHub
commit 4e062d1bf6
14 changed files with 237 additions and 145 deletions

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@ -278,8 +278,6 @@ bool CBoot::BootUp()
PanicAlertT("Warning - starting ISO in wrong console mode!"); PanicAlertT("Warning - starting ISO in wrong console mode!");
} }
IOS::HLE::ES_DIVerify(pVolume.GetTMD());
_StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC; _StartupPara.bWii = pVolume.GetVolumeType() == DiscIO::Platform::WII_DISC;
// HLE BS2 or not // HLE BS2 or not

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@ -21,6 +21,7 @@
#include "Core/HW/DVDInterface.h" #include "Core/HW/DVDInterface.h"
#include "Core/HW/EXI/EXI_DeviceIPL.h" #include "Core/HW/EXI/EXI_DeviceIPL.h"
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h" #include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IPC.h" #include "Core/IOS/IPC.h"
#include "Core/PatchEngine.h" #include "Core/PatchEngine.h"
@ -311,6 +312,11 @@ bool CBoot::EmulatedBS2_Wii()
if (DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC) if (DVDInterface::GetVolume().GetVolumeType() != DiscIO::Platform::WII_DISC)
return false; return false;
const IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
if (!SetupWiiMemory(tmd.GetIOSId()))
return false;
// This is some kind of consistency check that is compared to the 0x00 // This is some kind of consistency check that is compared to the 0x00
// values as the game boots. This location keeps the 4 byte ID for as long // values as the game boots. This location keeps the 4 byte ID for as long
// as the game is running. The 6 byte ID at 0x00 is overwritten sometime // as the game is running. The 6 byte ID at 0x00 is overwritten sometime
@ -346,11 +352,6 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer PowerPC::ppcState.gpr[1] = 0x816ffff0; // StackPointer
IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
if (!SetupWiiMemory(tmd.GetIOSId()))
return false;
// Execute the apploader // Execute the apploader
const u32 apploader_offset = 0x2440; // 0x1c40; const u32 apploader_offset = 0x2440; // 0x1c40;
@ -383,11 +384,7 @@ bool CBoot::EmulatedBS2_Wii()
PowerPC::ppcState.gpr[3] = 0x81300000; PowerPC::ppcState.gpr[3] = 0x81300000;
RunFunction(iAppLoaderInit); RunFunction(iAppLoaderInit);
// Let the apploader load the exe to memory. At this point I get an unknown IPC command // Let the apploader load the exe to memory
// (command zero) when I load Wii Sports or other games a second time. I don't notice
// any side effects however. It's a little disconcerting however that Start after Stop
// behaves differently than the first Start after starting Dolphin. It means something
// was not reset correctly.
DEBUG_LOG(BOOT, "Run iAppLoaderMain"); DEBUG_LOG(BOOT, "Run iAppLoaderMain");
do do
{ {
@ -410,8 +407,7 @@ bool CBoot::EmulatedBS2_Wii()
DEBUG_LOG(BOOT, "Run iAppLoaderClose"); DEBUG_LOG(BOOT, "Run iAppLoaderClose");
RunFunction(iAppLoaderClose); RunFunction(iAppLoaderClose);
// Load patches and run startup patches IOS::HLE::Device::ES::DIVerify(tmd, DVDInterface::GetVolume().GetTicket());
PatchEngine::LoadPatches();
// return // return
PC = PowerPC::ppcState.gpr[3]; PC = PowerPC::ppcState.gpr[3];

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@ -11,6 +11,7 @@
#include "Common/NandPaths.h" #include "Common/NandPaths.h"
#include "Core/Boot/Boot.h" #include "Core/Boot/Boot.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/FS/FileIO.h" #include "Core/IOS/FS/FileIO.h"
#include "Core/IOS/IPC.h" #include "Core/IOS/IPC.h"
#include "Core/PatchEngine.h" #include "Core/PatchEngine.h"
@ -87,7 +88,7 @@ bool CBoot::Boot_WiiWAD(const std::string& _pFilename)
if (!SetupWiiMemory(ContentLoader.GetTMD().GetIOSId())) if (!SetupWiiMemory(ContentLoader.GetTMD().GetIOSId()))
return false; return false;
IOS::HLE::SetDefaultContentFile(_pFilename); IOS::HLE::Device::ES::LoadWAD(_pFilename);
if (!IOS::HLE::BootstrapPPC(ContentLoader)) if (!IOS::HLE::BootstrapPPC(ContentLoader))
return false; return false;

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@ -14,8 +14,8 @@
#include "Core/HW/DVDInterface.h" #include "Core/HW/DVDInterface.h"
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "Core/IOS/DI/DI.h" #include "Core/IOS/DI/DI.h"
#include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h" #include "Core/IOS/ES/Formats.h"
#include "Core/IOS/IPC.h"
