DolphinWX: Clean up some wxTimer code
Technically fixes a memory leak (which wouldn't matter because the timer is only created once and destroyed on shutdown). Also starting and stopping the timer does not cause leaks.
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4fd980e6d4
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4cc19ac926
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@ -508,15 +508,13 @@ CFrame::CFrame(wxFrame* parent,
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// check if game is running
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m_bHotkeysInit = InitControllers();
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m_poll_hotkey_timer = new wxTimer(this);
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m_poll_hotkey_timer.SetOwner(this);
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Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this);
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m_poll_hotkey_timer->Start(1000 / 60, wxTIMER_CONTINUOUS);
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m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
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}
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// Destructor
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CFrame::~CFrame()
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{
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m_poll_hotkey_timer->Stop();
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if (m_bHotkeysInit)
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{
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Wiimote::Shutdown();
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@ -18,6 +18,7 @@
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#include <wx/mstream.h>
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#include <wx/panel.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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#include <wx/toplevel.h>
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#include <wx/windowid.h>
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@ -47,8 +48,6 @@ class wxAuiNotebook;
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class wxAuiNotebookEvent;
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class wxListEvent;
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class wxMenuItem;
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class wxTimer;
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class wxTimerEvent;
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class wxWindow;
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class CRenderFrame : public wxFrame
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@ -198,7 +197,7 @@ private:
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EToolbar_Max
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};
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wxTimer* m_poll_hotkey_timer;
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wxTimer m_poll_hotkey_timer;
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wxBitmap m_Bitmaps[EToolbar_Max];
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wxBitmap m_BitmapsMenu[EToolbar_Max];
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@ -45,7 +45,7 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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const wxSize& size, long style, const wxString& name)
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: wxPanel(parent, id, pos, size, style, name)
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, x(0), y(0), winpos(0)
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, Parent(parent), m_ignoreLogTimer(false), m_LogAccess(true)
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, Parent(parent), m_LogAccess(true)
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, m_Log(nullptr), m_cmdline(nullptr), m_FontChoice(nullptr)
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{
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Bind(wxEVT_CLOSE_WINDOW, &CLogWindow::OnClose, this);
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@ -55,8 +55,8 @@ CLogWindow::CLogWindow(CFrame *parent, wxWindowID id, const wxPoint& pos,
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CreateGUIControls();
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m_LogTimer = new wxTimer(this);
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m_LogTimer->Start(UPDATETIME);
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m_LogTimer.SetOwner(this);
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m_LogTimer.Start(UPDATETIME);
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}
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void CLogWindow::CreateGUIControls()
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@ -177,8 +177,6 @@ CLogWindow::~CLogWindow()
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{
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m_LogManager->RemoveListener((LogTypes::LOG_TYPE)i, this);
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}
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m_LogTimer->Stop();
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delete m_LogTimer;
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}
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void CLogWindow::OnClose(wxCloseEvent& event)
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@ -287,7 +285,7 @@ void CLogWindow::OnWrapLineCheck(wxCommandEvent& event)
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void CLogWindow::OnLogTimer(wxTimerEvent& WXUNUSED(event))
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{
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if (!m_LogAccess || m_ignoreLogTimer)
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if (!m_LogAccess)
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return;
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UpdateLog();
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@ -302,13 +300,10 @@ void CLogWindow::OnLogTimer(wxTimerEvent& WXUNUSED(event))
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void CLogWindow::UpdateLog()
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{
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if (!m_LogAccess || !m_Log)
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if (!m_LogAccess || !m_Log || msgQueue.empty())
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return;
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// m_LogTimer->Stop();
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// instead of stopping the timer, let's simply ignore its calls during UpdateLog,
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// because repeatedly stopping and starting a timer churns memory (and potentially leaks it).
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m_ignoreLogTimer = true;
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m_LogTimer.Stop();
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std::lock_guard<std::mutex> lk(m_LogSection);
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while (!msgQueue.empty())
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@ -351,7 +346,7 @@ void CLogWindow::UpdateLog()
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msgQueue.pop();
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}
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m_ignoreLogTimer = false;
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m_LogTimer.Start();
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}
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void CLogWindow::Log(LogTypes::LOG_LEVELS level, const char *text)
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@ -14,6 +14,7 @@
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#include <wx/gdicmn.h>
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#include <wx/panel.h>
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#include <wx/string.h>
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#include <wx/timer.h>
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#include <wx/translation.h>
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#include <wx/windowid.h>
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@ -25,8 +26,6 @@ class wxBoxSizer;
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class wxCheckBox;
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class wxChoice;
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class wxTextCtrl;
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class wxTimer;
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class wxTimerEvent;
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// Uses multiple inheritance - only sane because LogListener is a pure virtual interface.
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class CLogWindow : public wxPanel, LogListener
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@ -50,8 +49,7 @@ private:
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CFrame* Parent;
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wxFont DefaultFont, MonoSpaceFont;
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std::vector<wxFont> LogFont;
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wxTimer* m_LogTimer;
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bool m_ignoreLogTimer;
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wxTimer m_LogTimer;
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LogManager* m_LogManager;
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std::queue<std::pair<u8, wxString> > msgQueue;
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bool m_writeFile, m_writeWindow, m_writeDebugger, m_LogAccess;
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