Android: Overhaul the orientation lock setting

When using motion controls, it's useful to be able to lock the screen
to a certain orientation so that Android won't interpret game motions
as an intent to change the screen orientation. To this end, I've
changed the existing orientation lock setting in the following ways:

- A portrait lock mode has been added in addition to the existing
  landscape lock mode and unlocked mode.
- The landscape lock mode now locks to regular landscape rather than
  letting you change between the two possible landscape orientations.
- The setting is now accessed during emulation rather than outside.
This commit is contained in:
JosJuice 2019-11-04 00:15:35 +01:00
parent a548489aaf
commit 4d838212e2
7 changed files with 73 additions and 24 deletions

View File

@ -24,6 +24,7 @@ import android.view.LayoutInflater;
import android.view.Menu;
import android.view.MenuItem;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.View;
import android.widget.SeekBar;
import android.widget.TextView;
@ -98,7 +99,8 @@ public final class EmulationActivity extends AppCompatActivity
MENU_ACTION_SAVE_SLOT6, MENU_ACTION_LOAD_SLOT1, MENU_ACTION_LOAD_SLOT2,
MENU_ACTION_LOAD_SLOT3, MENU_ACTION_LOAD_SLOT4, MENU_ACTION_LOAD_SLOT5,
MENU_ACTION_LOAD_SLOT6, MENU_ACTION_EXIT, MENU_ACTION_CHANGE_DISC,
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY, MENU_ACTION_CHOOSE_DOUBLETAP})
MENU_ACTION_RESET_OVERLAY, MENU_SET_IR_SENSITIVITY, MENU_ACTION_CHOOSE_DOUBLETAP,
MENU_ACTION_SCREEN_ORIENTATION})
public @interface MenuAction
{
}
@ -132,6 +134,7 @@ public final class EmulationActivity extends AppCompatActivity
public static final int MENU_ACTION_RESET_OVERLAY = 26;
public static final int MENU_SET_IR_SENSITIVITY = 27;
public static final int MENU_ACTION_CHOOSE_DOUBLETAP = 28;
public static final int MENU_ACTION_SCREEN_ORIENTATION = 29;
private static SparseIntArray buttonsActionsMap = new SparseIntArray();
@ -178,6 +181,8 @@ public final class EmulationActivity extends AppCompatActivity
EmulationActivity.MENU_SET_IR_SENSITIVITY);
buttonsActionsMap.append(R.id.menu_emulation_choose_doubletap,
EmulationActivity.MENU_ACTION_CHOOSE_DOUBLETAP);
buttonsActionsMap.append(R.id.menu_screen_orientation,
EmulationActivity.MENU_ACTION_SCREEN_ORIENTATION);
}
private static String[] scanForSecondDisc(GameFile gameFile)
@ -253,9 +258,13 @@ public final class EmulationActivity extends AppCompatActivity
restoreState(savedInstanceState);
}
mPreferences = PreferenceManager.getDefaultSharedPreferences(this);
mSettings = new Settings();
mSettings.loadSettings(null);
updateOrientation();
// TODO: The accurate way to find out which console we're emulating is to
// first launch emulation and then ask the core which console we're emulating
sIsGameCubeGame = Platform.fromNativeInt(mPlatform) == Platform.GAMECUBE;
@ -297,17 +306,6 @@ public final class EmulationActivity extends AppCompatActivity
setContentView(R.layout.activity_emulation);
BooleanSetting lockLandscapeSetting =
(BooleanSetting) mSettings.getSection(Settings.SECTION_INI_CORE)
.getSetting(SettingsFile.KEY_LOCK_LANDSCAPE);
boolean lockLandscape = lockLandscapeSetting == null || lockLandscapeSetting.getValue();
// Force landscape if set
if (mDeviceHasTouchScreen && lockLandscape)
{
setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE);
}
// Find or create the EmulationFragment
mEmulationFragment = (EmulationFragment) getSupportFragmentManager()
.findFragmentById(R.id.frame_emulation_fragment);
@ -323,9 +321,6 @@ public final class EmulationActivity extends AppCompatActivity
{
setTitle(mSelectedTitle);
}
mPreferences = PreferenceManager.getDefaultSharedPreferences(this);
}
@Override
@ -431,6 +426,12 @@ public final class EmulationActivity extends AppCompatActivity
View.SYSTEM_UI_FLAG_IMMERSIVE);
}
private void updateOrientation()
{
setRequestedOrientation(mPreferences.getInt("emulationActivityOrientation",
ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE));
}
private void toggleMenu()
{
boolean result = getSupportFragmentManager().popBackStackImmediate(
@ -646,6 +647,10 @@ public final class EmulationActivity extends AppCompatActivity
chooseDoubleTapButton();
return;
case MENU_ACTION_SCREEN_ORIENTATION:
chooseOrientation();
return;
case MENU_ACTION_EXIT:
// ATV menu is built using a fragment, this will pop that fragment before emulation ends.
if (TvUtil.isLeanback(getApplicationContext()))
@ -883,6 +888,37 @@ public final class EmulationActivity extends AppCompatActivity
alertDialog.show();
}
private void chooseOrientation()
{
final int[] orientationValues = getResources().getIntArray(R.array.orientationValues);
int initialChoice = mPreferences.getInt("emulationActivityOrientation",
ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);
int initialIndex = -1;
for (int i = 0; i < orientationValues.length; i++)
{
if (orientationValues[i] == initialChoice)
initialIndex = i;
}
final SharedPreferences.Editor editor = mPreferences.edit();
AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setTitle(R.string.emulation_screen_orientation);
builder.setSingleChoiceItems(R.array.orientationEntries, initialIndex,
(dialog, indexSelected) ->
{
int orientation = orientationValues[indexSelected];
editor.putInt("emulationActivityOrientation", orientation);
});
builder.setPositiveButton(getString(R.string.ok), (dialogInterface, i) ->
{
editor.apply();
updateOrientation();
});
AlertDialog alertDialog = builder.create();
alertDialog.show();
}
private void setIRSensitivity()
{
int ir_pitch = Integer.valueOf(