#include "DiscIO/Volume.h" #include "DiscIO/Volume.h"
namespace IOS namespace IOS
@ -106,10 +106,10 @@ IPCCommandResult DI::IOCtlV(const IOCtlVRequest& request)
INFO_LOG(IOS_DI, "DVDLowOpenPartition: partition_offset 0x%016" PRIx64, partition_offset); INFO_LOG(IOS_DI, "DVDLowOpenPartition: partition_offset 0x%016" PRIx64, partition_offset);
// Read TMD to the buffer // Read TMD to the buffer
const ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD(); const IOS::ES::TMDReader tmd = DVDInterface::GetVolume().GetTMD();
const std::vector<u8> raw_tmd = tmd.GetRawTMD(); const std::vector<u8> raw_tmd = tmd.GetRawTMD();
Memory::CopyToEmu(request.io_vectors[0].address, raw_tmd.data(), raw_tmd.size()); Memory::CopyToEmu(request.io_vectors[0].address, raw_tmd.data(), raw_tmd.size());
ES_DIVerify(tmd); ES::DIVerify(tmd, DVDInterface::GetVolume().GetTicket());
return_value = 1; return_value = 1;
break; break;

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@ -20,17 +20,22 @@
#include "Common/Logging/Log.h" #include "Common/Logging/Log.h"
#include "Common/MsgHandler.h" #include "Common/MsgHandler.h"
#include "Common/NandPaths.h" #include "Common/NandPaths.h"
#include "Core/Boot/Boot.h"
#include "Core/Boot/Boot_DOL.h" #include "Core/Boot/Boot_DOL.h"
#include "Core/ConfigManager.h" #include "Core/ConfigManager.h"
#include "Core/HLE/HLE.h"
#include "Core/HW/DVDInterface.h" #include "Core/HW/DVDInterface.h"
#include "Core/HW/Memmap.h" #include "Core/HW/Memmap.h"
#include "Core/IOS/ES/ES.h" #include "Core/IOS/ES/ES.h"
#include "Core/IOS/ES/Formats.h" #include "Core/IOS/ES/Formats.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCSymbolDB.h"
#include "Core/PowerPC/PowerPC.h" #include "Core/PowerPC/PowerPC.h"
#include "Core/WiiRoot.h" #include "Core/WiiRoot.h"
#include "Core/ec_wii.h" #include "Core/ec_wii.h"
#include "DiscIO/NANDContentLoader.h" #include "DiscIO/NANDContentLoader.h"
#include "DiscIO/Volume.h" #include "DiscIO/Volume.h"
#include "VideoCommon/HiresTextures.h"
namespace IOS namespace IOS
{ {
@ -38,7 +43,27 @@ namespace HLE
{ {
namespace Device namespace Device
{ {
std::string ES::m_ContentFile; struct TitleContext
{
void Clear();
void DoState(PointerWrap& p);
void Update(const DiscIO::CNANDContentLoader& content_loader);
void Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketReader& ticket_);
void UpdateRunningGame() const;
IOS::ES::TicketReader ticket;
IOS::ES::TMDReader tmd;
bool active = false;
bool first_change = true;
};
// Shared across all ES instances.
static std::string s_content_file;
static std::vector<u64> s_title_ids;
static TitleContext s_title_context;
// Title to launch after IOS has been reset and reloaded (similar to /sys/launch.sys).
static u64 s_title_to_launch;
constexpr u8 s_key_sd[0x10] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08, constexpr u8 s_key_sd[0x10] = {0xab, 0x01, 0xb9, 0xd8, 0xe1, 0x62, 0x2b, 0x08,
0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d}; 0xaf, 0xba, 0xd8, 0x4d, 0xbf, 0xc2, 0xa5, 0x5d};
@ -67,9 +92,111 @@ ES::ES(u32 device_id, const std::string& device_name) : Device(device_id, device
{ {
} }
void ES::Init()
{
s_content_file = "";
s_title_context = TitleContext{};
s_title_ids.clear();
DiscIO::cUIDsys uid_sys{Common::FromWhichRoot::FROM_SESSION_ROOT};
uid_sys.GetTitleIDs(s_title_ids);
// uncomment if ES_GetOwnedTitlesCount / ES_GetOwnedTitles is implemented
// s_title_idsOwned.clear();
// DiscIO::cUIDsys::AccessInstance().GetTitleIDs(s_title_idsOwned, true);
if (s_title_to_launch != 0)
{
NOTICE_LOG(IOS, "Re-launching title after IOS reload.");
LaunchTitle(s_title_to_launch, true);
s_title_to_launch = 0;
}
}
void TitleContext::Clear()
{
ticket.SetBytes({});
tmd.SetBytes({});
active = false;
}
void TitleContext::DoState(PointerWrap& p)
{
ticket.DoState(p);
tmd.DoState(p);
p.Do(active);
}
void TitleContext::Update(const DiscIO::CNANDContentLoader& content_loader)
{
if (!content_loader.IsValid())
return;
Update(content_loader.GetTMD(), content_loader.GetTicket());
}
void TitleContext::Update(const IOS::ES::TMDReader& tmd_, const IOS::ES::TicketReader& ticket_)
{
if (!tmd_.IsValid() || !ticket_.IsValid())
{
ERROR_LOG(IOS_ES, "TMD or ticket is not valid -- refusing to update title context");
return;
}
ticket = ticket_;
tmd = tmd_;
active = true;
// Interesting title changes (channel or disc game launch) always happen after an IOS reload.
