BPMemory: Use Common::BitCast where applicable
Gets rid of memcpy boilerplating for reinterpreting bits properly.
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@ -4,7 +4,7 @@
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BPMemory.h"
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#include <cstring>
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#include "Common/BitUtils.h"
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// BP state
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// BP state
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// STATE_TO_SAVE
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// STATE_TO_SAVE
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@ -56,9 +56,7 @@ float FogParams::GetA() const
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const u32 integral = (static_cast<u32>(a.sign) << 31) | (static_cast<u32>(a.exp) << 23) |
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const u32 integral = (static_cast<u32>(a.sign) << 31) | (static_cast<u32>(a.exp) << 23) |
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(static_cast<u32>(a.mant) << 12);
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(static_cast<u32>(a.mant) << 12);
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float real;
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return Common::BitCast<float>(integral);
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std::memcpy(&real, &integral, sizeof(u32));
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return real;
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}
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}
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float FogParams::GetC() const
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float FogParams::GetC() const
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@ -73,7 +71,5 @@ float FogParams::GetC() const
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const u32 integral = (c_proj_fsel.c_sign.Value() << 31) | (c_proj_fsel.c_exp.Value() << 23) |
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const u32 integral = (c_proj_fsel.c_sign.Value() << 31) | (c_proj_fsel.c_exp.Value() << 23) |
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(c_proj_fsel.c_mant.Value() << 12);
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(c_proj_fsel.c_mant.Value() << 12);
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float real;
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return Common::BitCast<float>(integral);
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std::memcpy(&real, &integral, sizeof(u32));
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return real;
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}
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}
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