View File

@ -224,7 +224,6 @@ public final class SettingsFragmentPresenter
Setting autoDiscChange = null;
Setting analytics = null;
Setting enableSaveState;
Setting lockToLandscape;
SettingSection coreSection = mSettings.getSection(Settings.SECTION_INI_CORE);
SettingSection analyticsSection = mSettings.getSection(Settings.SECTION_ANALYTICS);
@ -238,7 +237,6 @@ public final class SettingsFragmentPresenter
autoDiscChange = coreSection.getSetting(SettingsFile.KEY_AUTO_DISC_CHANGE);
analytics = analyticsSection.getSetting(SettingsFile.KEY_ANALYTICS_ENABLED);
enableSaveState = coreSection.getSetting(SettingsFile.KEY_ENABLE_SAVE_STATES);
lockToLandscape = coreSection.getSetting(SettingsFile.KEY_LOCK_LANDSCAPE);
// TODO: Having different emuCoresEntries/emuCoresValues for each architecture is annoying.
// The proper solution would be to have one emuCoresEntries and one emuCoresValues
@ -283,12 +281,6 @@ public final class SettingsFragmentPresenter
sl.add(new CheckBoxSetting(SettingsFile.KEY_ENABLE_SAVE_STATES, Settings.SECTION_INI_CORE,
R.string.enable_save_states, R.string.enable_save_states_description, false,
enableSaveState));
if (!TvUtil.isLeanback(DolphinApplication.getAppContext()))
{
sl.add(new CheckBoxSetting(SettingsFile.KEY_LOCK_LANDSCAPE, Settings.SECTION_INI_CORE,
R.string.lock_emulation_landscape, R.string.lock_emulation_landscape_desc, true,
lockToLandscape));
}
sl.add(new CheckBoxSetting(SettingsFile.KEY_ANALYTICS_ENABLED, Settings.SECTION_ANALYTICS,
R.string.analytics, 0, false, analytics));
}

View File

@ -52,7 +52,6 @@ public final class SettingsFile
public static final String KEY_SLOT_A_DEVICE = "SlotA";
public static final String KEY_SLOT_B_DEVICE = "SlotB";
public static final String KEY_ENABLE_SAVE_STATES = "EnableSaveStates";
public static final String KEY_LOCK_LANDSCAPE = "LockLandscape";
public static final String KEY_ANALYTICS_ENABLED = "Enabled";
public static final String KEY_ANALYTICS_PERMISSION_ASKED = "PermissionAsked";

View File

@ -113,6 +113,11 @@
</menu>
</item>
<item
android:id="@+id/menu_screen_orientation"
app:showAsAction="never"
android:title="@string/emulation_screen_orientation"/>
<item
android:id="@+id/menu_change_disc"
app:showAsAction="never"

View File

@ -133,6 +133,11 @@
</menu>
</item>
<item
android:id="@+id/menu_screen_orientation"
app:showAsAction="never"
android:title="@string/emulation_screen_orientation"/>
<item
android:id="@+id/menu_change_disc"
app:showAsAction="never"

View File

@ -348,4 +348,15 @@
<item>Wii Controller Settings</item>
<item>Clear Game Settings</item>
</string-array>
<string-array name="orientationEntries">
<item>Landscape</item>
<item>Portrait</item>
<item>Auto</item>
</string-array>
<integer-array name="orientationValues">
<item>0</item>
<item>1</item>
<item>-1</item>
</integer-array>
</resources>

View File

@ -313,6 +313,7 @@
<string name="emulation_ir_group">Touch IR Pointer</string>
<string name="emulation_ir_sensitivity">IR Sensitivity</string>
<string name="emulation_choose_doubletap">Double tap button</string>
<string name="emulation_screen_orientation">Screen Orientation</string>
<!-- GC Adapter Menu-->
<string name="gc_adapter_rumble">Enable Vibration</string>