if (first_change)
{
UpdateRunningGame();
first_change = false;
}
}
void TitleContext::UpdateRunningGame() const
{
// This one does not always make sense for Wii titles, so let's reset it back to a sane value.
SConfig::GetInstance().m_strName = "";
if (IOS::ES::IsTitleType(tmd.GetTitleId(), IOS::ES::TitleType::Game) ||
IOS::ES::IsTitleType(tmd.GetTitleId(), IOS::ES::TitleType::GameWithChannel))
{
const u32 title_identifier = Common::swap32(static_cast<u32>(tmd.GetTitleId()));
const u16 group_id = Common::swap16(tmd.GetGroupId());
char ascii_game_id[6];
std::memcpy(ascii_game_id, &title_identifier, sizeof(title_identifier));
std::memcpy(ascii_game_id + sizeof(title_identifier), &group_id, sizeof(group_id));
SConfig::GetInstance().m_strGameID = ascii_game_id;
}
else
{
SConfig::GetInstance().m_strGameID = StringFromFormat("%016" PRIX64, tmd.GetTitleId());
}
SConfig::GetInstance().m_title_id = tmd.GetTitleId();
// TODO: have a callback mechanism for title changes?
g_symbolDB.Clear();
CBoot::LoadMapFromFilename();
::HLE::Clear();
::HLE::PatchFunctions();
PatchEngine::Shutdown();
PatchEngine::LoadPatches();
HiresTexture::Update();
NOTICE_LOG(IOS_ES, "Active title: %016" PRIx64, tmd.GetTitleId());
}
void ES::LoadWAD(const std::string& _rContentFile) void ES::LoadWAD(const std::string& _rContentFile)
{ {
m_ContentFile = _rContentFile; s_content_file = _rContentFile;
// XXX: Ideally, this should be done during a launch, but because we support launching WADs
// without installing them (which is a bit of a hack), we have to do this manually here.
const auto& content_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(s_content_file);
s_title_context.Update(content_loader);
INFO_LOG(IOS_ES, "LoadWAD: Title context changed: %016" PRIx64, s_title_context.tmd.GetTitleId());
} }
void ES::DecryptContent(u32 key_index, u8* iv, u8* input, u32 size, u8* new_iv, u8* output) void ES::DecryptContent(u32 key_index, u8* iv, u8* input, u32 size, u8* new_iv, u8* output)
@ -80,8 +207,11 @@ void ES::DecryptContent(u32 key_index, u8* iv, u8* input, u32 size, u8* new_iv,
mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, size, new_iv, input, output); mbedtls_aes_crypt_cbc(&AES_ctx, MBEDTLS_AES_DECRYPT, size, new_iv, input, output);
} }
bool ES::LaunchTitle(u64 title_id, bool skip_reload) const bool ES::LaunchTitle(u64 title_id, bool skip_reload)
{ {
s_title_context.Clear();
INFO_LOG(IOS_ES, "ES_Launch: Title context changed: (none)");
NOTICE_LOG(IOS_ES, "Launching title %016" PRIx64 "...", title_id); NOTICE_LOG(IOS_ES, "Launching title %016" PRIx64 "...", title_id);
// ES_Launch should probably reset the whole state, which at least means closing all open files. // ES_Launch should probably reset the whole state, which at least means closing all open files.
@ -94,12 +224,12 @@ bool ES::LaunchTitle(u64 title_id, bool skip_reload) const
return LaunchPPCTitle(title_id, skip_reload); return LaunchPPCTitle(title_id, skip_reload);
} }
bool ES::LaunchIOS(u64 ios_title_id) const bool ES::LaunchIOS(u64 ios_title_id)
{ {
return Reload(ios_title_id); return Reload(ios_title_id);
} }
bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload) const bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload)
{ {
const DiscIO::CNANDContentLoader& content_loader = AccessContentDevice(title_id); const DiscIO::CNANDContentLoader& content_loader = AccessContentDevice(title_id);
if (!content_loader.IsValid()) if (!content_loader.IsValid())
@ -115,52 +245,24 @@ bool ES::LaunchPPCTitle(u64 title_id, bool skip_reload) const
// again with the reload skipped, and the PPC will be bootstrapped then. // again with the reload skipped, and the PPC will be bootstrapped then.
