JitIL fix for Animal Crossing: make sure to mark floating-point loads
consistently. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2167 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -1263,8 +1263,9 @@ static void DoWriteCode(IRBuilder* ibuild, Jit64* Jit, bool UseProfile) {
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break;
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case LoadDouble:
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case LoadSingle:
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case LoadPaired:
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regMarkUse(RI, I, getOp1(I), 1);
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case LoadPaired:
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if (thisUsed)
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regMarkUse(RI, I, getOp1(I), 1);
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break;
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case StoreCR:
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case StoreCarry:
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