Merge pull request #7565 from stenzek/vulkan-fence
Vulkan: Fix incorrect fence being assigned to staging texture
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commit
4de7161eaa
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@ -407,7 +407,7 @@ void VKStagingTexture::CopyFromTexture(const AbstractTexture* src,
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const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
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u32 src_level, const MathUtil::Rectangle<int>& dst_rect)
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{
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ASSERT(m_type == StagingTextureType::Readback);
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ASSERT(m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable);
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ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= src->GetConfig().width &&
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@ -459,9 +459,15 @@ void VKStagingTexture::CopyFromTexture(Texture2D* src, const MathUtil::Rectangle
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g_command_buffer_mgr->AddFencePointCallback(this,
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[this](VkCommandBuffer buf, VkFence fence) {
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ASSERT(m_needs_flush);
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if (m_flush_fence != VK_NULL_HANDLE)
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return;
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m_flush_fence = fence;
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},
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[this](VkFence fence) {
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if (m_flush_fence != fence)
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return;
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m_flush_fence = VK_NULL_HANDLE;
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m_needs_flush = false;
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g_command_buffer_mgr->RemoveFencePointCallback(
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@ -474,7 +480,7 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
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const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
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u32 dst_level)
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{
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ASSERT(m_type == StagingTextureType::Upload);
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ASSERT(m_type == StagingTextureType::Upload || m_type == StagingTextureType::Mutable);
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ASSERT(src_rect.GetWidth() == dst_rect.GetWidth() &&
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src_rect.GetHeight() == dst_rect.GetHeight());
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ASSERT(src_rect.left >= 0 && static_cast<u32>(src_rect.right) <= m_config.width &&
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@ -520,9 +526,15 @@ void VKStagingTexture::CopyToTexture(const MathUtil::Rectangle<int>& src_rect, A
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g_command_buffer_mgr->AddFencePointCallback(this,
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[this](VkCommandBuffer buf, VkFence fence) {
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ASSERT(m_needs_flush);
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if (m_flush_fence != VK_NULL_HANDLE)
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return;
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m_flush_fence = fence;
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},
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[this](VkFence fence) {
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if (m_flush_fence != fence)
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return;
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m_flush_fence = VK_NULL_HANDLE;
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m_needs_flush = false;
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g_command_buffer_mgr->RemoveFencePointCallback(
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@ -563,7 +575,7 @@ void VKStagingTexture::Flush()
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m_needs_flush = false;
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// For readback textures, invalidate the CPU cache as there is new data there.
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if (m_type == StagingTextureType::Readback)
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if (m_type == StagingTextureType::Readback || m_type == StagingTextureType::Mutable)
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m_staging_buffer->InvalidateCPUCache();
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}
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