if (!skip_reload) if (!skip_reload)
{ {
SetTitleToLaunch(title_id); s_title_to_launch = title_id;
const u64 required_ios = content_loader.GetTMD().GetIOSId(); const u64 required_ios = content_loader.GetTMD().GetIOSId();
return LaunchTitle(required_ios); return LaunchTitle(required_ios);
} }
SetDefaultContentFile(Common::GetTitleContentPath(title_id, Common::FROM_SESSION_ROOT)); s_title_context.Update(content_loader);
INFO_LOG(IOS_ES, "LaunchPPCTitle: Title context changed: %016" PRIx64,
s_title_context.tmd.GetTitleId());
return BootstrapPPC(content_loader); return BootstrapPPC(content_loader);
} }
void ES::OpenInternal()
{
auto& contentLoader = DiscIO::CNANDContentManager::Access().GetNANDLoader(m_ContentFile);
// check for cd ...
if (contentLoader.IsValid())
{
m_TitleID = contentLoader.GetTMD().GetTitleId();
m_TitleIDs.clear();
DiscIO::cUIDsys uid_sys{Common::FromWhichRoot::FROM_SESSION_ROOT};
uid_sys.GetTitleIDs(m_TitleIDs);
// uncomment if ES_GetOwnedTitlesCount / ES_GetOwnedTitles is implemented
// m_TitleIDsOwned.clear();
// DiscIO::cUIDsys::AccessInstance().GetTitleIDs(m_TitleIDsOwned, true);
}
else if (DVDInterface::VolumeIsValid())
{
// blindly grab the titleID from the disc - it's unencrypted at:
// offset 0x0F8001DC and 0x0F80044C
DVDInterface::GetVolume().GetTitleID(&m_TitleID);
}
else
{
m_TitleID = ((u64)0x00010000 << 32) | 0xF00DBEEF;
}
INFO_LOG(IOS_ES, "Set default title to %08x/%08x", (u32)(m_TitleID >> 32), (u32)m_TitleID);
}
void ES::DoState(PointerWrap& p) void ES::DoState(PointerWrap& p)
{ {
Device::DoState(p); Device::DoState(p);
p.Do(m_ContentFile); p.Do(s_content_file);
OpenInternal();
p.Do(m_AccessIdentID); p.Do(m_AccessIdentID);
p.Do(m_TitleIDs); p.Do(s_title_ids);
s_title_context.DoState(p);
m_addtitle_tmd.DoState(p); m_addtitle_tmd.DoState(p);
p.Do(m_addtitle_content_id); p.Do(m_addtitle_content_id);
@ -197,8 +299,6 @@ void ES::DoState(PointerWrap& p)
ReturnCode ES::Open(const OpenRequest& request) ReturnCode ES::Open(const OpenRequest& request)
{ {
OpenInternal();
if (m_is_active) if (m_is_active)
INFO_LOG(IOS_ES, "Device was re-opened."); INFO_LOG(IOS_ES, "Device was re-opened.");
return Device::Open(request); return Device::Open(request);
@ -206,9 +306,8 @@ ReturnCode ES::Open(const OpenRequest& request)
void ES::Close() void ES::Close()
{ {
// XXX: does IOS really clear the content access map here?
m_ContentAccessMap.clear(); m_ContentAccessMap.clear();
m_TitleIDs.clear();
m_TitleID = -1;
m_AccessIdentID = 0; m_AccessIdentID = 0;
INFO_LOG(IOS_ES, "ES: Close"); INFO_LOG(IOS_ES, "ES: Close");
@ -628,7 +727,10 @@ IPCCommandResult ES::OpenContent(const IOCtlVRequest& request)
return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT); return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
u32 Index = Memory::Read_U32(request.in_vectors[0].address); u32 Index = Memory::Read_U32(request.in_vectors[0].address);
s32 CFD = OpenTitleContent(m_AccessIdentID++, m_TitleID, Index); if (!s_title_context.active)
return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
s32 CFD = OpenTitleContent(m_AccessIdentID++, s_title_context.tmd.GetTitleId(), Index);
INFO_LOG(IOS_ES, "IOCTL_ES_OPENCONTENT: Index %i -> got CFD %x", Index, CFD); INFO_LOG(IOS_ES, "IOCTL_ES_OPENCONTENT: Index %i -> got CFD %x", Index, CFD);
return GetDefaultReply(CFD); return GetDefaultReply(CFD);
@ -771,8 +873,13 @@ IPCCommandResult ES::GetTitleID(const IOCtlVRequest& request)
if (!request.HasNumberOfValidVectors(0, 1)) if (!request.HasNumberOfValidVectors(0, 1))
return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT); return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
Memory::Write_U64(m_TitleID, request.io_vectors[0].address); if (!s_title_context.active)
INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLEID: %08x/%08x", (u32)(m_TitleID >> 32), (u32)m_TitleID); return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
const u64 title_id = s_title_context.tmd.GetTitleId();
Memory::Write_U64(title_id, request.io_vectors[0].address);
INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLEID: %08x/%08x", static_cast<u32>(title_id >> 32),
static_cast<u32>(title_id));
return GetDefaultReply(IPC_SUCCESS); return GetDefaultReply(IPC_SUCCESS);
} }
@ -792,9 +899,9 @@ IPCCommandResult ES::GetTitleCount(const IOCtlVRequest& request)
if (!request.HasNumberOfValidVectors(0, 1) || request.io_vectors[0].size != 4) if (!request.HasNumberOfValidVectors(0, 1) || request.io_vectors[0].size != 4)
return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT); return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
Memory::Write_U32((u32)m_TitleIDs.size(), request.io_vectors[0].address); Memory::Write_U32((u32)s_title_ids.size(), request.io_vectors[0].address);
INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLECNT: Number of Titles %zu", m_TitleIDs.size()); INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLECNT: Number of Titles %zu", s_title_ids.size());
return GetDefaultReply(IPC_SUCCESS); return GetDefaultReply(IPC_SUCCESS);
} }
@ -806,11 +913,11 @@ IPCCommandResult ES::GetTitles(const IOCtlVRequest& request)
u32 MaxCount = Memory::Read_U32(request.in_vectors[0].address); u32 MaxCount = Memory::Read_U32(request.in_vectors[0].address);
u32 Count = 0; u32 Count = 0;
for (int i = 0; i < (int)m_TitleIDs.size(); i++) for (int i = 0; i < (int)s_title_ids.size(); i++)
{ {
Memory::Write_U64(m_TitleIDs[i], request.io_vectors[0].address + i * 8); Memory::Write_U64(s_title_ids[i], request.io_vectors[0].address + i * 8);
INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLES: %08x/%08x", (u32)(m_TitleIDs[i] >> 32), INFO_LOG(IOS_ES, "IOCTL_ES_GETTITLES: %08x/%08x", (u32)(s_title_ids[i] >> 32),
(u32)m_TitleIDs[i]); (u32)s_title_ids[i]);
Count++; Count++;
if (Count >= MaxCount) if (Count >= MaxCount)
break; break;
@ -1327,8 +1434,12 @@ IPCCommandResult ES::Sign(const IOCtlVRequest& request)
u32 data_size = request.in_vectors[0].size; u32 data_size = request.in_vectors[0].size;
u8* sig_out = Memory::GetPointer(request.io_vectors[0].address); u8* sig_out = Memory::GetPointer(request.io_vectors[0].address);
if (!s_title_context.active)
return GetDefaultReply(ES_PARAMETER_SIZE_OR_ALIGNMENT);
const EcWii& ec = EcWii::GetInstance(); const EcWii& ec = EcWii::GetInstance();
MakeAPSigAndCert(sig_out, ap_cert_out, m_TitleID, data, data_size, ec.GetNGPriv(), ec.GetNGID()); MakeAPSigAndCert(sig_out, ap_cert_out, s_title_context.tmd.GetTitleId(), data, data_size,
ec.GetNGPriv(), ec.GetNGID());
return GetDefaultReply(IPC_SUCCESS); return GetDefaultReply(IPC_SUCCESS);
} }
@ -1365,36 +1476,38 @@ IPCCommandResult ES::GetOwnedTitleCount(const IOCtlVRequest& request)
return GetDefaultReply(IPC_SUCCESS); return GetDefaultReply(IPC_SUCCESS);
} }
const DiscIO::CNANDContentLoader& ES::AccessContentDevice(u64 title_id) const const DiscIO::CNANDContentLoader& ES::AccessContentDevice(u64 title_id)
{ {
// for WADs, the passed title id and the stored title id match; along with m_ContentFile being set // for WADs, the passed title id and the stored title id match; along with s_content_file
// to the // being set to the actual WAD file name. We cannot simply get a NAND Loader for the title id
// actual WAD file name. We cannot simply get a NAND Loader for the title id in those cases, since // in those cases, since the WAD need not be installed in the NAND, but it could be opened
// the WAD // directly from a WAD file anywhere on disk.
