Strangely this seemed to make the music works better. Skies is now back to playing 40-something blocks instead of just 10. The RE music worked better. Could just reading from memory have an effect on things?

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@836 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson 2008-10-11 08:06:57 +00:00
parent be39c869cc
commit 4d93e126de
1 changed files with 5 additions and 1 deletions

View File

@ -721,7 +721,9 @@ int CUCode_AX::ReadOutPBs(int a, AXParamBlock* _pPBs, int _num)
// ------------
if(a) // only do this once every 5 ms
{
u16 upd_hi = pDest[39];
u16 upd0 = pDest[34]; u16 upd1 = pDest[35]; u16 upd2 = pDest[36]; // num_updates
u16 upd3 = pDest[37]; u16 upd4 = pDest[38];
u16 upd_hi = pDest[39]; // update addr
u16 upd_lo = pDest[40];
const u32 updaddr = (u32)(upd_hi << 16) | upd_lo;
const u16 updpar = Memory_Read_U16(updaddr);
@ -730,6 +732,8 @@ int CUCode_AX::ReadOutPBs(int a, AXParamBlock* _pPBs, int _num)
if(updaddr > 0x80000000 && updaddr < 0x82000000
&& updpar < 63 && updpar > 3 && upddata >= 0 // updpar > 3 because we don't want to change
// 0-3, those are important
&& (upd0 || upd1 || upd2 || upd3 || upd4) // We should use these in some way to I think
// but I don't know how or when
&& gSequenced) // on and off option
{
pDest[updpar] = upddata;