// need not be installed in the NAND, but it could be opened directly from a WAD file anywhere on if (s_title_context.active && s_title_context.tmd.GetTitleId() == title_id &&
// disk. !s_content_file.empty())
if (m_TitleID == title_id && !m_ContentFile.empty()) {
return DiscIO::CNANDContentManager::Access().GetNANDLoader(m_ContentFile); return DiscIO::CNANDContentManager::Access().GetNANDLoader(s_content_file);
}
return DiscIO::CNANDContentManager::Access().GetNANDLoader(title_id, Common::FROM_SESSION_ROOT); return DiscIO::CNANDContentManager::Access().GetNANDLoader(title_id, Common::FROM_SESSION_ROOT);
} }
u32 ES::ES_DIVerify(const IOS::ES::TMDReader& tmd) // This is technically an ioctlv in IOS's ES, but it is an internal API which cannot be
// used from the PowerPC (for unpatched IOSes anyway).
s32 ES::DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& ticket)
{ {
if (!tmd.IsValid()) s_title_context.Clear();
return -1; INFO_LOG(IOS_ES, "ES_DIVerify: Title context changed: (none)");
u64 title_id = 0xDEADBEEFDEADBEEFull; if (!tmd.IsValid() || !ticket.IsValid())
u64 tmd_title_id = tmd.GetTitleId(); return ES_PARAMETER_SIZE_OR_ALIGNMENT;
DVDInterface::GetVolume().GetTitleID(&title_id); if (tmd.GetTitleId() != ticket.GetTitleId())
if (title_id != tmd_title_id) return ES_PARAMETER_SIZE_OR_ALIGNMENT;
return -1;
std::string tmd_path = Common::GetTMDFileName(tmd_title_id, Common::FROM_SESSION_ROOT); std::string tmd_path = Common::GetTMDFileName(tmd.GetTitleId(), Common::FROM_SESSION_ROOT);
File::CreateFullPath(tmd_path); File::CreateFullPath(tmd_path);
File::CreateFullPath(Common::GetTitleDataPath(tmd_title_id, Common::FROM_SESSION_ROOT)); File::CreateFullPath(Common::GetTitleDataPath(tmd.GetTitleId(), Common::FROM_SESSION_ROOT));
if (!File::Exists(tmd_path)) if (!File::Exists(tmd_path))
{ {
@ -1404,11 +1517,14 @@ u32 ES::ES_DIVerify(const IOS::ES::TMDReader& tmd)
ERROR_LOG(IOS_ES, "DIVerify failed to write disc TMD to NAND."); ERROR_LOG(IOS_ES, "DIVerify failed to write disc TMD to NAND.");
} }
DiscIO::cUIDsys uid_sys{Common::FromWhichRoot::FROM_SESSION_ROOT}; DiscIO::cUIDsys uid_sys{Common::FromWhichRoot::FROM_SESSION_ROOT};
uid_sys.AddTitle(tmd_title_id); uid_sys.AddTitle(tmd.GetTitleId());
// DI_VERIFY writes to title.tmd, which is read and cached inside the NAND Content Manager. // DI_VERIFY writes to title.tmd, which is read and cached inside the NAND Content Manager.
// clear the cache to avoid content access mismatches. // clear the cache to avoid content access mismatches.
DiscIO::CNANDContentManager::Access().ClearCache(); DiscIO::CNANDContentManager::Access().ClearCache();
return 0;
s_title_context.Update(tmd, ticket);
INFO_LOG(IOS_ES, "ES_DIVerify: Title context changed: %016" PRIx64, tmd.GetTitleId());
return IPC_SUCCESS;
} }
} // namespace Device } // namespace Device
} // namespace HLE } // namespace HLE

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@ -34,13 +34,15 @@ class ES : public Device
public: public:
ES(u32 device_id, const std::string& device_name); ES(u32 device_id, const std::string& device_name);
void LoadWAD(const std::string& _rContentFile); // Called after an IOS reload.
bool LaunchTitle(u64 title_id, bool skip_reload = false) const; static void Init();
static s32 DIVerify(const IOS::ES::TMDReader& tmd, const IOS::ES::TicketReader& ticket);
static void LoadWAD(const std::string& _rContentFile);
static bool LaunchTitle(u64 title_id, bool skip_reload = false);
// Internal implementation of the ES_DECRYPT ioctlv. // Internal implementation of the ES_DECRYPT ioctlv.
void DecryptContent(u32 key_index, u8* iv, u8* input, u32 size, u8* new_iv, u8* output); static void DecryptContent(u32 key_index, u8* iv, u8* input, u32 size, u8* new_iv, u8* output);
void OpenInternal();
void DoState(PointerWrap& p) override; void DoState(PointerWrap& p) override;
@ -48,11 +50,6 @@ public:
void Close() override; void Close() override;
IPCCommandResult IOCtlV(const IOCtlVRequest& request) override; IPCCommandResult IOCtlV(const IOCtlVRequest& request) override;
static u32 ES_DIVerify(const IOS::ES::TMDReader& tmd);
// This should only be cleared on power reset
static std::string m_ContentFile;
private: private:
enum enum
{ {
@ -200,18 +197,16 @@ private:
IPCCommandResult DIGetTicketView(const IOCtlVRequest& request); IPCCommandResult DIGetTicketView(const IOCtlVRequest& request);
IPCCommandResult GetOwnedTitleCount(const IOCtlVRequest& request); IPCCommandResult GetOwnedTitleCount(const IOCtlVRequest& request);
bool LaunchIOS(u64 ios_title_id) const; static bool LaunchIOS(u64 ios_title_id);
bool LaunchPPCTitle(u64 title_id, bool skip_reload) const; static bool LaunchPPCTitle(u64 title_id, bool skip_reload);
const DiscIO::CNANDContentLoader& AccessContentDevice(u64 title_id) const; static const DiscIO::CNANDContentLoader& AccessContentDevice(u64 title_id);
u32 OpenTitleContent(u32 CFD, u64 TitleID, u16 Index); u32 OpenTitleContent(u32 CFD, u64 TitleID, u16 Index);
using ContentAccessMap = std::map<u32, OpenedContent>; using ContentAccessMap = std::map<u32, OpenedContent>;
ContentAccessMap m_ContentAccessMap; ContentAccessMap m_ContentAccessMap;
std::vector<u64> m_TitleIDs;
u64 m_TitleID = -1;
u32 m_AccessIdentID = 0; u32 m_AccessIdentID = 0;
// For title installation (ioctls IOCTL_ES_ADDTITLE*). // For title installation (ioctls IOCTL_ES_ADDTITLE*).

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@ -126,6 +126,11 @@ u16 TMDReader::GetTitleVersion() const
return Common::swap16(m_bytes.data() + offsetof(TMDHeader, title_version)); return Common::swap16(m_bytes.data() + offsetof(TMDHeader, title_version));
} }
u16 TMDReader::GetGroupId() const
{
return Common::swap16(m_bytes.data() + offsetof(TMDHeader, group_id));
}
u16 TMDReader::GetNumContents() const u16 TMDReader::GetNumContents() const
{ {
return Common::swap16(m_bytes.data() + offsetof(TMDHeader, num_contents)); return Common::swap16(m_bytes.data() + offsetof(TMDHeader, num_contents));
@ -212,6 +217,11 @@ bool TicketReader::IsValid() const
return true; return true;
} }
void TicketReader::DoState(PointerWrap& p)
{
p.Do(m_bytes);
}
u32 TicketReader::GetNumberOfTickets() const u32 TicketReader::GetNumberOfTickets() const
{ {
return static_cast<u32>(m_bytes.size() / (GetOffset() + sizeof(Ticket))); return static_cast<u32>(m_bytes.size() / (GetOffset() + sizeof(Ticket)));

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@ -137,6 +137,7 @@ public:
DiscIO::Region GetRegion() const; DiscIO::Region GetRegion() const;
u64 GetTitleId() const; u64 GetTitleId() const;
u16 GetTitleVersion() const; u16 GetTitleVersion() const;
u16 GetGroupId() const;
u16 GetNumContents() const; u16 GetNumContents() const;
bool GetContent(u16 index, Content* content) const; bool GetContent(u16 index, Content* content) const;
@ -160,6 +161,7 @@ public:
void SetBytes(std::vector<u8>&& bytes); void SetBytes(std::vector<u8>&& bytes);
bool IsValid() const; bool IsValid() const;
void DoState(PointerWrap& p);
const std::vector<u8>& GetRawTicket() const; const std::vector<u8>& GetRawTicket() const;
u32 GetNumberOfTickets() const; u32 GetNumberOfTickets() const;

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@ -95,7 +95,6 @@ static CoreTiming::EventType* s_event_sdio_notify;
static u64 s_last_reply_time; static u64 s_last_reply_time;
static u64 s_active_title_id; static u64 s_active_title_id;
static u64 s_title_to_launch;
static constexpr u64 ENQUEUE_REQUEST_FLAG = 0x100000000ULL; static constexpr u64 ENQUEUE_REQUEST_FLAG = 0x100000000ULL;
static constexpr u64 ENQUEUE_ACKNOWLEDGEMENT_FLAG = 0x200000000ULL; static constexpr u64 ENQUEUE_ACKNOWLEDGEMENT_FLAG = 0x200000000ULL;
@ -586,7 +585,6 @@ static void AddStaticDevices()
{ {
std::lock_guard<std::mutex> lock(s_device_map_mutex); std::lock_guard<std::mutex> lock(s_device_map_mutex);
_assert_msg_(IOS, s_device_map.empty(), "Reinit called while already initialized"); _assert_msg_(IOS, s_device_map.empty(), "Reinit called while already initialized");
Device::ES::m_ContentFile = "";
num_devices = 0; num_devices = 0;
@ -706,20 +704,10 @@ bool Reload(const u64 ios_title_id)
AddStaticDevices(); AddStaticDevices();
if (s_title_to_launch != 0) Device::ES::Init();
{
NOTICE_LOG(IOS, "Re-launching title after IOS reload.");
s_es_handles[0]->LaunchTitle(s_title_to_launch, true);
s_title_to_launch = 0;
}
return true; return true;
} }
void SetTitleToLaunch(const u64 title_id)
{
s_title_to_launch = title_id;
}
// This corresponds to syscall 0x41, which loads a binary from the NAND and bootstraps the PPC. // This corresponds to syscall 0x41, which loads a binary from the NAND and bootstraps the PPC.
// Unlike 0x42, IOS will set up some constants in memory before booting the PPC. // Unlike 0x42, IOS will set up some constants in memory before booting the PPC.
bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader) bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader)
@ -749,18 +737,6 @@ bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader)
return true; return true;
} }
void SetDefaultContentFile(const std::string& file_name)
{
std::lock_guard<std::mutex> lock(s_device_map_mutex);
for (const auto& es : s_es_handles)
es->LoadWAD(file_name);
}
void ES_DIVerify(const ES::TMDReader& tmd)
{
Device::ES::ES_DIVerify(tmd);
}
void SDIO_EventNotify() void SDIO_EventNotify()
{ {
// TODO: Potential race condition: If IsRunning() becomes false after // TODO: Potential race condition: If IsRunning() becomes false after

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@ -21,11 +21,6 @@ class CNANDContentLoader;
namespace IOS namespace IOS
{ {
namespace ES
{
class TMDReader;
}
namespace HLE namespace HLE
{ {
namespace Device namespace Device
@ -67,16 +62,10 @@ bool Reload(u64 ios_title_id);
u32 GetVersion(); u32 GetVersion();
bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader); bool BootstrapPPC(const DiscIO::CNANDContentLoader& content_loader);
// This sets a title to launch after IOS has been reset and reloaded (similar to /sys/launch.sys).
void SetTitleToLaunch(u64 title_id);
// Do State // Do State
void DoState(PointerWrap& p); void DoState(PointerWrap& p);
// Set default content file
void SetDefaultContentFile(const std::string& file_name);
void ES_DIVerify(const ES::TMDReader& tmd);
void SDIO_EventNotify(); void SDIO_EventNotify();
std::shared_ptr<Device::Device> GetDeviceByName(const std::string& device_name); std::shared_ptr<Device::Device> GetDeviceByName(const std::string& device_name);

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@ -71,7 +71,7 @@ static Common::Event g_compressAndDumpStateSyncEvent;
static std::thread g_save_thread; static std::thread g_save_thread;
// Don't forget to increase this after doing changes on the savestate system // Don't forget to increase this after doing changes on the savestate system
static const u32 STATE_VERSION = 78; // Last changed in PR 49XX static const u32 STATE_VERSION = 79; // Last changed in PR 4981
// Maps savestate versions to Dolphin versions. // Maps savestate versions to Dolphin versions.
// Versions after 42 don't need to be added to this list, // Versions after 42 don't need to be added to this list,

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@ -37,6 +37,7 @@ public:
} }
virtual bool GetTitleID(u64*) const { return false; } virtual bool GetTitleID(u64*) const { return false; }
virtual IOS::ES::TicketReader GetTicket() const { return {}; }
virtual IOS::ES::TMDReader GetTMD() const { return {}; } virtual IOS::ES::TMDReader GetTMD() const { return {}; }
virtual u64 PartitionOffsetToRawOffset(u64 offset) const { return offset; } virtual u64 PartitionOffsetToRawOffset(u64 offset) const { return offset; }
virtual std::string GetGameID() const = 0; virtual std::string GetGameID() const = 0;

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@ -114,6 +114,13 @@ bool CVolumeWiiCrypted::GetTitleID(u64* buffer) const
return true; return true;
} }
IOS::ES::TicketReader CVolumeWiiCrypted::GetTicket() const
{
std::vector<u8> buffer(0x2a4);
Read(m_VolumeOffset, buffer.size(), buffer.data(), false);
return IOS::ES::TicketReader{std::move(buffer)};
}
IOS::ES::TMDReader CVolumeWiiCrypted::GetTMD() const IOS::ES::TMDReader CVolumeWiiCrypted::GetTMD() const
{ {
u32 tmd_size; u32 tmd_size;

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@ -33,6 +33,7 @@ public:
~CVolumeWiiCrypted(); ~CVolumeWiiCrypted();
bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override; bool Read(u64 _Offset, u64 _Length, u8* _pBuffer, bool decrypt) const override;
bool GetTitleID(u64* buffer) const override; bool GetTitleID(u64* buffer) const override;
IOS::ES::TicketReader GetTicket() const override;
IOS::ES::TMDReader GetTMD() const override; IOS::ES::TMDReader GetTMD() const override;
u64 PartitionOffsetToRawOffset(u64 offset) const override; u64 PartitionOffsetToRawOffset(u64 offset) const override;
std::string GetGameID() const override; std::string GetGameID() const override;